Posts by ccrraazzyyman

    Updated the main post with a newer model of the reactor. Now fits inside one chunk easily for smp loading purposes, uses 1 sequencer, 6 retrievers (3 in, 3 out, works like a dream once I got the out situated properly), and 3 deployer/filter combos. This reactor was a lot more picky when starting up, but should be able to withstand any loading problems that can be thrown at it, as it is completely loaded in one chunk and is only approx 8 layers tall (from bottom wire to top of pipes).


    Please, let me know what you guys think, I'll be putting this through loading stressers to check to see if it explodes.


    EDIT: Haha, stupid thing blew up on the first logoff and logon attempt. I guess it filled up and did the fluctuate filling of buckets and exploded. I'm not really surprised, back to the drawing board.

    I don't use retrievers for insertion, I use filters attached to a chest. The filters will only find the reactor as a valid inventory and put every bucket into them. You mentioned the reactor filling up and stopping flow, which is true. I find my system 100% stable once started because of the exact 6 buckets a second I get (6 filters each cycling @ 1 second) and the precise 1500 extra heat. This completely counteracts the reactor filling up and doing the stutter cooling (which caused a crater on my test world). My entire setup uses 4 sequencers, which I could condense down to 1 as all the sequencers run off a 0.500 second interval. I really wish these pipes let me 'overstuff' like buildcraft pipes so that I could make a 1720 eu/t reactor (see the link to youtube where I took the deployer idea, his reactor is amazing and completely do-able with 'dumber' RP2 pipes)

    New to IC2 anad the forums. So if what I am about to suggest is ridiculous because I missed something, please forgive me.


    I have been reading about the multiple chamber designs using water buckets for cooling and how vital it is to maintain 5 or 6 buckets a second. Instaed of that why not 3 or four single chamber reactors each requiring only 2 buckets per second? The follwoing design produces 490EU/t. Add two more reactors and you get 1470EU/t. A foruth, 1960. The only major drawback I see is that you would need approxiamtely 50% more uranium cells to match the 1520EU/t design I saw here. Thoughts?


    Reactor Design: http://www.talonfiremage.pwp.b…=1110101011201521s1r11r10

    Thanks for the link! I'm glad you like my reactor design.


    The design I made was meant to run a matter fab and not much else. It produces magnitudes more energy than would be required for normal operations of something. My design is not in the least portable, as a single chamber casuc can be, and it also uses a precise amount of water around it to cool it (as well as blocks to restrict cooling).


    Also, with the 'nerf' to buckets cooling, they're awesome to work with and plan around. Each bucket provides 250 cooling, and each reactor heat pulse is 1 second. I modified your design just a bit (lowered its efficiency by 0.06, increased output by 30eu/t, and made it easier to control) This particular one needs 2 buckets a second, which is easily done by only 1 sequencer. In fact, I could run the entire system from 1 sequencer, 2 filters, 1 retriever, and 1 deployer. so much easier than the 4-6x those numbers required for the larger reactor


    http://www.talonfiremage.pwp.b…=1i14101011201521s1r11r10

    Mine just bit the dust too.


    Happened right as a cycle was finishing (I watched it)


    How do I attach the crash report? I don't know where it's located EDIT: Found it.


    This information was for the old 1270 eu/t reactor


    I'm keeping the older versions in spoiler tags in case anyone wants to look at it.


    New Model! All of the same features (including crater! :( ) but a fraction of the size! Only uses 1 clock for the entire system and now fits inside an entire chunk easily, so there should be no chunk load issues at all!




    I've updated the reactor. Got it working @ 1520 eu/tick using 6 buckets a second. Please note the only mods used in the construction of this reactor (other than TMI :D) were IC 1.43 and RP2pre4 (Just realized this statement is false. I'm using EE Alchemy chests to store buckets, and I'm pretty sure a large bucket holder like this is required. I might be able to use a double chest?) . I could've used other mods but I'm trying to see how powerful I can get with just these two mods.


    http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner.html?8k5cbamoekhefy8800nymsz6r0dus=161d101011601521s1r11r10


    Things to note about this reactor is that since the updated fix with reactors and their inventories (i.e. wont let me make an overflow of buckets) I think this is going to be near the upper limit of what we can accomplish with just RP2 and IC2.


    Other design notes. All the sequencers are set @ 0.500 seconds. It was a pain to design the retrievers so that they would split the buckets evenly. I'm using painted tubes on each of the deployer ends to make sure there is an even split, as each retriever is linked to a deployer. This reactor requires 6 units of water under it to maintain its temp. Any more or less causes it to fill with water buckets (stopping the flow of water into the machine) and will promptly cause a meltdown. (this IS v2 of this reactor for a reason >.>)


    Here are pics of it.


    Past design ideas.