The server doesn't crash due to that, right? Greg prevents that, doesn't he? Is that bug somehow reproducable? Because around those lines of code, I have a != null check for just about everything. So no clue what it is.
Posts by LinusPhoenix
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clay was already dyeable in 1.6, now glass too
there will be a non electric multiblock dyeing tank which takes a lot of time and liquid dye. the wool dyer will also take liquid dye. The ratios for dyeing with liquids will be waaaaay better (8:1 is trash compared to GT's spray cans, that's why), but you'll get "industrially coloured wool", which cant be extracted due to an infinite dye exploit. Which also means, I'll have to cycle through every recipe with wool in it and provide an alternative with industrially coloured wool.
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Alright, now if someone could make me 16 flowing and 16 still textures for the dyes, that would be great.
And also: If you modulate the colour of a fluid block, even though it might use another texture, it'll become recoloured water. WP Mojang.
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The Wool Dyer will have 3 tanks, oh yay
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Imagine there is a Wool Dyer which works with liquid dye. And a Dyeing Tank who also works with liquid dye, doesn't cost electricity, but is a lot slower. Which system would you prefer:
- Put a Dye Item into the machine(s) -> Get 1000 mB of fluid dye.
- Put 1000mB of water into the machine(s) and a Dye Item -> Get 1000 mB of fluid dye. -
Watermills are a bit of a double edged sword, they are not really powerful, unless you let them run on a server..which we do. On the other hand, people who really play a lot won't get the most of it, since you'll need something faster than watermills to really power a base.
Maybe if you up their costs via Minetweaker in materials they'd be in a pretty good spot. I mean RTGs are basically free energy out of a lot of iron and reactor byproducts. -
That would actually not be too hard to code I believe.
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I don't know why it doesn't work anymore. I am guessing it depends on some kind of downloaded file which maps the methods to their obfuscated names which isn't available anymore..either that, or it just broke without me touching it for a while.
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Since my mcp 1.6.4 workspace refuses to reobfuscate, I cannot help either =/
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because they are also pretty blueish!
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UnidyeCrafting at line 637 onward you see that I get lists of ItemStacks from the OreDictionary. The important are the "output =" lines. There I try to get ItemStacks registered as "gemCoal", "gemLapis", etc. Without GT, some of those are not present. Meaning you'll have to register those.
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It's an oredict-registration GT does. It is already included in 1.7 by me, so it's fine.
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As long as someone feeds me lol.
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GOD DAMN IT CANCAN
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Also, NEI. I am not playing GT without NEI. (And Unidye won't be updated without NEI... )
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Maybe Alblaka sold IC² to the North Koreans as software for their nuclear facilities. And they noticed the ruse and send an assassin.
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Hm, the dev environment crashes for me with GT in it (even only with IC²+GT and an empty source folder). Anyway, NEI Support is halfway complete now
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Pwnie, does running Minecraft in your dev environment work or do you test it in a normal environment too?
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Is Thaumcraft4 as worldgen heavy as TC3? If not, a trial should be no problem, since you can always kick it out again.