Is somewhere soucecode of class which handle that?
Posts by CastielAngelow
-
-
Okay. Whats your problem with GUI now please?
I cant find it (Or am lazy? Who knows ) -
Well, if in your unidye will by ability to store it as liquid, or you change it to liquid, it should be good. You know, amazingly
Greg:
Well, heres no much things you have not yet done in your mod.
You drain that huge pool of industrial things and make greatest addon ever, so...We can say, then every next addons will be like partially copy of your mod in some points :)))
-
One suggest ( and little )
- check out exact place where are gui buttons and slots. Better look in one height etc.
- Suggest for change that name DYEING on DYING or maybe COLORATORI can't say DYEING It sounds like company etc. but mainly problem is really that
HEY! Tank dude? TANK?! Ouch... Liquified Wool Dye ("color") o_o ouch, I like that!
-
Textures fixed. Nice job.
ROFL - Hair into energy
-
How I can handle NON-Overwrite?
-
I already download git with comma prompt or whatever it is
Now rework and "push" it there -
I will commit it as soon as I'll be done + as far as I will know how commit Stupid tutorials for "bitbbucket101"
-
Changelog me:
- clear code
- working on functional and better models
- re-type some things -
That's EngineBase + Generators textures messed together?
-
So... from simply Convertor mod we go to rule the world? Good way!
Deployer should be great
I can help with textures
-
Sometime help start from nothing Like another shape of view to things
bt. I see you join to TransofrmerConvertors too.
I'm walking around mind then it need less packages
-
I believe then RP2 will come
Because at least EVERY mod which want to replace it simply failed. That mods are exact copy, or try to be copy of RP, or have NOTHING why to choose them...
Mods play in guitar string of minds while add own better content. Copying is like "hey dude, nice mod, I'll copy your source, rename that file and upload it at my own"
-
Actually I using it for custom packages send like keyboard keys. But, actually, nothing usefull, because i plan to remove it for bugs which Im unable to resolve.
Now I'm focusing on TileEntity render because I want use model instead of basic block. This seems to look like "hard-to-resolve" thing
Also, look to me little bit harder make config file which make sense by it S: and I:, because idk if I will use Strings later for max. numbers of somethin' or not
btw. how's goin' with your Wool Dyer? Problems resolved?
-
Well, after all what I code ( isn't too much ), I can say then adding EU powered block is harder then code your proxies, base file and create oreWorldGen
-
Yep, especially since the mods I needed, updated to 1.6.4, and now they won't work!
Looks like "Hey! Nrw version of MC! What about new API... Just for fun"
Btw. Did you try thinking about change textures look more like IC2 stuff or change motors? I guess its possible make models more Industrious
-
And is your event for wrench coded properly?
-
That seems to be terrible, because same problem have Nuc.Control and other addons for IC2
-
Updated my workspace to 1.6.4... All because of buildcraft and ic2....
Finally? Not bad...
Be gentle My 1.6.4 make a lot of mess.. I must delete EVERYTHING
Stupid Eclipse auto-import
-
Tier's are only information displaying texts for show you how much complex and good is machine in energy sources / storing energy / using.
Like if you can imagine: Batbox(Tier I), CESU(Tier II), MFE(Tier III), MFSU(Tier IV). Fixed that for you ~SpwnX
I hope it's understandable.