Also it crashes the server randomly. It was stated fixed but pretty sure when I crashed my server after the post was locked was not fixed Hotfixes ftw?
Posts by Kane Hart
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If the forcefield addon shares the same GUI IDs, I'll look into changing mine in the next update, as he had them first.
I had just changed his instead but I guess it does not matter hehe. I found a nasty bug I'm not sure if you can confirm it might been the bukkit port.
LV Solar Power copper cable MFSU... Remove the LV Solar Power. Check the MFSU? Still profits for us untill we unload the chunk. Also not a client bug I even removed the mfsu placed it down the same spit under the copper cable lol..
Then I tried LV SP and MFSU no copper cable. Again when I removed the LV SP it was still charging it. Again I removed the MFSU and placed a new one then left it then closed the chunks then went back and it stopped but there was a for sure charge on the MFSU.
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Everything seems to be working but I can't access the GUI. Going check the configs both server and client but when I right click nothing happens.
ForceFields share same ID's
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I'm going to wholeheartedly agree with these people:However, you have a valid point in that some servers still use 3.0. Therefore, I'll repost 3.0 client for anyone that may need it.
Aww no like my Scum of the earth comment
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Why does this turn me on!
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Dude post 3.0 aswell fuck sake. Some servers still use it dumbfuck and it's nowhere over the internet. Common sense idiot.
I hope you are removed from here scum!
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If someone is willing to put the time to come up with all of it and incorporate it I dont see what the problem is
Besides, there is much more creative ways of doing it
Find a good pool of lava, pump it out, use deployer to fill buckets with lava, make cells, and run a ton of geogens
Well we have a lot of nerds. We had a server going for a couple months peaking at the start of 30 online. It's a private group of people and a lot of hardcore nerds. Like half the population was afk over night at work school etc lol. Just works out for us
Everyone has their ways hehe.
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Why would you disable a recycler?
We found it too OPED. I mean RP cobble machines and etc.. Then scraps feeding Mass Fabs... We had players with 1500+ Solar Panels and massive Mass Fab Factories within a couple weeks lol.
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There is a 50% energy loss from converting UU-matter to oil, not counting any scrap used to make the UU-matter. So 20 buckets of oil = 500k EU.
Oh damn haha. Then it's nerfed haha. We don't use scraps on our server so thanks for the info but damn. SO if you did that be like 3mil EU I think per 1mil if you used scraps.
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Kane : that's cool and all but DubNet and Bricked Technology are PvP servers that already offer this. We only have a relatively small playerbase, with perhaps 15-20 people at peak times, so...
Also, we're linking the servers with an ingame inter-server portal.
That is nice. But I'm sure we can have more then 2 servers in the whole entire world ;). Also I think I can get enough playerbase anyways. I run a server called Godcraft.
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The Oil Materializer is OP (default it splits the 1m EU into 50k chunks, but said chunks can be refined into 650k EU chunks with one Oil for the initial burst and the whole Scrap thing), but that's why it's configurable to one or two Oil per Matter. The other items are fine.
Thanks for the info. Since I have never used the oil thing not sure if I will disable it or try to use it...
I use its the Produces 20 buckets of oil per UU-matter? So 1mil EU = 20 buckets of oil?
I see the following settings:
# The number of buckets of oil produced per UU-mater.Valid entries are 1, 5, 10, 15, and 20. Default = 20
OilMaterializerConversionRatio=20Since I have no clue about what you can do in BC yet could you tell me what the total of energy you can convert back to IC from 20 buckets of refined oil?
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I would like to request a faster recycler as another machine, a nano disassembler!
Just like all the other machines it work up to maximum speed and need few eu/t to stay at max speed and process any block into scrap at super fast speeds!Die
I already have to disable one of them. Don't make me have to disable another one
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How legit is the converter? I had played with some converters in the past that had really bad energy transfer to the point you could loop it and create infinite energy lol.
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I have a question. I wanted this mod well something like it ages ago on my server. I guess the biggest question well what I wanted is the following and maybe you guys can guide me.
I want to create a PVP Server where anything goes... But the object of it is to create a well built fortress and really wanted to offer a 100% chance to protect it... How the hell do you do that? Well with Forcefields. I was hoping to have large enough nodes placed in a base to be able to some how protect the base from nukes,tnt,reactors and etc..
So the biggest question I guess is would this be possible on a legit scale to be able to do this or is there possible bugs and such that would end up causing it to fail fast on a SMP PVP Server?
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Look again, as 8 solar panels makes one LV panel, 8 LV panels make one MV panel, 8 MV panels make 1 HV panel.
Herp Derp haha. Thanks
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Maybe someone is willing to compile temp with 1.43 <3?
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Are you planning on splitting the Solar Panels from this mod anytime in the future. I must be blind or confused but I swore it said 8 solar panels give 512/EU a tick lol.
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does anyone know when zippinus is going to update this mod
Other people have taken the time to update it already. Please read above.
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everyone wants this and no one cares go figure eh?
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Having a completely impenetrable field sounds kind of boring to me, more i would shoot for having a way in but it's difficult and expensive for both sides. For example have it so you can bombard the force fields with nukes and TNT but instead of knocking down the field it takes a spike of energy to rebuild, Thus if you have enough energy reserves it would take a good long while to knock down a field enough to get in and even then you could have back up generators to offset the loss.
TBH this would be fun to but I don't want super hardcore pvp I mean MC pretty bad exploitable to start with. Not only thing I do understand that the performance of such a feature that you speak of would be harsh on a server and I perfer have the simple higher performance.