Development update: I'm still working nights and weekends and will be doing so for the foreseeable future. (Long story short, I had an idea the corporate overlords liked and promptly got stuck implementing it) I might have time before the end of the month to throw together a demo build highlighting just the rocketry aspect.
Wasmic, engineer404, Javascap, and anyone else interested in spriting: Would you mind putting together a few sample sprites? I'd like to gauge your abilities and see if your art style matches what I have in mind. Maybe create:
- A generic "Mechanism" item used as a crafting component. Should probably incorporate gears.
- A mining drill with detailed base and a long enough shaft for palette-swaps (corresponding to different materials) to be immediately recognizable.
- Space helmet.
By the way, can any of you model? I'm decent enough with Techne but it would probably be easier from a workflow perspective to have the texturer design their own models.
Hey kentington, could you please check out my PM!