Oh well, that works too I guess xD.
I really should have thought of that before
Posts by hipsterspider
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http://www.youtube.com/watch?v=Flf201_Veo0
I believe I've found the most compact design for a timer to control your Mk3+ nuclear reactors. It's fully configurable, you just need to set how long the reactor will stay turned off and how long it will stay off.If you are not bothered to test to find after how long your reactor will crash and burn, I recommend using this reactor planner, it tells you the cooldown and meltdown times.
Thought I might share as I thought this could help those of you who are kind of new to redstone/RedPower as I know that my very first reactor timer took a lot more space than this, and therefore following this design will keep your timing system compact and easy to hide. Due to this being made entirely with RedPower systems, you could easily fit this on a the outside wall of your Reactor's room, making it even easier to hide.
As an example, here is my nuclear timer set up on the outside wall of my reactor room:(This design also includes an instant kill-switch using wireless redstone shown in the top right. Any signal sent from that wireless receiver will override the current setting on the timer and turn off the reactor.)
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4. what I meant here is that the reactor has to have a 2 time on / 3 time off(cooldown) cycle controlled by a redstone clock. But because of the single HeatDisperser nestled between 4 triple pulsed uranium cells it heats up very quickly so therefore the reactor has to run on super short cycles of 200/300 On/off to avoid melting this key component. (because without it the reactor would emit 24 more heat/tick rather than its current heat production)
So if I build my reactor according to your design, I'd have to set my timer system to have the reactor on for 200seconds (200t) and off for 300? If that's the case then I could easily do that.
However, I'm not sure how I can get 24 water blocks to touch it if I still need redstone wiring to go to it... Does the water have to be touching the reactor directly or can it be touching it diagonally?
From what I have understood so far on the water cooling mechanics, water will only cool the reactor if directly touching it and from what I have seen in my test world:
Only 14 water blocks (in this case, replaced by glass blocks for clarity's sake) can be in direct contact with a 2-chamber reactor at once. Yet your design says that you have 24 blocks touching...
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With that much uran it'll have very low output, might as well use solar panels
I thought the more uranium cells you had, the higher the output of the reactor... And that test app is showing me that it would output 700 EU/t...
I'm kind of confused by what you mean there, I probably didn't read something correctly when reading the wiki page for reactors... Care to explain?QuoteEdit: Because of OP external cooling, believe it's more efficient to make many small reactors on timers. As an example, hooking this reactor to a 1/7 clock will yield 20 eu/tick,and you can make almost 3 at the same cost as a single full reactor. Greater efficiency than a square setup on full reactor, and still mk.1 with the clock
Yeah but that's the thing, my idea was to have one central reactor and have it run for not long but when it is running output as much power as possible. My reactor is powering nothing but my mass fabricator, so I really don't care about having a constant output.
QuoteRemember now all clocked reactors are Mark III
Oh ok, as I said I'm new to this.
QuoteMy run of the moment design: http://www.talonfiremage.pwp.blueyonder.…uvhsdliwta5qh4w
it will be able to run on/off 40%/60% at 200/300 tick increments this is limited by the maximum heat capacity of the centered HD (which would burn out quickly otherwise)All that technical talk ("run on/off 40%/60% at 200/300 tick increments this is limited by the maximum heat capacity of the centered HD" has got me kinda confused once again, care to explain in a language that a newbie to reactors can understand easier?
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Hmm. After clicking with the digital thermometer addon on my reactor it turns out that apparently it will start evaporating water at 8000 heat, which I do not want it to do.
Thanks to http://test.vendaria.net/ I was able to determine that my reactor will reach 8000 heat after about 9 ticks (I believe that equals to 9 seconds). However, I was not able to determine how long it will take to cool down. Can someone help me know how long this would take? -
Hey, I've just created my first nuclear reactor and this is my basic design so far:
http://www.talonfiremage.pwp.b…bp8y06y45ut6k1yjv63yep740I believe it's a Mk5-EA reactor.
What I've done is, following the times which this online app has given me I have set up a timer system using RedPower which makes it that the reactor will run for 16s, then get 900s (15min) to cool down.
Do you guys believe this will work? And is this actually efficient or is this design just completely retarded?
I don't care for a constant stream of power, since I'm just using this reactor to power my Mass-Fabricator and nothing else.I'd like your opinion on this, I have already set up the reactor and timer etc. I'm just waiting to see what you guys think about it before I put all of the uranium/coolant cells in there.
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Zeek 4 ever!
If you haven't yet, I definitely recommend checking him out.<3
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Logged in now as gloinus, seems to be working just fine. Not many people online to help test though (although that is to be expected)