Posts by xbony2
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The | is part of the mod's mod id.
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IntelJ is the root of all evil
behind goto statements anyway.
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Java's pretty slick, you should learn it :3 sometimes learning multiable languages at once helps, it give you perspective I guess. I know Ruby pretty well, and HTML cause' that's simple as fuck (remembering all the different tags is the hard part that I can't do
). I can probably crawl through scala if I have a good IDE.
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Yep. Which is why I'm not working on it now
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It happens in my dev environment. It's a little bit more complicated then what you explained though.
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You mean "Queue" right?
Whoops.... >.> you might know english better then I do...
Also, yeah, I'm not planning on adding anything else to the mod. AFB is properly transparent and stuff, no white background fuss. Just the stretched GUI texture (which is a code issue) Kinda want to move to my other projects, FSP, RubyMod, fixing NC2, and IndustrialEx, and everything else.
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Your bug is confirmed
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Perl. that is all.
Perl? HA! Ruby for the win
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Woo, I helped by providing the IDSU GUI
Did you? I thought Mine_Sasha did that...
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Next update, I swear XD
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Can u give source our fix this fucking dupe glitch with molecular transformer?
Can you explain that with more depth? Like, what is being duped, how it's being duped, a modlist?
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Version 1.1.0a-Beta: this version changes about everything. The AFSU's texture is customizable, you can choose from the new default texture from Mine_Sasha, CubeWrench's blue texture, Quene's yellow texture or his black texture, or the old one. I didn't include Chloe's textures cause' I got lazy (next update maybe?). If anyone wants me to remove their textures, please let let me know. The AFSU can be viewed in your hand correctly. Also the AFB has a new texture, and the texture changes depending on it's energy level. The recipes have nerfed more. The GUI texture now uses a modified version of Gregtech's IDSU, Mine_Sasha got permission from Greg for me. However, the GUI is bugged: it's stretched strangely, making it look very weird. I had a lot of issues trying to fix that bug, but after many hours I could not figure it out
Properties of the GUI can changed in the config file though (positions and stuff), however it is very technical.
I'll move it to 1.1.0a once the GUI bug is done.
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TODO: add everyone to creditsShould be done, just need to confirm Chocohead helped with the GUI).Edit1: I forgot: I added a Hayo translation that includes cussing.
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So I noticed. It might still derp things up though.
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Goddamn it everything is broken >.>
Btw, what resource pack is that? Faithful?
Edit: another question: is any of those panels between chunks? That's caused issues in the past. NEI has a special key to be able to determine chunks by clicking F7 or something I believe.
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It's to be debated if going into 1.8 is even worth it though, the rendering changes may be a bitch. I think you could get used to saying IC3.
Btw, is it just me or does the plant-ball look like weed? ->
(in your editor obviously >.>)
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You can't really play without NEI. That would be crazy hard.
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Yeah... I'm allergic to cold weather
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Aye. Someone needs to update them. Or someone needs to hire someone else to update them (*cough cough*).