Posts by xbony2

    I'm an idiot. I used the same channel for APM. No more copy/paste. Thanks.
    And no new mod updates until I finish next NC (card arrays + sound loop + web + ...) and APM (channel and EU packets) build.


    Let's try to use #NuclearControl2. The idea is good.

    I'm not a big IRC person (except on #Kirara, server I play on), but I'll try to hang around sometimes on there.


    I declare #NuclearControl2 to be official IRC for Nuclear Control! :P

    I don't understand how this error could be. We use packet 1 to send the list of alarms from server to client on PlayerLoggedInEvent. PlayerLoggedInEvent is firing only on server side and on client side we have definition of this packet.
    I can't reproduce it so I only can try to add a small fix but I'm not sure if it helps.

    Seemed to work fine in single-player when I updated my forge version (via my branch). Had some, um, technical issues with trying to get a server to work though, but it wasn't related to the code (I could run it fine, but I has issues with finding out my IP, further testing on that coming soon).

    For future reference, "latest.log" is preferred :P


    I could check though, you're using version 1.7.10.08 of nuclear control, and build 1217 of forge/fml. That build so happens to be a "GIANT FML UPDATE!". Does IC2 work fine on it's own? Cause if it doesn't, bugging player or thunderdark is first priority, since we can't depend on something broken.

    Clicking the random article button in a wiki is always fun, you never know what you're going to get.


    Today I learned Immibis actually made his own programing language. An esoteric language actually, called RubE On Conveyor Belts . Too bad the interpreter is windows only though, maybe I'll port it over sometime.

    Still incompatible with Cauldron?

    Untested really. There's just no support for it, and there probably never will be since it's been taken down last time I checked (if anyone remembers the bucket drama).


    Sponge support? Nothing planned, it should work fine without needing to do much.

    So, I'm going to list the current bugs/issues here to keep everything all in one place.



    Arrays are uncraftable Fixed that quite easily.
    You cannot get circuits back from cards. Not bug, feature :P I disabled that because it didn't make any sense- only one of the cards are made with circuits. I might find a better way to recycle those though. I shall make a poll I guess. For reasons of laziness Arrays can be crafted back into circuits.
    Code isn't good looking Easy Solution: blame Greg.
    Web: it will show that a reactor is off in the is on column, even if it isn't.
    Web: generator cards are incomplete.
    Web: using the time card is useless, since it only shows the state >.>
    Web: text card is derp (too lazy to explain)
    Web: counter doesn't round. Or it does it badly.
    Generator cards should make arrays?
    Counter should make arrays?
    Reactor sensor should make arrays?
    Chocohead is obsessed with arrays? Obviously.
    Can't change tilt/thickness in advanced information panel. And if you could, it would be probably be broken.
    Redstone settings are broken in all of the blocks.
    Advanced panel extender doesn't save recognize it's part of the panel if you unload chunks. Only if it's split between two chunks. Fixes itself if you re-log.
    You can... um.. place blocks in yourself >.>
    Playing with Gregtech has unknown effects another lazy solution: blame greg.
    Lack of NC-themed smileys on the forum.
    Mcmod.info is broken fixed that a while back.
    Everything I forgot.

    For some reason I can't change the tilt or thickness of the "Advanced Information Panel". I'm using the Bevo's Tech Pack from ATLauncher which comes with version 2.0.0b of this.


    I also can't change the redstone settings of the panel either.

    I'll look into that >.> I might of disabled it for it being broken.


    Josh The sounds.json file doesn't allow you do anything super fancy, just add new sounds.

    Yeah, that... xD me and JSON files don't like each other much. It's no major issue or anything like that, the mcmod.info file basically just gives you the information you get when you click on the mods button the main menu, it doesn't even really effect anything server-related afaik.


    Ps: why does everyone like JSON over XML anyway? XML is easier to not screw up on.