Posts by Omicron

    Plus, this reactor design isn't even original.


    He probably saw it somewhere and wanted to know if it was good.


    And yes, it is good. It's not outstanding, but it hits all the major checkboxes: self-sufficient stable cooling, efficiency around 4, output around 300 EU/t. That's about what you can expect to get out of good uranium reactors, unless you sacrifice either efficiency or power output to boost the respective other.


    The best reactor is... the one that serves your individual needs the best. If you only need 200 EU/t, then even the best possible 320 EU/t reactor isn't going to be good for you.

    That used to be the case, but no more. A full set of nano armor costs 32 diamonds now, if you factor in the MFE required to charge it.


    Whereas bronze, you can have before you even mine one diamond.

    If you have an eternity to wait, sure, you can run it off a geothermal. At 20 EU/t, it would take close to 7 hours to generate the 10,000,000 EU needed for one bucket of uu-matter :P


    Okay, with scrap it's only 1 hour 10 minutes. But still, that's 24 hours for 1 iridium ore. You really want something faster.


    Try 20 geothermals. Or nuclear power.

    Place these machines directly adjacent to one another, in this order:


    [mass fab][replicator][pattern storage][scanner]


    The scanner must be next to the storage so it can save the patterns it scans. The replicator must be next to the storage so it can use the patterns to replicate something. The mass fab is next to the replicator so you can use a liquid ejector upgrade to shunt the uu-matter it produces into the replicator. Yes, uu-matter is now a liquid.


    Obviously there are other solutions - crystal memory disks allow you to carry patterns between machines that are not physically touching, and other mods that add liquid piping solutions and tanks can store and transport uu-matter like any other Forge liquid. But the above is the most basic setup.


    Scanner and mass fab take up to 512 EU/t. The scanner will take a bit less than that to scan, and nothing to sit idle; the mass fab will take everything it can get, and will accept transformer upgrades to get up to 8192 EU/t. The pattern storage does not need nor accept power. The replicator can take up to 2048 EU/t but uses well less than that. However it can accept overclocker upgrades to increase its working speed, and also another transformer upgrade to 8k if necessary.


    Currently uu-matter is not fully implemented and there are only a handful of items scannable. I know of around 18-20 possible recipes. Generally, if it's from vanilla or IC2, and can be found by digging or mining, it can be scanned. Exceptions may apply (I'm a few builds behind).

    You will want something with very low efficiency then, because efficiency increases heat exponentially while adding more cells only increases it linearly.


    This is something I whipped up in under five minutes. It can probably be improved upon, especially since the cooling solution is very inefficiently utilized. But it does take 41 cells at once. I've never seen a single reactor running that many cells at once, and I've never attempted to make something like this. A bit more sane might be to take one of the 0-chambers from this thread and just repeat it three times - still 36 cells, and much cheaper on the resources so you might be able to afford more than one reactor. Also a lot less of a hassle to remember what kind of cell goes where, since it's uniform and symmetric.


    But in my honest opinion, you're probably better off running a mid-efficiency design and pouring the EU you get into uu-matter. If nothing else, you can at least make more uranium ore from it, which translates into more plutonium in the end. Even this one with "only" efficiency 3 will still run 28 cells, and it will give you 50% more total EU than a efficiency 2 design. If it's too slow, better build another reactor instead of throwing away your uranium, IMHO.

    Do you have NEI installed? If not, you really should. If yes, then you really should run a search for "CF" and look at the recipes instead of blindly assuming they are the same as old times... especially if you can clearly see that it isn't working ;)


    99 out of 100 times someone posts "I cannot craft X because the mod is broken", the real cause of the error is actually "I cannot craft X because I did not bother checking if the recipe changed".


    Admittedly, even NEI will not tell you what to do with the CF dust once you craft it. For that, though, using the search function here on the forum will show you dozens upon dozens of answers.

    I process every last scrap of coal into diamonds, and I'm still permanently out of diamonds. Every advanced building project I do is limited by diamonds, always, and takes significantly longer because of it. This is despite having an ocean quarry running and also mining manually (with silk touch) for coal and diamond.


    Note that I have no even thought about trying a MFSU yet, after a month's playing in that world. That will probably something after I can finally afford a replicator (another 25 diamonds, augh) so I can make diamonds out of uu-matter. Screw iridium, GraviSuite's advanced nano chest is good enough and I need diamonds.


    The other thing I am regularly short on is copper, although that is probably more due to the way I handled worldgen (running ATG and using TE to spawn guesstimated amounts of copper at completely different y-levels than usual) and the fact that I am building tons upon tons of reactor components which eat electric motors (and thus copper) for breakfast. IC2 on its own spawns a large amount of copper in a somewhat narrow band, so it's easy to get enough for the recipe costs as they are.

    Well, they are more useful in MOX reactors, as they will be depleted at the same rate but the reactor outputs up to five times the EU/t of a normal uranium one.


    However, considering that the cost making things with UU-matter increased by anywhere between 10x to 360x, depending on what you're making and whether or not you have a couple million blocks to recycle, making lapis for condensators out of the energy the reactor produces will in each and every case leave you worse off than in IC2 classic. Much, much worse off.


    Unless you have a metric ton of lapis from mining and need to free up storage, don't use condensators.

    I generally like hearing the sounds of IC2. But there are two exceptions:


    1.) A bank of geothermals flickering on/off/on/off
    2.) The mass fab OH GOD the mass fab make it stop


    So I'm all for this, just to make the massfab shut up. If goethermals could accept the upgrade as well, that would be great.

    That's unfortunately a result of the fluid ejector upgrade not blocking backflow, like a "proper" liquid extracting solution (Buildcraft pipe, Thermal Expansion fluiduct, Extra Utilities transfer node etc).


    Ideally the fluid ejector should block liquid input from the face it is outputting to (or all faces, if unconfigured). But that is probably easier said than coded...

    Yeah, the nanosuit power usage also went up by far more than the energy storage did. It's fairly annoying, it doesn't even last as long as leather armor in a fight. Much better protection, obviously, but less "durability". Thankfully the advanced nano chestplate comes with tripled inbuilt storage so it isn't quite as bad anymore.

    Hi SeNtiMeL,


    I have a feature suggestion: IC2 allows you to rightclick with your drill to place a torch. I really like that ability and I think it would be a great addition to the advanced diamond drill as well. You probably only have to hook into the code that IC2 already has for the purpose (but then again I am no programmer).


    While on the topic of that drill, it's probably a little cheap for what it does. The upgrade from normal to diamond is almost more expensive than from diamond to advanced. How about replacing one of the three overclockers - the one in bottom middle - with an engine booster instead. The ones from the advanced jetpack recipe. Think of it as upgrading your drill motor with a jet turbine for that extra bit of spinning speed and forward thrust... ;) (I bet that would work great in an anime.)

    For what it's worth, the Gravitation Suite addon introduces further upgrades to the top-tier energy backpack that do work as an in-inventory power source.


    While that is arguably not everyone's cup of tea in terms of balance (I personally do not use it), I recommend installing GraviSuite anyway. It fills several holes in IC2's current lineup that leave it lacking in comparison to other mods, such as a manual mining tool capable of digging a 3x3 block area. It also provides the name-giving flight upgrade to the quantum suit, and adds an intermediate tier around the nano suit that holds up very well by itself without having the "total invincibility" factor of the quantum armor.


    In addition, it introduces much-needed usability improvements, which is another aspect IC2 isn't the best at. Simply the ability to toggle your jetpack engines on and off without unequipping the jetpack is just so good. Things like the boost key, which doubles (or triples) your flight speed for 10x the energy draw, add meaningful options where the user can decide to trade convenience for efficiency. And the GraviTool is something similar to an Omniwrench.


    As far as the topic goes, I haven't used the quantum suit yet in IC2 Experimental (largely because of the amount of hoops I would have to jump through to get one). But if you really lose six digit figures of energy from single hits, then I probably won't bother with it at all. It's not so much about refilling the energy - if you can afford that much iridium, you can also afford one of modded Minecraft's many infinite fuel loops that sets the effective cost of a few million EU to zero. But you really should last a bit longer than a fight or two. I don't have to repair my vanilla armor in between bosses - why should I have to do so with the insanely expensive quantum suit? (This is what I mean with lacking usability)


    *ponders reconsidering personal stance on GraviSuite's in-inventory energy storage*