Posts by NDospark320

    Fortune doesn't work at all like that. And Wrenches are not really regular Tools, I doubt you can even enchant them. Same for the Treetaps.

    You are not supposed to enchant Electric Tools at all (in newer Versions), and the Nano Saber is not a regular Sword so the Enchants are like for a normal Mining Tool.

    Cuz they are an Axe, NEXT.

    Because it is not a Bow. And it wouldn't work anyways.


    4. That was a Gregtech-exclusive question. Sorry! I knew that Gregtech wrenches never break machines and they are not enchantable.


    5. Why do nano sabers enchant like normal mining tools. ?( They are not axes, pickaxes, or shovels.


    6. Vanilla Axes CAN be enchanted Sharpness, Smite, or Bane of Anthropods.


    7. Mining Lasers can be used as ranged weapons. So I expected Focused Laser (Power), Forcing Laser (Punch), Flaming Laser (Flame)!

    I have a lot of questions about enchantment for IC2 tools.


    I run IC2 1.117 beta on MC 1.5.2, with GregTech addon.


    1. Do Unbreaking-enchanted electric tools' energy spending rate decrease?


    2. Do a (Fire|Blast|Projectile) Protection-enchanted QuantumSuit Bodyarmor or a Feather Falling-enchanted QuantumSuit Boots have chance not to spend energy?


    3. Do Fortune-enchanted (electric) treetaps' Sticky Resin drop increase?


    4. Do Fortune-enchanted wrenches or lossless-mode-disabled electric wrenches' chance to break machines decrease?


    5. Why nano sabers can't be enchanted with Sharpness, Knockback, etc?


    6. Why chainsaws can't be enchanted with Sharpness, Smite, or Bane of Anthropods?


    7. Why mining lasers can't be enchanted with Power, Punch, or Flame?


    8. Do Thorn-enchanted NanoSuits or QuantumSuits' energy be consumed when Thorn is activated?