scrap and energy are still very easy to generate in massive amounts, even for those who doesnt play 24 h per day.
Use your mind and reactors for quick power, then overclocked recyclers for quick scrap.
Oh, i can build plenty of reactors and overclocked recyclers no problem. After all, IC2 has very generous worldgen. I have tons of resources.
What I do not have are blocks I can recycle. At this point, cobblestone is more valuable than iron ore. I have considered breaking my metal bars into nuggets and throwing those into the recycler. But after doing the math, I figured that my entire diamond chest full or ingots would make next to zero difference in the grand scheme of things. You just need so. many. blocks.
And before you say "go use machine X from mod Y to do Z":
- What if you do not have mod Y installed?
- What if you do have it, but no enderchests for long-distance mass transport that some solutions (like quarries) will require?
- What if you don't want to lag your server out with a 1000+ entity vanilla chicken farm... one for every single player, in fact?
The point is that IC2 demands a resource amount that IC2 itself cannot supply. There is no method in this mod, natively, to generate that much scrap. That's a major design flaw. I'll be the first to call out classic IC2 for making uu-matter too cheap to obtain, but a 360-fold increase (which is what it is if you do not use scrap) seems a tiny bit harsh, no? Even GregTech seems "quick and dirt-cheap" compared to that... especially since it offers methods besides the matter fab to obtain iridium.
I was thinking along those lines too, actually. How about the following?
- Since this is the time for big revamps, get rid of the sixfold bonus on amplifier. Nobody wants to divide 10 by 6 all the time. Make it a fivefold bonus (yes, I know this makes scrap worse, but bear with me).
- Multiply the amount of amplifier gained per piece of scrap or scrapbox by 4. That means 20k/180k instead of 5k/45k.
- Reduce the uu-matter cost of iridium from 42 buckets to 32 buckets. Diamonds could probably also use a reduction from 20 to 16. Overall, tighten up the spread of prices by bringing the larger numbers down. This compensates the reduced amplifier bonus.
Here's a comparison of the effects these changes will have:
Classic:
166,667 EU + 34 scrap per uu-matter (~272 recycled blocks, +12,240 EU)
1,166,667 EU + 234 scrap per iridium ore (~1,872 recycled blocks, +84,240 EU)
46,666,667 EU + 9,334 scrap per quantum suit (~74,672 recycled blocks, +420,030 EU)
OR
1,000,000 EU per UU-matter
7,000,000 EU per iridium ore
280,000,000 EU per quantum suit
Current:
1,666,667 EU + 334 scrap per uu-matter (~2,672 recycled blocks, +120,240 EU)
71,000,000 EU + 14,000 scrap per iridium ore (~112,000 recycled blocks, +5,040,000 EU)
2,839,999,999 EU + 560,000 scrap per quantum suit (~4,480,000 recycled blocks, +201,600,000 EU)
OR
10,000,000 EU per UU-matter
420,000,000 EU per iridium ore
16,800,000,000 EU per quantum suit
Proposed:
2,000,000 EU + 100 scrap per uu-matter (~800 recycled blocks, +36,000 EU)
65,000,000 EU + 3,200 scrap per iridium ore (25,600 recycled blocks, +1,152,000 EU)
2,600,000,000 EU + 128,000 scrap per quantum suit (1,024,000 recycled blocks, +46,080,000 EU)
OR
10,000,000 EU per UU-matter
321,000,000 EU per iridium ore
12,840,000,000 EU per quantum suit
Mind you, this still does not solve the issue that IC2 alone will hardly ever be able to provide that kind of recycleable block count within the ca. 3 month lifespan of the average Minecraft world (maybe unless you plant a square kilometer full of cropstick wheat, melons or pumpkins that you will have to manually harvest around the clock for days on end, or if you take a diamond drill to an entire desert biome, again manually). However, it's now more realistic to do without scrap - or, more importantly, with partial scrap supply. Scrap use is down by about 77%; energy use with scrap is almost the same, but without scrap it is down by about 24%.