Do you have the javadocs for Nuclear Control Loader yet?
Risugami didn't have any Javadocs, why should I?
@Firefighter what mod is still using 1.7.2? I'll beat some sense into that mod author
Do you have the javadocs for Nuclear Control Loader yet?
Risugami didn't have any Javadocs, why should I?
@Firefighter what mod is still using 1.7.2? I'll beat some sense into that mod author
I touched an electric fence before
Just my opinion, but I don't think adding RF support is really a good idea. It just doesn't make any sense in the mod, it's not realistic at all.
Also, do we really need *another* RP2 clone? There's already way too many.
So, should I do some "promoting" of this mod on the FTB forums (whats new in modded minecraft today) xbony, or do you want to do it yourself and then i'll just tweet it via modmymc.
Go ahead
Btw, can you fix the double spoiler? >.> not sure what I keep doing wrong.
Never include more than 1 version of a mod at once.
What he said. Been there, done that. Also, 1.7.2 is no longer supported; move up to 1.7.10. Any problems you have in 1.7.2 is something you're just going to have to deal with if you don't move up.
Didn't you read me and Greg's message? Ignore all that BS of modloader.
Aye, just a personal joke between me and Choco
And Choco, I'm sorry, but I cannot remove Modloader support. The truth is, this mod IS Modloader. It just looks like a silly IC2 addon.
Day 79: I have just added one letter to the read-me...
:3
Hush, I did more then that figured out Gradle (again) yesterday, it's pretty cool IMO
No reason to, the AFSU doesn't really fit in NC. I was thinking about IndustrialEx, but eh.
lol wut wut.
This thread is still here.
lol wut wut.
So, regarding a 1.8 update... I think not. I'm going to stay in 1.7.10 as long as I can. There's absolutely no way the Advanced Info Panel can survive in 1.8, no way.
Oh, also I'm going to be unable to update anything for a few days, I'm on a trip. I have my old faithful Macbook, but it cannot run Java 7 which is a soft dependency for this mod. Still not going to ruin my insane streak on Github though
There are 1.8 mods. List here . There's no Forge currently, but FML is there. LiteLoader is up and running, along with VoxelMap. Optifine and Shaders work. Too Many Items too. Not many mods that actually add fancy content, except Biomes O Plenty and the Mineralogy Mod.
Grrr....
Remember that talk we had.
Still waiting for every gamepedia wiki to crash when the move is complete
Damn it. Of course you had to have last edit.
I heard that asie is working on making parts of BuildCraft disable-able, so that if we had BuildCraft could choose to have only pipes.
Yo... 666th post for the win...
10/10 don't post again.
Cannot we just add a simple mod with a RF cable? I would, but I'm lazy.
Say, do you think we can convince the Russian wiki , Japanese Wiki , other Japanese Wiki , and the other other Japanese Wiki to move over the FTB Wiki, since we have special software for translations? Although I guess most of them don't speak english.
Seriously, why is there three Japanese wikis? >.> I notice parts of some of the wiki are in english, so maybe it would easier for them to move over. I guess many Japanese people are bilingual, which I and most Americans cannot say (I sort of want to study Russian in the future, it's the second most popular language on the interwebs, especially in programing. Thank god shedar didn't make his code in Russian though)
Who knows if we'll even see 1.8 forge? I know there's more modders then me that are cool with sticking in 1.7.10.
Since I'll probably be adding a lot to this (Currently working on it.) what does this lisence do to me ?
Basically, you can use it, but:
1. You must credit him.
2. You should note if any changes were made (but not drastically).
3. You cannot make money off it (no adfly).
4. If anything is changed, you have you make your thing under the same license.
Do we need RF cables that badly? Pretty sure we never had MJ cables.
I'm guessing NC has a conflict with Rei's Minimap, like Extra Utilities, like someone said. As the mod author is missing, and the mod is strictly closed sourced without an API, I'm not going to do anything. Also rendering code gives me nosebleeds.
This of course would all be solved if Greg ported modloader to 1.8 by now