I'm keeping the older versions in spoiler tags in case anyone wants to look at it.
New Model! All of the same features (including crater! ) but a fraction of the size! Only uses 1 clock for the entire system and now fits inside an entire chunk easily, so there should be no chunk load issues at all!
I've updated the reactor. Got it working @ 1520 eu/tick using 6 buckets a second. Please note the only mods used in the construction of this reactor (other than TMI :D) were IC 1.43 and RP2pre4 (Just realized this statement is false. I'm using EE Alchemy chests to store buckets, and I'm pretty sure a large bucket holder like this is required. I might be able to use a double chest?) . I could've used other mods but I'm trying to see how powerful I can get with just these two mods.
Things to note about this reactor is that since the updated fix with reactors and their inventories (i.e. wont let me make an overflow of buckets) I think this is going to be near the upper limit of what we can accomplish with just RP2 and IC2.
Other design notes. All the sequencers are set @ 0.500 seconds. It was a pain to design the retrievers so that they would split the buckets evenly. I'm using painted tubes on each of the deployer ends to make sure there is an even split, as each retriever is linked to a deployer. This reactor requires 6 units of water under it to maintain its temp. Any more or less causes it to fill with water buckets (stopping the flow of water into the machine) and will promptly cause a meltdown. (this IS v2 of this reactor for a reason >.>)
Here are pics of it.
Here is an aerial shot of the reactor.
This is a shot of the retriever part of the reactor using a sequencer and some repeaters to make sure they all get buckets evenly.
Here is the bucket filling area. I liked this idea a lot and took it from RealCaddle's reactor design. http://www.youtube.com/watch?v…il=comment_reply_received
Here is the wiring for the filters that put the buckets in the reactor
Past design ideas.
Welp, this was fun to build. Uses exactly 5 water buckets a second and outputs an astonishing 1270 eu/tick constant.
It's currently in the middle of a cycle (but if it hasn't exploded yet it's doing good :D)
Currently in the process of letting it run an entire cycle to make sure it doesn't explode violently. One potential source for concern is the fact that if there is no room, the buckets will not go. It requires a bit of baby sitting on startup (i.e. making sure there is an empty slot for the buckets to go into) to ensure proper flow. I'll post some more info if there is a demand for it.
Looking at this and thinking more, I should be able to increase the output by changing how the fillers and such pull. Right now the bottleneck is the retrievers, but I'm sure I can work on that (each retriever is only working once every .8 seconds, they should be able to run @ .4, right?)