Sphax's Nuclear Control patch has been updated here . I think it's the first resource pack
Posts by xbony2
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I challenge your challenge with something more off topic.
Your mom.
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That post couldn't be more off-topic
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ONLY if it's activated by clicking a a certain button. I personally don't like step assist, I just can't get used to it I guess.
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Btw, I made a page on the FTB wiki about your mod.
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How the fuck is that relevant to this at all?!
It's under the unsupported thingys. It's still unsupported of course.
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I thought you made it blue in homage of the AESU/IDSU and Xbony, I know you are here, when are we gonna have a new version
, I'm impatient to see the mod with my new textures and the new GUI
I seem to like working on this on the weekends for some reason. I probably should be a little more active on it though, it needs some more love
Right now working on Flaxbeard's Steamcraft.
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If you don't want a soft dependency, there's still a better way. You could control which ID it uses via your future config file.
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I understand, but how can I do that without using the dimension number ?
It's sort of hard to explain. It requires adding Aroma's mod as a "soft dependency" though, which means the mining world mod is not required for the mod to function, but if present it adds special integration, interacting with the code, in this case to find the dimension ID. Btw, easy way to tell if a mod is there or not- Loader.isModLoaded("modid")
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This works too I guess. XD
Huh?
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hi! your mod is installed on my server, but i dont found iridium yet. How many iridium per chunk?
(I decompiled it just for you
) I think it's 25 per chunk, and 50 in the "mining world" (dimension ID of 6, I assume that's from Aroma's mod. Btw Devil, just using the number 6 is a VERY VERY BAD idea, since the Aroma's dimension ID can be changed via the config file).
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Ok so, when I tried to add my own sound, I did everything correct. But when I opened up my world, the alarm showed no options for sounds, not even the default. I checked all the names in all the files repeatedly, and nothing was wrong.
You might of did the JSON file wrong, it's easy to mess up, especially without noticing. Go ahead and attach your jar, and a log might be useful too.
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Nah, prefer have unlocalised name to be AFSU, easier for everyone
Note : Until Greg read my PM about the request to use his old textures for the GUI, can you please fix a derp, the last 0 of the 1 000 000 000 is a bit derpy, it's out of the GUI
Yea. I'm going to probably have to edit GUI texture.
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Seems to work fine. You might have a broken JSON file, it's way to easy to accidentally break those. Here 's mine for reference.
Btw, anyone know Shedar's real mc username? Also Zuxelus needs to give me his (hopefully he's not on full hiatus).
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That's a good idea actually
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Update: version 1.0.1a.
This fixes the bug where you cannot open the GUI without crashing.
Recipes rebalanced a bit.
Some refactoring.
GUI texture can be changed within the mod (it doesn't use what's in the IC2 folder)Normal Download
(No source provided, since there's no API or anything like that, if you want to learn stuff you can visit the Github )Next version will include new textures. Since I have about a dozen textures provided to me,
I'll make it configurable on which texture you want to use. Default texture will be Mine_Sasha's newer textures.
Also, I'm not changing it to the BFSU -
There's a short guide on the wiki
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Dunno if that is supposed to happen, it might be my fault ( you can blame me ) but when I try to right click the AFSU, I crash :
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
[22:50:46] [Server thread/INFO] [FML]: Holder lookups applied
[22:50:46] [Server thread/INFO] [ProjectE]: Saved player data.
[22:50:46] [Server thread/INFO] [ProjectE]: Cleared player check-lists: server stopping.
[22:50:46] [Server thread/INFO] [ProjectE]: Completed server-stop actions.
#@!@# Game crashed! Crash report saved to: #@!@# C:\Users\sasha.veliev\Desktop\Jeux et musiques\games\Minecraft\mmc-stable-win32\MultiMC\instances\Adventure Pack\1.7.10\minecraft\crash-reports\crash-2014-10-18_22.50.46-client.txt
AL lib: (EE) alc_cleanup: 1 device not closed
Minecraft s'est arrété avec le code de d'arrêt -1.EDIT2 : Don't have time but I'm gonna give you the full crash log tomorow, blame me if minecraft crashed because it runned out of memory
And I should have enough of it : 2048 - 3072 with 256 permgen
Don't worry about it, got crashlog from my own.
Not sure why it works via dev environment, but not normal game. Probably compiling issue.
Edit: the error is on the line that tests that the player isn't shifting or holding a wrench. Interesting.
Also, CubeWrench submitted new textures. You may or may not need to change textures (I don't like making textures a lot myself :p )
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It should be called BFSU (Big Fucking Storage Unit). Also wee for 8k Eu/t storage boxy.
Also, textures should be yellow stripes to match the EV transformer.
Can you fix the double spoiler? Thanks :p
AFSU stands for advanced-functional storage unit, as MFSU stands for multi-functional storage unit.