I registered my Machines and the IC² Machines in the OreDictionary as "craftingMacerator", "craftingCompressor", "craftingExtractor" etc. for that sake.
Thanks! I'll add more OreDictionary support!
I registered my Machines and the IC² Machines in the OreDictionary as "craftingMacerator", "craftingCompressor", "craftingExtractor" etc. for that sake.
Thanks! I'll add more OreDictionary support!
How about adding a "large miner" and a "portable power upgrade" which can keep power after disassembling the mfe or mfsu (like the mobile power supply)? 英语渣跪了
加入一个大型挖矿机和一个便携能量升级插件如何?便携能量升级插件像超频插件一样能右键安装 然后能在机器拆下后保存电力
Actually I think it's impossible to do this, the problem is how to know or set the amount of electricity stored in the machine, from a promgrammer perspective, different machines in different mods have different name of variables and NBT compounds for storage. My mod has something called mobile power supply, you can use that with your machines such as IC miner.
a "large miner" ? IC and BC already have 3 types of miner 23333
Notice: I'm a Chinese user. I'm not learn well in English. So I speak Chinese.
喜迎天朝首次IC2附加模组进入外国“市场”
不过楼主,能否去掉卖萌颜表情,而且截图正常点?因为外国人的心理素质和中国日本不一样
That's my style QAQ
If you can not understand the following, ignore it
要做最大的中国制造的IC拓展mod!
现在想不卖萌都不行啦QAQ
下面是给用翻译机的人看的:
为什么你用翻译机,这段文字不是给你看的233
Display MoreI have fiddled around with this and have 2 requests.
1. Can I have a config to disable the railgun Components
2. Can I have a config to disable the Windmill Components
I have other mods that fulfill these 2 items jobs (And the Railgun doesn't fit into my servers style)
Edit: Bug time.
The new machines do not implement vanilla ISided correctly so hoppers do not interact with them right.
You cannot input with a vanilla hopper to the top, and items from the wrong area are getting pulled out from the bottom.
Edit2: Could you make (If advanced machine mod is detected) your Industrial Compressor/Macerator/Extractor require the advanced machine in its recipe?
Now you can disable some machines and items that you don't want in the config file!
First off all , Great Idea to bring more chemical components into IC . I really do appreciate that.
But for example the condensetower chast a lot of potential . You could try to look at the GT Distilation tower. Its way more "challenging" since its a 3x3x5 Multiblock . It would be cool if you changed the Condensetower in a similiar way so it becomes more fun to build and looks more impressive .
Im thinking of some kind of evolving model that enables you to process more advanced substanced the more layers you add to the distiliation tower. Much like the Steamboiler , who gets more efficent . In terms of what substances you can process the type of casings you use could play a role 2 . This way the codense tower would become way more complex and fun .
The fitst thing I have to say is that condense tower and GT refiner have total different function!!!
My one is for spliting and GT one is for refining
My one can update: numbers of output decides its tier
I'm thinking about whether my condense tower is too cheap or not
Display MoreMultiBlocks windmills ... I WANT THAT!
Edit:
Looking at the whole thing, it looks really nice :).
I just dislike the "cheaper Storage Units" part ^^. (hey, I'm a GT fan, aka a nerf-fan)
What about making the Advanced Chemical Reactor able to generate energy ? As an example, you could use Sodium in it, to generate more EU than using the SemiFluid generator but at a higher rate ...
Or even cooler: Chemical Equivalent of Nuclear Reactor, with reaction generating energy, and some others consuming (would be kinda like breeding) ... that would be awesome
(Not like I didn't already suggested that 3 times to Greg xD)
Btw, I don't know if it's already how it works, but could you make the pneumatic compressor way longer to process ? Like 256 000 EU at 128EU/t (100 secs) for recipes requiring 8 ITNT, and about 1 024 000 EU at the same speed for thins like Dust to Gems recipes ?
And why not, counting Air pumps and casing machines as kinds of Overclockers
Wait ... Greg, why didn't you make the Impl. Compressor BF-like ? I mean, with pressure instead of heat ?
1. Thanks for appreciate my wind mill~
2. In the next version I'll add options to the config files that allows you to disable machines or recipes you don't want
(I will still be working on 1.5.2 until GT and BC releases 1.6.2version and today I put my source code into 1.6.2 forge and 1 get 583 error i'm sure it's gonna to be a tough mission QAQ)
3. Advanced Chemical Reactor is designed for making products, some endothermic reaction needs a lot of energy but for exothermic reactions you just need to applay a initiate energy. I won't make this machine a generator, I planned to make something called FuelCell battery, it uses the "loss and gain of electrons from the reactant and the product" to generate energy
4.For the Pneumatic compressor I should decide its performance really careful otherwise it will destroy the balance.Currently the cost and time spent depends on how many ITNT is required for the input in the GT IM recipe and how many pump you installed.
Rikka, how about putting your machine descriptions into a spoiler (for now)?
It will allow for an easy viewing of them without the entire screen full with this post.
P.S. is there a NEI plugin included for i.e. displaying Advanced Chemical Reactor recipes? If not, then do you have plans for releasing it as soon as your mod becoms more developed?
Already add spoilers~
NEI plugin are added for add of my machines which have their own recipes! For example, click the arrow in the afvanced chemical reactor to open the recipe window!
Lol, there is a bunch of Voltage constants in the GregTech_API.
/** Energy Values for Voltage Classifications */
public static final int VOLTAGE_ULTRALOW = 8, VOLTAGE_LOW = 32, VOLTAGE_MEDIUM = 128, VOLTAGE_HIGH = 512, VOLTAGE_EXTREME = 2048, VOLTAGE_QUADEXTREME = 8192 (I think I rename it to "Insane"), VOLTAGE_MEGA = 32768, VOLTAGE_ULTIMATE = 1000000;
Okay, I will refer to GT API, It seems no conflict with others
8192 32768 10000000 are seldomly used since GT removes the generator function from the fusion reactor
And we may never needs super conductor...But I hope GT can keep it!
Hmm, this mod s really nice! Though, maybe add a config option to remove the induction furnace-like machines, for if you have the advanced machines addon?
"The induction furnace-like machines" doesn't conflict with advanced machines addon, they are "ultimate versions" of advanced machines addon, you can have both (My one is much more expensive and cost more electricity, but faster and do not support updates)
Display MoreI imagine the uses of the HSU a nd UHSU will be like that of an MFSU, they are cheaper than the AESU/IDSU but have less flexibility when it comes to power outputs or cross dimension. However, they do allow you to store a lot of power in 1 place.
Also the EV Transformer name needs a little change.
8192EU/p is called Extreme Voltage
2048EU/p is simply High Voltage (Or Ultra High Voltage)
512EU/p is High Voltage
128EU/p is Medium Voltage
32EU/p is Low Voltage
1-5EU/p is Ultra Low Voltage
That is my understanding of the Voltage system.
You understand why I make HSU and UHSU~ AESU and IDSU are too expensive I never make one QAQ
My UnderStanding is :
EV:2048 (From power crystal EV cosumer)
HV:512
MV:128
LV:32
ULV:8
I have fiddled around with this and have 2 requests.
1. Can I have a config to disable the railgun Components
2. Can I have a config to disable the Windmill Components
I have other mods that fulfill these 2 items jobs (And the Railgun doesn't fit into my servers style)
I'm add these options soon~
Frogcraft(Don't ask me why I name my mod as this >_<) contains 3 major parts: reinforced IC2/GT machines; industrial chemical devices; and entertaining part!
You can distribute this mod without let me know!
You can also modified the mod for own use or use part of the code from my mod.
Chinese Wiki:
http://tab.mcmod.cn/class.php?c=193
English Wiki:
(Planned to construct)
You can disable machines/recipes or adjust the function of pneumatic compressor in the configuration file(located in configs folder, mod_FrogCraft.cfg)
Current Version: 1.6.2 for Minecraft 1.6.2
More features are still adding 0w0
Trying to adapt to experimental IC
But I'm preparing for my HIGH SCHOOL GRADUATE EXAM so no time for modding QAQ
I will be back on 2013/11/1
My mod needs Forge,IC2 to run properly
If you have GregTech(STRONGLY recommended!!!!), BuildCraft, Thermal Expansion and Not Enough Item(NEI), you will get a better experience.
All recipes are avaliable in NEI, including recipes of machines.
Download:
http://xiaocui.1x.net/FrogCraft/FrogCraft162.zip
Last binary version for 1.6.2
Should work fine with 401 build of IC2
Incompatible with experimental IC2 yet QAQ
Old Versions:
1.5.2 Stable Builds:
FrogCraft.zip
1.5.2 Special Version(For my server, works with AE and GT automize devices):
FrogCraft.zip
1.6.2 1.5 Version:
FrogCraft16215.zip
FrogCraft.zip
1.6.2 1.6 Version:
FrogCraft16.zip
1.6.2 1.6.1 Version:
http://xiaocui.1x.net/FrogCraft/FrogCraft161.zip
Source code and API are avaliable:
https://github.com/rikka0w0/FrogCraft
Further development:
More substances will be added! Cryolite(Increase the amount of AL extract from Bauxite)
Fermenter(Put in wheat to produce alcohol slowly), Autoworkbench(since the BC one becomes terrible)
Change log
1.6.2:
Fix the crash when gregtech is not correctly installed
Improve the efficiency(code) of peumatic compreesor
1.6.1:
Coin fired by the railgun can now trig the entity collision event in class block, which improve the compatibility and performance with other mod.
1.6:
Fix the industrial machines' GUI texture problem
Add RedPower Ores(Ruby,Sapphire,GreenSapphire,Marble and Basalt, you can disable them in config file if you think they destroy the balance)
1.5:
Add V2O5 SO2 SO3 Al2O3 TiO3
Add Dewalquite ore (Source of Al, contains tiny amount of Ti and V)
Add Combustion Furnace (Upgrade of IC2 basic generator, allows you to collect product from the combustion of fuel)
Improve the efficiency of AutoWorkBench
Changed some recipe which may destroy the balance (e.g. tungsten steel plate is needed for pneumatic compressor, but this can be disabled)
Changed the API a little bit to make my mod more stable(Sorry for that QAQ)
1.4:
Update to 1.6.2
Can run without GT(But will lose 75% of features)
Add radioactive decay battery
Fix 2 dupe bugs
1.3:
Fix the recipe problem(Cause advanced machine block and over clock eating other stacks)
Fix a loss bug in the industrial furnace
New localized system supports multi language(Currently only English and Simplified Chinese versions are avaliable)
1.2(Haven't published here):
Improve the efficiency on algrithsm
Fix a dupe bug in the industrial furnace
1.1:
Add Auto Work Bench
Add options in Config file to allow you disable machines or items
Fix a overflow bug in Advanced Chemical Reactor
1.0:
Enhance the EV transformer so it can responce to a redstone signal and step up the voltage like IC transformers
Repair the bug when set the facing of EV transformer,HSU and UHSU
Add a recipe for IC2 overclock update ,crafting from ammonia cooling cell
Introduction
1.reinforced IC2/GT machines
A. Pneumatic Compressor
This machine have same function as the GT implosion compressor, but you don't have to craft tones of ITNT to use it and of course no black ash is produced. From the picture you can see that this machine is much more expensive than implosion compressor. They can be set up in a similar way, just replace the standard machine casing with advanced machine casing!It accepts 32(LV) same as the implosion compressor. You have to use 1-4 gas pump to provide energy to it. The gas pump can accept 128(MV).
B.Industrial version of compressor, macerator, extractor and furnace
These four machines are reinforced version of its corresponding IC2 machine, they have the same speed as the induction furnace and can deal with 6 items at same time! These machine can accept up to 128(MV) input and they need to reheat them to use by applying red stone signal.
C.HSU,UHSU and EV Transformer
HSU(Hybrid Storage Unit) and UHSU(Ultimate Hybrid Storage Unit) are super MFSUs. A HSU has 10 times capacity of MFSU while UHSU has 100 times. HSU has a output of 2048(EV), for UHSU it is 8192(who can make up a name for it?)
The job of a EV Transformer is converting 8192 to 2048, similar usage as IC transformers.
D. Ammonia cooling cell
An reactor component, has 60K/180K/360K heat capacity, same to GT helium cooling cell. You can use GT vaccum freezer to refresh it!
2.Industrial chemical devices
A.Liquefier
The liquefier currently just have 1 function: making liquefied air! Put it on the top of a air pump to do this! This machine can accept 128(MV)
B.Advance chemical reactor
This is a gui of a advance chemical reactor! It can support much complex chemical reactions, and catalyst or extension module is abled to be put into it! This machine is the center of this mod and has a long recipe...It accepts 128(MV) Currently it has 3 types of extension: Electrolyzer module, Heating module and ammonia catalyst module.
C.Condense tower
It can seperate gas and liquid mixtures!(Seperate liquefied air) Set it up like above, connect 128(MV) to it. The height(numbers of output,depending on the recipe you want to use) can vary, but from the bottom, you always have to put 2 condense tower cylinder above the main machine.
D.Thermal cracker
Thermal cracker uses the power of heat to decompose matters, like stone or coal. It accepts 128(MV), the products will always be a liquid(gas) and a solid substance.
E.Substances
Frogcraft add a lot of new substances to Minecraft, I will not introduce them now because it will take too much time....
The most interest one is the Potassium, you can try to throw it into water!
Piece of coking coal and briquette(Chinese Style!) are powerful fuel!
F.Ores
Frogcraft currently add 2 types of ores to minecraft:
Carnallite and Fluorapatite
Carnallite is the source of K,Mg and Br , can be found underwater
Fluorapatite is the source of Ca ,F and P, can be found underground
3.Entertaining part! 0w0
A.Academy City wind mill
If you have seen "A Certain Scientific Railgun" or "A Certain Magical Index" you will recognize this easily! That's the wind mill Academy City uses! It's made of 4 pars: Base,Cylinder,Top and Rotor.
To set up this, first put your base on the ground, connect your electronics to it, you can use copper wire, because the output is 32(LV), then put at least 10 cylinders above the base(less than 10 will result in no generate of eu), next put the Top, finally, dont forget to put the rotor into the Top!(Simply right click!)
B.GoldClod
Magical fertilizer! It can helps crops to absorb nitrogen, phosphur and potassium from 2 meters underground!
Useful in dupe IC fertilizer~ and can be put into GT magic energy absorber~~~
C.Only my railgun!
The powerful weapon of Mikoto Misaka, use IC2 credit as ammo, accelerate to many times of sound speed, and can destroy everything! There are two problems:
Due to the friction with air, the coin will only flys 50m
Mikoto Misaka knows how to generate electicity herself, but you dont know and you never want to do it yourself(think about the unisolated wire), so you have to charge it, 1 shot cost 1/10 energy in lapis crystal.
D.Mobile Power Supply
The mobile power supply has many usage:
1.Put in machines like mining machine to provide electricity
2.Put on the ground to provide electricity to devices through wire
3.Put on the ground to charge items
4.Put on the ground to smelt items
5.Allows updates:
Solar upgrades:Put a solar panel in and it will generates electricity~ It supports all kinds of solar panel(IC2 solar,GT solar component, Compact solar panel, Advance solar panel), you can also add your own solar panel by using my API!
Transformer upgrades:Increase the output voltage(default is 32, maxium is 2048)
Energy upgrades:Increase the capacity of the supply also increase the tier
Overclock upgrades:Increase the speed of smelting and charging
6.After you break the power supply, the energy will be remembered
7.Charge the power supply in BatBox or MSFU etc.
this looks really cool hope to see this get popular ... this is the first (that i could find anyway) of an add-on of an add-on of a mod of a game XD
11 energy system! wow! Including the magic energy system?
And how can you convert them?
Sometimes the converting radio between two different system is super high....
Sorry may be i post this topic on a wrong place QAQ
But I find this bug today(in 1.5.2) and it still exist in the latest build for 1.6.1!
Here is a part of crash report, I'm sure there's something wrong with the update() of the Compressor tile entity:
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 13-7-7 下午4:48
Description: Ticking tile entity
java.lang.NullPointerException
at ic2.core.block.machine.tileentity.TileEntityCompressor.getValidPump(TileEntityCompressor.java:127)
at ic2.core.block.machine.tileentity.TileEntityCompressor.canOperate(TileEntityCompressor.java:77)
at ic2.core.block.machine.tileentity.TileEntityStandardMachine.func_70316_g(TileEntityStandardMachine.java:141)
at net.minecraft.world.World.func_72939_s(World.java:2207)
Awesome. I would like to see this someday as one of those big mods that everyone likes, like Gregtech, IC2, Equivalent Exchange, & Railcraft. Maybe it can even be part of a modpack I have an idea for, someday...
Suggestion: Change the industrial macerator/extractor/etc. textures some to better resemble the Advanced Machine Block, and maybe reduce the slots for inputs/outputs to 4. 4 is a better number for stacking, as it is related to 64 (4x16 = 64. Put 8 Copper ore in each slot for a stack of copper dust, 16 in each slot for 2 stacks, etc.)
The first beta version of my mod is planned to release within 5 days!
Also a note on the "Hard" Mode. GregTech just adds a far better Tech Tree, which has at least some sense. It's like the Industrial Version of TerraFirmaCraft.
TerraFirmaCraft is so hard and just increases difficulty...
We describe it as "Masochistic" or "Shaking(I could not find a better word means something drag you mad but you dont want to stop doing it)"
but most people i know think gregtech is fun, even it's in the hard recipe mode(More technology mods are installed, more possible a perpetual generator is created)
I already made something :
Recently I'm developing a new mod call FrogCraft(Named from Misaka Mikoto's favourite animal)
This mod brings many new feature to the game ,extends IC2 and GT
Some people are complaining that GT is too hard for them and they get bored. I'm guessing why a few people hate GT, maybe GT 'force' them to keep doing a same work for a long time(like keep finding rupee to get enough Cr) , my mod is designed to provide more ways for players without destroy the balance of GT,no more boring long period repeation!.
My mod consists of 4 parts:
1.IC & GT Reinforce machines:
Industrial version of electric furnance,macerator,extractor and compressor:
they have the same speed as the induction furnance and they can deal with 6 items at same time!(It costs more electricity)
Pnumetic compressor
special version of GT implosion compressor, compresses item by using the power of compressed air!Without tones of ITNT!this machine is designed to set like a implosion compressor(standard machine replaced by advance machine) Of course,it needs 1-4 gas pump(the more the faster it willbe)
It's really expensive and costs about 40 times more electricity
HSU(Hybrid storage unit) and UHSU (Ultimate hybrid storage unit) are update version of MFSU which have larger capacity (10times and 100times) and higher output voltage (2048 & 8192)
EV transformer is added so that it's possible to step down 8192 to 2048
2.Industrial devices
Stuffs about industrial chemistry, like condense tower,thermocracker,fermentor...
3.Compound ores
They are ores that more common than GT rupees, but they are complex mixture, they can't be used directly, if you want them to be use full, you need to build plenty of machines(Frogcraft and GT machines).
4.Armor and weapons
Railgun: the powerful weapon of Misaka Mikoto.it uses Industrial credit as ammo and has a damage of 50, now you have learnt how to use it!but the problem is, Misaka Mikoto knows how to generate electricity herselft, but you can't so 1 shot costs 100000Eu
Fiber armor: made of spider web 0w0
and more are designing....
here's a picture of the Railgun and Other machines(Texture maybe changed)
Try the dev-deobf jar at http://ic2api.player.to:8080/job/IC2_lf/
It should work as a library in eclipse, no trickery required. You need compatible mcp mappings though, using the same Forge version (see included build.txt) would be the easiest way to ensure this.
It's so helpful! Thanks! 0w0
I'm trying to write a addon for IC2 but i find a big problem- that i can't debug it!
The problem is basicly i can't install IC2 to the MCP
When i put the IC2 JAR file into "C:\Users\Administrator\AppData\Roaming\.minecraft\mods" and start debuging the game crashes
the screen turns black and it says:
2013-05-12 01:14:49 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: tj.<init>(Ljava/lang/String;)V
2013-05-12 01:14:49 [INFO] [STDERR] at ic2.core.CreativeTabIC2.<init>(CreativeTabIC2.java:15)
2013-05-12 01:14:49 [INFO] [STDERR] at ic2.core.IC2.<clinit>(IC2.java:2274)................................
how to solve this problem? otherwise the debugging will be painful QAQ