do this ver work with the current version of IC2 1.23 and BC 2.2.4 ?
Should but may blow up your pc as so called warning and also might have issues processing directory ores?
do this ver work with the current version of IC2 1.23 and BC 2.2.4 ?
Should but may blow up your pc as so called warning and also might have issues processing directory ores?
great pack, downloaded and using !
Good work
with 1.15? with 1.23 its really broken or I did something wrong
I don't use it but I agree should be configable. Bad servers = anyone but the head admin op. Good servers only admin and that's used for more bug checking or theft checking even related to maybe someone was claimed to stolen bunch goods and placed it in a shop etc etc.. Or maybe they have issues and op can help them out etc etc.
Really in my own honest opinion the op has rights for everything. It's the server admins fault and the players who play such servers that don't have a handle on their security. Not your job.
Then the block's material is still Material.water and the BlockMetadata is also 0, exactly like water. So unless someone knows how to fix that, I'll leave it like this.
Do you mind if we port this mod over to bukkit with full credits. This just gives people who use the modloadermp with bukkit the chance to use this amazing mod.
Yeah I would not blame that this is a engine not mad to handle 1000's of solar panels. Clearly this is a error of some kind since its causing client lag to a block that really has no need to update the client with 0 information. Yet the client is shuttering. Also just to let you know I test pretty much everything related to it last night and changing settings, texture packs, clean install, 1.15 and 1.23 still has same effects.
Since I don't own enough machines of other kinds I do feel if you were to have 1000 generators or other machines running you might experience the same issue. But again you should not since this client side and it has no need to do really any special calculations but its almost like it is anyways because a piece of code was left in.
Anyways its time for people to stop saying it can't handle it and look for solutions rather then giving up. IC still young and has a long way to go
Just wondering if there is any update. I know you been busy with your new project but us poor IC loyal fans are pretty screwed. The texturepack at this point is almost 100% useless when comes to blocks. Don't forget about the new construction foam and the ability to paint it. In sphax it's just a whiteblock that does not show you the colors hehe.
I feel like a bit of an idiot haha. This is what happens when your dedicated to a texturepack that is so broken it does not even show you colors
Hmmm, highly interesting.
Assuming you took those graphs on day/night on the same potion under same conditions (players online, machines (not) running, etc), your guess at a Rendering issue isn't entirely off.
If it only appears on SMP-Mode, it's most likely some networking issue, causing some sort of useless spiky calculation on the client. Most likely rendering or something similar.
We will have a look into this, thanks for the report.
This is correct. I stood still while doing this. I have a lot of experience sort debugging though I can't program go figure lol. The issue happens the same over lan and wan the performance is almost identical and yes 1.15 also had the issue.
So living under a rock all my life. Is this a show off of IC future or another mod or what haha
Now this bug really should only effect SSP but it seems to effect SMP so now the good news its probably not a calculation bug but rather a rendering bug. I tested sound on and off as some bugs are brought on by sound effects even though their is no sound on Solar panels I wanted to make sure.
This game really kills large uses of solar panels even more if your running SMP Server with large community projects and outposts.
Pictures:
Daytime:
Night:
For people with large amounts of solar panels could you please check time and night and hit f3 and let us know here if your also experiencing these issues.
So on my SMP Server I have this mod lets me make certain chunks not unload. I was thinking of using this on a certain spit for my solar power farm and then wiring it down 300 blocks away to get away from lag. But what is the best wire setup for long range ignoring chunk issues?
Display MoreWell, I read the other thread posts... I sendt a message to zipp asking permission.
I don't feel THAT comfortable posting someone's work....
But what the hey... Hope it helps =)
All credit goes to zippinus for making an awesome mod
Lets just call it, helping a fellow minecrafter who actually has a life outside minecraft
PS.
I have not tested it like a real release or anything.. So PLEASE; Backup everything first!!
How hard was it to do btw? I was thinking trying this on the Bukkit version. I'm no programmer no knowledge though lol.
Not sure any of the bukkit users will give it a shot but this how you port a mod to bukkit:
Dammit so the bukkit convert team will not convert this only the official release. Sometimes their is a true downside to bukkit lol.
Feel free to send me a modified version for testing
Its his own fault for making such a good mod.
I have never seen anyone ever mad creating a temp patch. Only people I ever seen mad were people who would try to claim the project from another when they went MIA for a week. But if it's a temp build just to help out 99% they are like damn let's get a REPO up and give you access lol. Or at least how it works on bukkit pretty damn good community.
Damn lmao. I saw 2 files was like OMG SMP!
They are not to to rare yes they are rare then any other biome but not that bad really. Every black dot is a rubber tree
Not everyone has the ability to drop their real life and work on something that gives them no profit. Community works usually come second to RL, and if RL picks up, what can you do but put the mod off?
That's a good point why is there no donation button lol =)