Posts by Saidrex

    Is there any downside of adding IC2 & GregTech later to modpack and to the already existing world? I know i will have to generate new chunks to get all the world generated stuff but are there any bugs or some incompatibilities i should know about?


    While ago assembled modpack with 60 mods including IC2 & GT, started the world but after while decided there is nothing interesting in these 2 mods I will ever need. Decided to get rid of these 2 mods and start new world, because with both these mods game loading times are freaking long and memory consumption is massive. Waiting over 5 minutes for game to load and allocating 5GB of memory for it.... :thumbdown: To be honest GregTech once was fantastic mod, I like complicated and technical stuff, but now it is unnecessarily overwhelming (GregTech 5). So decided to create new world (because deleting both now causes corrupted, bugged world) and start over (goodbye wasted 150+ hours :( ) and add IC2 & GT in the end when I have explored and completed all other mods... but not sure if it will be possible later.

    So after many hours digging I found out it has something to do with dimensions looks like dimension id's got mixed up or something... continuing the search...




    Update. ID's are fine. So - when I create new world - it's fine, when I use my old world, Overworld mobs spawn in nether and twilight forest... so something definitely wrong with my old world. Any ideas? My old world works perfectly fine with my old config files, but with fresh generated configs - this bug happens.




    Update2. Seems like problem is with biome id's, they are registered with wrong dimensions and mobs spawn outside their dimensions. Now have to rewrite biome id's in all config files... :wacko:

    Here's the list of mods I'm using





    It doesn't spawn them with my old config backups, but I can't find which mod does that, i looked through all config files... maybe i missed it...

    Try decreasing the heap size (XmX, Xms), 4/5 GB may be pushing it. Minecraft, the OS and other programs need a substantial amount outside the heap.

    that actually fixed it :D I lowered it a little and now it consumes less memory and it's playable. I feel embarrassed now, I used this parameter wrong :whistling: I had similar problem in 1.6.4 modpack, so I used PermSize parameter there instead.

    Hello. I have a huge problem... Let's begin with how it started. I had my own modpack for MC 1.6.4, but since all mods continued to be developed and updated for MC 1.7.10 decided to update my modpack to version 1.7.10. Everything was fine, assembled modpack, played for few hours to test mod settings. Then put it aside for few weeks. When finally decided to play - problem occurred, Minecraft started to use up all available memory, I have 8GB of RAM, i have set parameter -Xmx5G -Xms4G, deleted resource pack but problem still persists, deleted everything except mods, re-downloaded and tried again with default mod settings (deleted folder so they can create fresh settings) and nothing, problem still actual. Even tried to use parameter -XX:PermSize=5G -XX:MaxPermSize=5G (I played 1.6.4 with this parameter). Strange thing is that I now have less mods than I had in 1.6.4 so memory consumption should be even less.


    I have JAVA 8.31 64-bit, Forge version 10.13.2.1291, 8GB of RAM. I'm out of ideas. What could be the problem? Is some mod causing memory leaks, how to learn which one?

    Hi there. I have a question, for example let's take stone. Does stone generated by the game is different from stone placed by player in any way?


    I'm asking because i have noticed when you are un area where many things are built game tends to consume more memory. So i was thinking maybe player placed blocks are different and consume more memory than generated blocks. Building underground base and stumbled upon 3 intersecting ravines, so thinking to get rid of them by filling them with stone using Filler, but now scared as it will have huge amount player placed blocks and maybe could create lag.