Hi there. I have a question, for example let's take stone. Does stone generated by the game is different from stone placed by player in any way?
I'm asking because i have noticed when you are un area where many things are built game tends to consume more memory. So i was thinking maybe player placed blocks are different and consume more memory than generated blocks. Building underground base and stumbled upon 3 intersecting ravines, so thinking to get rid of them by filling them with stone using Filler, but now scared as it will have huge amount player placed blocks and maybe could create lag.