Posts by CastielAngelow

    Uhhm, you have eclipse right? Click on the underlined Part and select "add unimplemented Methods", to make a bunch of Dummy Functions.

    Well, that was first I try to do. Add unimplemented methods. Also try CTRL+SHIFT+O(import).
    Also try to write it in shape which MCP tell me I should do.
    I dont know what's wrong. In that part it importing this method:


    /**
    * A packet handler implementation for channels registered through this annotation
    * - this packet handler will be universal and handle both client and server
    * requests.
    */
    Class<PacketHandler> packetHandler() default NULL.class;


    But, what happen? :D In moment I do it Eclipse tell me then NULL.class is not known for eclipse, but, there is error throug that -_-

    Just let your Packet Handler implement the Interface IPacketHandler, and leave the Functions empty, if you dont need them.

    Well, I got it there, but, still error.


    But, what more, errors by Eclipse go even to MCP. To both files: NetworkMod.java and IPacketHandler.java...


    So, maybe something wrong with MCP...?


    EDIT:


    Well, I remove it, jsut because I HOPE then I don't need it later :D


    For that I haven't it there. The lie of code i declare it is:


    public class PacketHandler implements IPacketHandler {



    }

    Crash when loading. Was that fixed in #180? EDIT: definitely not! Mod list:
    IC2_experimental build 279
    Advanced Solar Panels 3.3.10

    Seems to look like missing base .class o_o

    I'm sure some Modders (I consider that myself aswell) will skip 1.7 and go directly to 1.8, due to some of the changes (and especially Bugs). For example you cannot relog on a Server without restarting MC + all the Network Glitches = People are getting tired of MCs loading time when they just want to play. And the Launcher currently makes that easyly possible, since you can now download older Versions without nostalgia or other downgraders.

    So, now standing on 1.6.X and you'll prepare mod for 1.8.X...? Good to know. :) I start to be hurry and working much more fast while 1.7 release so surprisely. uff. :D

    What about Vanilla Fortune, Silk Touch.


    And, what's goin' on...?


    It's 4 times better, it reguire 4 times more diamonds. But, what more, it require less Redstone Dust.


    IC2 = 1 Diamond + 8 Redstone Dust = Energy Crystal
    IC2 EXP = 4 Diamond(Dusts) + 5 Redstone Dust = Energium Dust( I hope).


    So, ALL what you need is "WASTE" your time with mining. And, if it hurt you, go mine, remember it's MINEcraft.


    Fact, then you need to spend more time for better machines is good. there's NO MISTAKE's 'til now and I'm happy for that :)


    And, if you're bad in searching diamonds, find just some and make yourself Industrial Diamonds. Not so shine, but... Are good too :D

    Those are the two theories I came up with as well. I'm going to test Galacticraft tomorrow if I get a chance (doubtful because of my schedule throughout the week (curse you VCAA)) I'll post an answer when I get one but would anyone who has a better understanding of Java then I do care to voice in?

    Cool, now I'm pretty sure its caused Railcraft itself. Just is. Now it happen even to me no 1.6.4 while I testing "run" in normla mode at eclipse. almost the same error.
    I think Covert make somethin' wrong with it for 1.6.4, because at 1.6.2 it working very well... -_-

    I would like to tell you that I know, but I'm confused about that.


    Log seems to look almost okay beside of some little erors in reflecting.


    That, what is in my head is reason, why Railcraft won't work.


    But, number of mods you need to handle is pretty big.


    My opinion is two reason why it won't work.


    First is problem with CPU's and second problem between Railcraft and GalactiCraft, which seems to have problemy with lot of mods before. :)


    Maybe if someone like Greg check that, he'll be able to tell you exactly what happen :)

    Another problem with tickthread. Again. And again. Your server have lot mods, client too.
    Main problem ( I have the same on my server and client ) is separating tickThreads to categories and make performance to be worked by more cores.
    You using MCPC+ ? Because if yes, that's totally inDEV, so problems like that can handle this is by their sides.
    Another is, then 1.6.X mods are still little bit buggy.


    I recommend you update your server core (if it's MCPC) and try it again. In other reason, contact CovertJaguar at his site (Railcraft).


    If it's not that problem, so sorry.


    Can you attached your forge-log / server log completely ?

    More dust make your game better in which way?
    My personal reason why it should stay how it is now, only one dust is right rhat reason you use for more dusts.
    Because of MFE, MFSU. Now MFSU can store 4x more energy then before.
    And you need 4 diamonds to 1 energy crystal. Count...


    10 diamonds = 10 000 000 EU storage
    40 diamonds = 40 000 000 EU storage


    This is probably reason why you'll never gain 4 dust from one diamond :D

    I WON'T SOUND LIKE HATER BUT, I'm checking it few days and...


    - Why we should use this addon? What more it add then PowerConverters and in what it's better?
    - Suggestion: Actually you should make slots both in same line and that GUI can be little bit smaller for no-collapse of TE based Tab at right etc.
    - Will be availible SourceCode laterly? Is here chance, then content which is in it will be more complexive and Addon will add some new features,
    hich aren't in any other 'ConvertersMod'? :)


    Tnkx-


    I fix it, but it do that:
    http://pastebin.com/sQCGHjtx

    BBC = BiblioCraft; I guess you was able to understand while it crashed your game.


    Well, i guess problem isn't GraviSuite, but BiblioCraft in case then that 'Tool Rack' is item which is add as newer then others.


    You know, problem can be with render of image used for GraviTool, because GraviTool is setted from 2 pictures if I remember right. One for 'tool body' and one for 'action head' like treetap, hoe etc.
    So, BiblioCraft can't recognize that. IDK if other 'tool stands' working, but if not, report it to Nuchaz instead of here i guess : )

    So I'm using the new IC2 development build, and I managed to understand almost everything about it. I also heard of the new matter-generation and cloning system, but I don't know what objects CAN be duplicated. Could somebody please point me in the right direction?

    Basic stuff and resources. Nothing 'harder'.


    You can replicate Stone and almost Vanilla blocks. But, truly risky is that way, then you need to Scan (try if it work) and laterly save it.


    I think for this purpose is already putted Crystal Memory 'thingy'.


    Right direction is scan vanilla basic blocks and mob drops, items