Most likely beginning (And maybe ending as well...) with the vertical borer.
*Horizontal
Also, can you fix that a lot of your non-standard models are broken with IC2 v720?
Most likely beginning (And maybe ending as well...) with the vertical borer.
*Horizontal
Also, can you fix that a lot of your non-standard models are broken with IC2 v720?
So, new release. Tadah. 2.2.5a-GoingForTheKill. Does stuff .
Higher forge requirement... *totally ignores*
maybe some worldgen at the surface to indicate a geothermal tile being near?
Like them being under surface lava lakes?
You can use tunneling shield reverse mode to grab spawned mobs and kill them.
That is a good idea. Doesn't help having to stand behind it in order to collect all the dropped items once your collector goes missing
Well I'm not updating then
Say, could there be an upgraded version of the tunnel bore that automatically collects the mined items? Using the item collectors is fun, but them disappearing isn't, and the upgraded form could use them in the recipe. Having an automatic torch/light placer would be nice too, the Floodlights mod only extends 64 blocks, which leaves half a bore shaft a giant mob farm.
Another thing I noticed on the first post, in the changelog spoiler, the latest version is 0.534 instead of 0.554 and there's a [/color]tag floating about at the end.
Remember when Forge changed it's liquid system and broke GregTech 5? Same here. Although NC2 doesn't add any liquids, it does use the API for the Liquid Sensor Location Card.
People actually use those Forge builds? I was testing IC2 using a beta 1.7.10 build of Forge until Thunderdark forced it to 1332, so I guess I somewhat neglect it.
I installed this mod and in NEI it shows the recipe for Organic Mesh requiring 9 Plantballs but when I put them like that in the crafting table nothing comes out
It's meant to be 8 plantballs surrounding a sticky resin...
I'm surprised no one reported any issues with liquids.
What's wrong with liquids?
pre warm? once mine got warm they stayed warm in my test world.. is there a diffrence ?
When you build a MOX reactor setup using steam, you're using the hot coolant to produce steam. In order to do that though, you've got to heat the steam generator up. If you pre-warm it using lava, you're getting the most out of the reactor possible. If you don't, there's a minute of it heating up in which you're not getting steam out of it, hence a minute of inefficiency.
I am not for sure. And if the majority of the population was psychic, I'd highly doubt that would go unnoticed for a long time.
Not if they weren't aware they were psychic.
You might not be, that doesn't mean everyone isn't
Nonsense, just like IC2 I understand it near completely and have been getting the bugs fixed. If people can't read my mind for the documentation that's their problem.
IHL needs to stay, it is a lot more complicated and feature complete than GT6
I'm wondering if anyone's tried out the resurrected thorium in a 5x5.
I forgot about trying that, will try. Is plutonium in/planned too?
If you do choose to add a biome mod, I like EBXL more as BoP really feels bloated now and you can actually find vanilla biomes with it installed.
People don't prewarm their steam generators before running reactors? Gosh, the entire minute of inefficiency!
There is a flaw with having to accept new member's first posts in that even they can't see them.