I'll keep it short
1. Upgrade slots for IF, particularly for Ejector and Transformer upgrades
2. Constant heating option for both, thus not needing external redstone. Reason: multiple situations (can be seen in Direwolf's videos) with lack of block sides. Might be implemented as another upgrade.
Posts by target-san
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I'm thinking about some changes in Mining Laser recipe - like it's crafted from Laser Module and some other components. Then, we replace ML with LM in all crafting recipes, and ML can be safely disabled
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As I understand, IC2 team doesn't have plans to make machine blocks be power wires in the same place.
So I'd suggest, for balance reasons, to make Conductor Upgrade
* Makes machine function like wire (i.e. allows power to pass through
* Wire's power tier equals to machine's effective one (own tier + transformer upgrades)
Pros:
* Allows for more compact setups at the cost of some resources and upgrade slot
Cons:
* I don't know if there are any issues with energy net search algorithm than can show up if power sink would pose itself as wire -
And in SMP, someone comes over and paints your machine room. With your least favorite color.
It's already an issue - griefer can repaint your cables - and you'll get your power grid messed up. BTW, connector sides are usually hidden behind walls. And we can paint not the whole side, but at example thin border or like.
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For now, cables have their max. thoroughput in tooltip.
I'd like to propose this good practice to be extended, so we can easily see:
* Cables' power loss distance
* Storage units' output
* Machines' power input tier
* For transformers, two tiers of voltage they convert between -
My opinion is to add a 17th paint color, made of black and yellow dyes called "dark yellow", which blocks connection to machines.
I'd propose to allow to paint machine sides instead - so cable and machine side with different colors won't connect