the one that used to take energy for nothing is not there anymore*
*in it's old form
the one that used to take energy for nothing is not there anymore*
*in it's old form
Only when the SUPER FISH CATCHER XT 9000 is inserted.
Now all that's missing are some crafting recipes and my water check for the fishing station. How can I check if blocks around my tileentity are water source blocks? I don't wanna ruin the performance by constantly checking everything in a 5 block radius either..
A little bit more punctuation would help getting your point across.
Can you give us specific examples? Since I'm a GT player I can't really estimate the feeling of vanilla IC2.
Greg is living in Silent Hill, an evil spirit summoned by n00bs using easy mods, unnerfed stuff and abusing exploits.
Just need to be added to the whitelist
I am just gonna follow SpwnX and would request being added to the whitelist too.
I am also gonna terrorise everyone until you agree to install Unidye with the next release (just kidding )
Hm, SpwnX, do you maybe want to play on invultri's server together a bit some time?
most useless suggestion ever, epecially for players who dont hear at all (including someone who constantly on winamp)
The suggestion is not useless at all. If I decide to implement sounds for my machines they'll definitely come with a muffler upgrade.
Just imagine walking up to an ocelote with the Super Fisher 9000 and just "fishing" the fish out of thin air. That will be one happy ocelote
Still consuming energy to do nothing? Seems legit.
Well if I can't make it work until release, it won't even have a battery, it'll just double energy consumption when it's in the machine, but therefore not break like regular fishing rods.
EDIT: Maybe we should tone down the private talk a little
Well the only solutions I know would be telling forge that maybe there needs to be a slight change or change the base files myself. The later is not really recommendend, since it could fuck up everything. So, let's use the last solution: Greeeeeg?
But it won't make a difference for my machine though. The electric fishing rod will just not work when right clicked (the super fisher 9000 will most likely have a op, but configurable fish spawning feature :P)
God dammit, it's hardcoded into Minecraft that a fishhook entity disappears if the item you use is not a vanilla fishing rod =_=
and i can't do my own fishing entity since it updates a field of the player.
What about non Gregtech users?
I could just use the same item, but depending on GT being there or not, give it a different name, recipe and icon, so no problem. It'd probably be infused gold then (the material I add).
Electric? I mean there has to be a way of fully automating it
Hm, seems like it'll be:
Fishing Rod (vanilla rod)
Electric Fishing Rod (doesn't break, makes it cost double the energy, can also be used outside of the machine if I get that right)
Harpoon (2x durability)*
Fishing net (1,5x durability, fishes come in larger stacks)*
Super Fisher 9000 (carbon fibre rods, titanium reel, diamond string and a titanium hook, makes you basically the god of fishing)
Works similar to the MFR Fisher?
Don't know yet how I check my environment for water, but it's about the same. But it won't work with MJ and you'll have to provide it with a fishing rod, a harpoon (made out of iron, has double the durability) or a fishing net (1.5x durability, and you get the fish in large stacks instead of one at a time).
And a super-duper-hyper-dyper fishing rod made out of expensivezz.
Urgh, NEI's API looks a lot more complicated than expected. Well, I think I will implement my fishing station first. (now that my wool dyer is fully working! )
Well then I will probably leave it as it is.
The inventory ejector upgrade is a bit meaningless since bc interaction is bugged isnt it?
Does anybody have the formula for Overclocker Upgrades?
I just implemented them into my machine (yay), but for now they half the ticks needed and quadruple the needed energy.
Wow haven't seen that Oo
I think you just won at Minecraft.