A few players are reporting this issue to me about their client crashing when they enter the nether. They report that the issue subsides once they remove fastcraft from their clients. This happens on both SSP and SMP. I have replicated the issue. Entering the nether did not crash me but wondering around for no more than a minute did cause the same crash.
Not entirely sure what the reason could be, but it seems like a relatively recent issue. Most likely a conflict with a mod recently updated or changed. The only thing I can think of is disabling EnderIO's wither skeleton separation. (B:replaceWitherSkeletons=false)
As a side note, this also gets spammed in consoles. Not sure if it's relevant to the above issue. This one seems to stem from an erroring entity from Matter Overdrive. Particularly the phaser_fire. A link to the same issue here: https://github.com/simeonradivoev/MatterOverdrive/issues/367
Either way, not entirely sure, but insight would be helpful. Cheers.
As everyone else has said, this is quite a piece of work. Really helped me so far.
As for the Cauldron issue, is there a way to get this to work on a dedicated server? Most hosts will not allow you to add startup options.
The recipe for lappack doesn't work. Any chance of adding that to this mod?
You can hack your way around that with MFR but seriously try the Steam Extractor out, it's totally worth it.
Yeah I know i can hack around with MFR. But for me, I like things easy, as I don't have much time when it comes to playing, so i don't feel like grinding all the time to get the next machine or resource etc...
Woah what? No config for turning rubber smelting back on? Blimey!
aka13_404 : That is an ID Conflict, so shut up for not reading the Q/A.
Sorry, but that is not my Bug. I guess you have Randomthings or whatever it is called installed, which removes vanilla Blocks entirely without any replacement.
Yeah I do have it installed. It doesn't remove vanilla crafting tables but I presume it does override glass and lamps still. It had a few problems with MultiPart aswell.
I'll pass it over to the author. Thanks for the help, Greg.
EDIT: Can confirm it is indeed Random Things; removing the mod allows the game to load without error.
Well, this is just brainfuckery. First: I did test the last build (amazingly) and it worked. The vanishing bug only happened after you removed something from the output slot.
Before this could sap my will to live any more, i deleted the entire code block and wrote it fresh ... it works now. If someone can explain to me what was wrong before he or she shall have a cookie.
fixed broken output after manipulating output slot
Well hey, at least it works, eh?
And I must say, thanks a bunch for fixing things promptly!
Oh god, there's more! :wacko:
Macerating ore, you get 2 crushed ore for the first 2 macerations, the third and others that follow only give 1. So, macerating 4 ore at once provides only 6 instead of 8 crushed ore.
Also, when extracting resin, you got 3 rubber for the first 2 extraction cycles and after that only gives 1 rubber for each resin. So, for 4 resin you get 8 instead of 12.
This bamboozles me D:
You have the right to remain annoying until the bug is fixed. Anything you say or do may be used to fix it and also be held against you FOREVER.
It should be fixed really now. No the last changelog wasn't lying. I fixed it. No matter how broken it stayed.
And this is one reason as to why this guy is awesome!
The output is 'broken' 1 item goes to the 1st slot, then another to the 2nd. At this point each output slot has 1 item in it. (both the same, in this case it was crushed iron) the 3rd ore to be macerated provides no output, it just disappears.
Same happens for the Singularity Compressor, only 1 item can stack and the rest disappear.
Also with the extractor, 3 rubber appears in each of the 3 output slots and none stack on top.
It's strange, because Using iron ore and coal in the supplement slot provides 1 refined iron dust (instead of 2?), which does stack after each maceration.
Hard to explain!
Interesting, the IC2 backbone uses invalid List implementations ... meh
crashfix for supplemented macerating
fixed supplemented macerating to work with the new crushed Iron, Copper and Tin Ores
If you drag a stack of items to split it in half (in this case, 32 gold ore into 2x 16 stacks) across the 2 input slots, it causes a crash. (5.1.5) http://pastebin.com/jwJ9dzey
Also, when macerating gold/iron ore, there is only 1 crushed ore output per ore. (This may be intended in standard IC2, though) Also, if the first inventory slot has an item in it, the next crushed ore is put into the 2nd slot. It then continues macerating but the crushed ore output is not stored anywhere and is simply deleted.
Also, not sure if I did something wrong, but on a Medium Voltage line, my Rotary Macerator blew up while having a transformer upgrade inside. (Tried using 2 upgrades as well, but same thing ocurred)
You must be sick of me and bugs by now. I apologise!
bug- and crashfixes for IC2 experimental builds 104+
added russian translation, courtesy of comrade Adapt of IC2 forums
If the GUI textures aren't showing for you, well, they aren't for me either, and i have no clue at all why. It works in MCP and i didn't change the code
http://pastebin.com/DexFsuEY - IC2 #108 / Forge 842 / Latest download on your site
As soon as a place the block down the game crashes. I did use some other guys version that he posted himself up a few posts, that worked. But as you said, the GUI didnt show, either.
The same crash occurs when i place a block down that uses EU from a mod that hasn't updated the IC2 API. For example, Foresty.
EDIT: mcmod.info shows the latest download is 5.1.2
Downloading the latest release and placing a machine crashes the game. Did you update the link on your site? The changelog says you updated to Experimental builds. Then again, I may be using an outdated forge or a newer IC2.
Oh, also, I forgot to ask; Is there any way to re-enable the standard IC2 recipe for Advanced Alloy Ingots? I believe I mentioned the dense copper plates previously, but was told they could not be configured. Can't really remember. Any changes on that or still the same?