Posts by Omicron

    Probably a "feature pending future enhancement", AKA it's not yet implemented ;)


    As far as I have heard, a lithium cell put next to a fuel rod in a nuclear reactor will turn into a tritium cell, but that one has no use I've heard of yet.

    From past experience, I usually build... two hammers and one cutter before migrating completely to machinery, yeah. It's not a super big issue.


    I suppose if people use hammers a lot for the sheer crafting speed, it might matter more to them.

    I think there is a communication disconnect...


    Indeed there is. You seem to do everything you possibly can to avoid seeing the "use more transformers" line that was already written multiple in the last 5 posts. Of course, if you don't want to see, that's your perogative. But please don't make overdramatized speeches like that, and don't lump the rest of us in with you.


    Without even logging into the game, I can come up with a setup that makes use of every last EU from a 20k EU/t "tower of power", not truncating anything anywhere or blowing anything up. You just have to actually work with the new system instead of raging against it like a bible fanatic denying the theory of evolution.


    Oh, and while we're at it: if you want to continue raging against the new system, do it elsewhere. This is a thread about MOX reactor designs.

    Natura has always been incompatible with anything and everything except itself- Not even its "companion", Tinker's Construct, can use the Natura wood in its recipes, last time I checked.

    How so, Shneekey? Just use more transformers. LezChap is already doing it. All you need to do is ensure that you actually consume the power on the other end - and if you are not, then why are you running a high output reactor in the first place :P The current situation is no different that classic IC2. Back then you had HV transformers letting through 2048 EU/t, nowadays you have EV transformers letting through 2048 EU/t. The name of the device is different, the function remains identical (and in fact you got a bigger safety margin due to the higher power tolerance of the EV transformer). If you could do it back then, you can do it now. The only thing that really changed is that reactors got significantly more powerful through MOX fuel, and I sure hope you're not complaining about a much-needed buff...?


    Worries about MFSUs filling up can be dealt with using for example range triggers from Nuclear Control (which you really should have installed anyway if you're playing with MOX). Might take a fairly large sized AND gate if you have many receiving MFSUs, but I don't see any way it could fail you. Something like Immibis RedLogic can shrink it down a lot too.


    LezChap: good point with the safety margin.

    ...You realize it literally just got an entirely new set of completely redone textures, yes? In 32x resolution, even?


    Less lurking, more gameplaying :D

    Axing heatup fuel costs in 1.7 in favor of scaling steam output by temperature? Really liking that idea, thanks for the link (even though that was not what you wanted to link :P)

    MOX reactors were initially buggy and got fixed in build #288-#297. Previously you got a lot more additional multipliers out of the reactor's absolute heat value and out of how close the fuel rods were to the upper left corner of the reactor GUI, neither of which was ever intended. Now you only get the one intended multiplier, which is percentage of maximum heat, and it scales up to x5 at 99.9% hull temperature. If you dare go so high, that is.


    For the same reason, you can ditch all your heat plating and just stuff your fuel rods into a 0-chamber reactor - it makes no difference anymore in your case.


    And no, transformers do not output per side. They will always output a quarter of their rated power in step-down mode, and if you connect to multiple sides, it will simply be split between them. You do not get more than 2048 EU/t out of an EV transformer in step-down mode, no matter what you do.

    So basically you want Industrialcraft to copy an existing mod 1:1? Just install Computercraft. Voila, you have everything you wished for. Without causing a lot of work for the developers and a lot of drama in the modding community.


    Please think at least for a minute before you post random "suggestions" (which are actually just demands for features).

    ...So basically your suggestion is: "Introduce minigames, but make it so I don't have to play them"?


    Aside from the fact that a "suggestion" post should usually contain an actual suggestion and not just a demand for something you want - did you actually think this one through at all...?

    For MOX reactor discussion, try this thread: Alright, so: MOX reactor designs.


    The problem I see with your reactor here is that the moment it runs out of fuel, it cools itself down to 0. Meaning you need to tediously heat it all the way back up again for the next cycle, every cycle. It's possible, sure, but I personally would probably prefer a reactor that maintains its heat level unattended.


    On the other hand, these hull transfer MOX reactors allow for great efficiency. This one as shown has 30.45, which is fairly impressive.


    P.S.: Are you sure you want to go with 37 copper, 64 tin and 64 coal running cost for every single cycle?


    You need to go over your studies on how the new e-net works again ;)


    An EV transformer may be able to accept 8192 EU/t, true. But it only outputs 2048 EU/t, because it is stepping down. "But doesn't a transformer output the same EU/t it takes in, just in four smaller packets?" It used to, but it no longer does, because there are no more packets. All power on one line is summed up each tick. If the transformer output 4x 2048 EU/t, it would simply get instantly summed back up to 8192 EU/t, meaning there was no step down performed at all. As a result, under the current e-net implementation, the EV transformer only lets 2048 EU/t pass through it in step-down mode, even though it will not explode if four times that much is available.


    Now you say that 10,926 EU/t does not blow up your six transformers, but 12,487 EU/t does. How does that work? Here's how:


    Your six transformers can handle 6x 2048 = 12,288 EU/t throuput. Which is less than the 12,487 EU/t you're trying to put through them. Meaning, very soon after starting, one or more of the six transformers will have its internal buffer so full that there is no need to accept more energy for one tick. Thus the energy does not get split between all six transformers anymore. And if by unlucky chance it so happens that five out of six transformers do no accept more energy during the current tick but one does, that one gets the entire power pulse for itself. Which is greater than 8192 EU/t. BOOM!


    TL;DR: you need 9 parallel EV transformers for your 17k EU/t reactor. And a very brave disposition, because the moment a MFSU fills up down the line and even one fo the 9 no longer has a place to send energy to...

    Suggestion 1: offering a full report on what happened, what you did to investigate it, and how you identified solar panels as the culprit.