Posts by ccrraazzyyman

    i had the same problem as you had with the blowing thing
    have you fixed it yet?

    The only issue I've had with this reactor was when it finished its second cycle it made depleted uranium cells... which add +1 heat/sec to the system which is in perfect balance even after it finishes. I resolved this by using pistons to drop the water obstructing blocks out of the way (used a nor gate and put it off the final counter so that it only deactivates when it receives the end of cycle counter pulse) so the reactor gets the extra cooling it needs to deal with these extra heat generating cells.

    this doesn't work for me its always cools down with the 1 sec interval.
    what version of ic² are you using?

    This can NOT be completely cooled by water. You must place blocks to prevent water flow to a couple locations of the reactor. Check the reactor planner and count water blocks vs air vs 'nothing' blocks. Make sure you're doing the same and it will work out fine.

    I think the biggest issue with posting how-to's on reactors is because of how damn long they take to build. I personally know that most of building a casuc reactor requires a lot of trial and error to see what works for you. Also, I prefer to go with the exact ice kind, because I find them easier to manage. I also design the reactors to produce an exact multiple of 300 heat to make sure it uses only 1 ice per second (per 300 heat, obv). Both my breeder and my normal reactor follow those rules, and are simply made by reducing the water flow around them.

    I don't mean to burst anyone's bubble, but why go through the work of setting up a snow golem thing when you can just set up a pump->compressor->compressor->reactor? From the wiki " As of v1.337 a pump with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells." This means once the snow is made from the pump and compressor you can just follow the same process as before without the snow golem variable. Just seems simpler and a little more realistic for those who like to play like that (like me).

    The pump->compressor->compressor thing takes like 25+ seconds per ice. The reactors that use snowmen use 6 ice per second. You would need 150 compressor lines to keep up with demand. Talk about lag X(

    :Chainsaw:

    It looks very interesting to say the least, gonna give this a try then. One thing though... why the need for that complex redstone mechanism with the counter ? Why not just use one timer that ticks once per second ?

    I could use a counter that just goes all the way to 5000, but a 50 and a 100 work and allows for some cool stuff to go on. Oh, and make sure to use a sequencer. It's tied to the world time i.e. reactor time. It only maybe gets 1 second off which is only 300 heat more (the reactor can handle it, I'm usually running mine @ 12k+ heat)

    C'mon, guys, it was secret for a reason. Part of the fun is figuring it out for yourself.

    I completely agree. Use spoiler tags if you're going to be giving away that kind of information >.>



    Some weird interactions. This mod errors out and crashes minecraft with forestry installed (block ID conflict, obv) , but it errors out and just doesn't load the rocket science stuff with portal gun installed (checked the modloader log and it was also block id conflicts). Removing both (I don't have the ID's to spare >.<) allowed me to play with the fun things you have here :)

    I got this thing down pretty much perfectly. I've noticed that each cell needs a few seconds more than 1/2 a cycle of uranium, so I built another breeder that just runs long enough to finish off the cells. Not really a big deal. I get every cell just 1 tick away from being done before all my uranium runs out.


    I've completed 2 cycles (each cycle is 1/2 a uranium cell) and I have to say this thing is quite amazing.

    Still something is wrong through. With 1 bucket per 5 sec thats 50 extra cooling per sec which should easily make it a mk1 yet it can only run for 2,48 cycles. Am i missing something or is suc bugged in the planner?

    The reason you're seeing that is because buckets don't empty from reactor heat until 4000 heat. All of those components require cooldown, which is where it's pulling the mk2 from. Try dropping some ice in there and you'll see that it reduces the heat down to almost nothing. That's because ice removes heat as soon as it can (i.e. 300 heat)

    hmm, looks like an good design exept for one thing.


    do you know that the ice feeder wil fill every empty inventory slot inside your reactor?
    i dont know if you calculated that part in?

    It produces exactly 300 heat (I fill in extra blocks so it doesn't get extra cooling) and it gets 1 ice per second thanks to the sequencer. This keeps it stable at about 10024. I'm not sure why, but last night this thing melted, so I'm going to have to figure that out.


    Also, thanks for the praise. I'm working on an even bigger design now that I have a semi-stable breeder.


    EDIT: Figured out the meltdown thing. I pushed this reactor to 13900 heat (to see if it breeds faster, it doesn't :( ) and during the cycle somewhere I'm assuming it missed a piece of ice and went to the melting point, but then turned off. I'm sure it just slow trickled from there and eventually melted down, as I had lost a LOT of bricks from the meltdown, but in my testing of what would happen in a meltdown situation it only usually killed 4-8 (through lava, the explosion was too weak because of all the reinforcements from plating and such). Lesson learned, you need the 101 on the last counter (I had set it to 100 before bed) to fully finish the cells off so it doesn't melt on you.

    So, with all this snowman love going around I thought I'd add my own contribution. So, behold


    http://www.talonfiremage.pwp.b…1d11101001511121s1r124q19


    This breeder can, according to paper anyways, give you 48 uranium for your 12 investment.


    Instead of screenshots, I decided to do a video. Enjoy


    http://youtu.be/LO0Sw0C9FzE


    A couple key notes is to check the planner. There is 1 air block (occupied by the pipe) and 13 water blocks. Every other block possibility must be filled in. Also, you want some source blocks outside the evaporation range to keep this cool.

    Wow, never even crossed my mind to use multiple block breakers. Nice. I can get 4 working on a single golem but not 5. Probably just need to mess with the redstone though.

    I successfully got 12 breakers on one golem. Makes 30 snowballs a second. Lemme know if you guys want a ss, it's a tricky setup.


    EDIT: Screw a ss, I made a small video on my snow golem setup. As soon as it's done uploading I'll add the link here.
    EDIT2: Made the video, uploaded to youtube, but movie maker is making it completely black and useless. Trying to figure it out now X(
    EDIT3: Behold. 1 Snowman 12 Block Breakers