I think they said they were doing 1.7 and they each have their own main mods (ie Unidye Xcells)
That's a dissapointment, I was hoping they could at least release one with a proper lang file...
I think they said they were doing 1.7 and they each have their own main mods (ie Unidye Xcells)
That's a dissapointment, I was hoping they could at least release one with a proper lang file...
Did the names/lang file get fixed?
THX 4 DA PORT!!!!! but seriously now, I'm not sure how hard it is to do but all of the stuff is named like "item.Item_Cells.name.cells.Benzene" approximately how hard would it be for you to rename the items "Benzene Cell" or explain to me how to do that?
No but seriously appreciate the port man!
I presume it is the LANG file but when i open it up i are be confuzzled.
Additionally the item descriptions are wrong (the little comedic text bleow some items)
Has this been abandoned and im not asking for an update but an eta maybe?
EDIT: Still no huh darn would still like to know an ETA!
I still use it but have never experimented with the configs much. I'll look into it.
Pretty sure advgenserverpatch.jar is a fix for the long standing missing classes for SMP.
yeah i know i compiled it and uploaded it here, i still haven't made a new server to test this, also to my old (way, way ,way ,WAAYYYYYYY old) post does advgen work with fallen core 4.0.3 server side?, im testing it because i wouldn't have a downdated version (4.0.2) unless i needed it for something... checking ot see if shit breaks brb,
trying 4.0.3 (minimum to run defence)
and 4.0.5 (latest update)
4.0.2 crashed when placing "defence" chain link fence, interesting that it didn't crash when placing barbed wire from his mod, also im not sure if it crashed when i palced the first one down, or when i placed the secodn one down and they tried to connect, it seemed to be abouta tick delay so possibly it was trying to load it as a climable surface and fallencore4.0.2 didn't have a ladder reference. but i know that 4.0.3 is broke with advanced generators, also before showing the crash log it gives you a pale blue screen for about 6 seconds (never happened to me before now) ... EDIT: UGHHHH!! this also corrupted my world -_- ... t(-_--t)
4.0.3 crashed on start up
4.0.5 crashed on start up
(im not posting crash logs unless someone asks because otherwise it will be a waste of time)
imm try to remove the defence code from 4.0.3+ and shove it into 4.0.2 or replace the 4.0.3+ advgen files with the 4.0.2 ones.
tried replacing 4.0.5's FCore.class with 4.0.2's, that was where advgen was complaining about a problem
got the same crash...
moved 4.0.5's FCore into 4.0.2, didn't crash but black screened, looking at the .txt .
all i've figured out is i'm like 60% sure it has to do with FCore.class between the different versions, but then again i have no fricken clue...
if anyone wants to help jsut reply to this asking for crashes
F4113NB345T I NEED YOU BACK, I LOVE YOUR ADDONS SO MUCH... BUT THEY ARE SO GODDAMNED BROKE!
I'VE BEEN WORKING ON GETTING YOU SHIT WORKING FOREVER literally i have posts about bugs for easily more thn 6 months on all your posts
so if you see this at least respond why you can't come back!
if this doesn't work im going to ask my coder friend to have each mod reference a different"F4113NC0R3"
does anyone still use the 1.4.7 version of this mod? if they anyone does i could use some help, first off in the configs the slag gen is set to 125 which produces an insanely overpowered amount of EU so when i change it to .25 it produces the amount specified in his posts (25%), so after i figured this out i immediately did the same update on my server but it doesn't change it, also this worked on already spawned worlds in singleplayer, but in multiplayer it doesn't change, i think this may have something to do with the advgenserverpatch.jar i have on here awhile ago ... i will try to create a new server with the configs correct and see if that fixes it, if anyone knows how to fix this please share, if not looks like im BETA testing for Master801 XD!
not sure if implemented or not, but have metallurgy as a unificator target in configs. it would be nice also if you could also have the chemical composition on others mods ingots/dusts.
EDIT: wait that would be impossible, you would have to edit every mods ingots, nvm Greg XD. but still metallurgy as a unificator target please.
also can you add centrifuge recipies to the metallurgy alloy dusts, to get the two original dusts back, also when you smelt/macerate/pulverize the metallurgy tools could you make them drop the ingots required to make the tool, again sorry if this has been implemented or refused (for some reason) i'm just trying to make the future users of the mod happier XD
Display MoreWhat i'm doing is trying to make GregTech style machines~~~
1.4.7 version is impossible as I have to rewrite a huge part of fluid support(used to be called liquid system)
I almost die from updating 1.5.2 to 1.6.2
Sorry for that QAQ
Today 1 just add some new feature to my mod(1.6.2 version) , you can have a try
And I found a ridiculous bug in IC2 experimental, when you put 5 batbox together and it can explode a MFE!!!
That's a amazing bug!!!I first noticed this when I was looking at the new api of ic2 experimental.
The author of the energy network seems to mix up the voltage and power!!!
From my perspective, the corresponding relationship to the real world electricity system should be:
Voltage: Eu per packet(Size of a packet)
Current: Number of packet per tick
Time: How many ticks have been past
Power: Total Eu per tick (Eu/p times Number of packet per tick)
Work have done: Power times tick have been past
I'm sure other developers and players already found or noticed this problem, I hope the IC2 experimental development group should fix this as soon as possible!
no problem but do you know of any servers that use frogcraft?
also a suggestion you could try formatting your mod like gregs and putting like what elements/eupertick/packet size etc. in the tool tip i think it would really help a lot of people out XD!
two things:
1 do you know any frogcraft servers (like feed the beast unhinged but with frogcraft and/or more mods)
2 would it be possible for you to make a 1.4.7 version of this mod? (i could "donate" with paypal)
is there any server that would be like feed the beast unhinged with frogcraft on it? sounds interesting to me.
here is the next one
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 7/7/13 3:24 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at f4113n.core.te.FCBlockTile.addSubBlock(FCBlockTile.java:124)
at f4113n.AdvGenerators.AGCore.init(AGCore.java:73)
at f4113n.core.FCore.init(FCore.java:150)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:356)
at ho.c(DedicatedServer.java:135)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 173548712 bytes (165 MB) / 268894208 bytes (256 MB) up to 5726666752 bytes (5461 MB)
JVM Flags: 2 total; -Xms6M -Xmx6G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 163 mods loaded, 162 mods active
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
the first one i slightly understood that it was missing a class but when i unzipped it the class was there?
also F4113NB345T I would love it if you fixed this version so server owners like me can use your mod hassle free (if you look through the forum you can see that i am desperatly tying but i dont have your modding skills
testing again to see if i get yet another crash report
nope got the same crash ... anyone know hwo to fix this?
gonna try the ats&bdg.jar fix with 3.3.0 just to see if it works trying it with 3.2.2 gives me the above crash
yusiang1998 said something about f4113nc0r3 4.0.2 imma try downdating to that and try again
YEAH! I DID IT ! kk it crashed due to an id conflict gonna quick fix that and hopefully shit will start working again XD
just patched for the server ty chocohead, supercreepertime, yusiang1998, F4113NB345T, and shadowlife
heres what i did if anyone wanted to know
unzip your minecraft.jar then copy ats.class and bdg.class somewhere else
zip them up then rename it to advgenserverfix.jar (make sure its not advgenserverfix.jar.zip otherwise it will not work) and drop that into your FML mods folder
however to get this to work you have to downgrade to advgenerators 3.2.2 and f4113nc0r3 4.0.2 this fix does not work with 3.3.0 or 4.0.5
hopefully i could help
i attached thee server patch below remember advgens3.2.2 and Fc0r34.0.2
Something like this to fix it I believe. Never used the mod on a server so, I'm not completely sure still
hmm i tried that but i think i put those classes into the mod itself not the mod folder... ill go and test it right now
missing a different class file redownloading the mod ... missing the scontainerlaggenerator.class even though i see it in the file when i 7zip it
[INFO] Starting minecraft server version 1.4.7
[INFO] Loading properties
[INFO] Default game type: SURVIVAL
[INFO] Generating keypair
[INFO] Starting Minecraft server on *:25565
[INFO] [Mekanism] Mod loaded.
[INFO] [MekanismGenerators] Loaded module.
[INFO] [MekanismTools] Loaded module.
[SEVERE] Encountered an unexpected exception NullPointerException
java.lang.NullPointerException
at f4113n.core.te.FCBlockTile.addSubBlock(FCBlockTile.java:124)
at f4113n.AdvGenerators.AGCore.init(AGCore.java:73)
at f4113n.core.FCore.init(FCore.java:150)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:356)
at ho.c(DedicatedServer.java:135)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
[SEVERE] This crash report has been saved to: C:\Users\jax\Desktop\FTB server\.\crash-reports\crash-2013-07-07_15.24.29-server.txt
got two different crash reports on two different runs here is the first
---- Minecraft Crash Report ----
// Why did you do that?
Time: 7/7/13 3:15 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: f4113n/AdvGenerators/container/ContainerSlagGenerator
at cpw.mods.fml.common.LoadController.transition(LoadController.java:130)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:677)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:356)
at ho.c(DedicatedServer.java:135)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
Caused by: java.lang.NoClassDefFoundError: f4113n/AdvGenerators/container/ContainerSlagGenerator
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at f4113n.core.te.FCBlockTile.createInstance(FCBlockTile.java:158)
at f4113n.core.te.FCBlockTile.addSubBlock(FCBlockTile.java:122)
at f4113n.AdvGenerators.AGCore.init(AGCore.java:73)
at f4113n.core.FCore.init(FCore.java:150)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676)
... 5 more
Caused by: java.lang.ClassNotFoundException: f4113n.AdvGenerators.container.ContainerSlagGenerator
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 117927120 bytes (112 MB) / 212008960 bytes (202 MB) up to 5726666752 bytes (5461 MB)
JVM Flags: 2 total; -Xms6M -Xmx6G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 163 mods loaded, 162 mods active
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
What are you wanting exactly?
sorry ... this mod is broken for multiplayer in version 3.3.0 but about 5 posts above i quoted a yusiang1998 who said that there was a way around this however i cant understand it because it is quite vague also he says that the version 3.2.2 works if you remove (this is where i started improvising) the ats.class and the bdg.class from your minecraft.jar and put it into the mod ... however i don't know where you would put these classes... also the mod works on single player, untested on lan, and has a known problem with server , which this guy apparently fixed... whne you start the server the crash does say something about missing the bdg.class so i supposed that he knew what he was talking about but it didn't work
thank you for help
just thought of something small you could easily add ...
well thats a pretty long list hopefully you like a few of them greg XD lol i originally came here just to post the first line XD
bump ... i really need some help ... and there is proof that its possible
this looks really cool hope to see this get popular ... this is the first (that i could find anyway) of an add-on of an add-on of a mod of a game XD
Not completely true.
His profile says
But his last post was in april, so real activity is gone like for 3 months.
- Shadow
hey sorry for double posting but i wanted to quote you that way it would notify you (hopefully) because it is unclear if you understood that guys instructions from ofrever ago ... but he replied to you so im assuming that you have it fixed for multiplayer!