Nice seeing you back around
Posts by Mine_Sasha
-
-
Arch late : YES LIKE IRL xD
-
I have the same problem for some reasons... Well, I have the offline one at least
-
sad, wanted to be a ninja challange :c ( like IRL ).
-
And I :c , I asked to be a casual mid game boss :c
-
Lol, real Greg NPC would have one useful skill, being awsome Apart from his nerf dat skill
I wonder, can you have osmium falling enchant created easily ? Well, TESTING
-
Well actually, atm the recommended forge version is 1291
-
I agree, but to be more precise : Stick with the LATEST RECOMMENDED build of forge
-
A NPC BOSS with my skin, also greg, that's not Greg NPC, but HAX NPC, as you are not really resistant to fall damage as you said yourself lol.
Well, maybe a greg NPC, which nerfs you giving you slowness 4 ?
-
Poor clappy ;P
Can we have me as a boss ? My skin used as a ninja boss, if you win, you get some random rare ores
My abilities :
- No environmental damages ( fire, drowning, fall damage )
- nanosuit armor + nanosabre ( not an ability but meh )
- 25 heart of health
- High regenerationCombating me would be a quest, once I die, I respawn after 2 MC days for balance, right click me for combat ~~~~~
-
-
Just a question, who copied who ? And why everyone favors BOP now ? I mean ExtraBiomeXL is the most vanilla feel imo, and even the one mojang inspired from
-
I instead want Advanced health option and set health like in old beta versions
-
Rogue like dungeons are fun... But... Quite OP xD ( stacks and stacks of diamonds, iron, copper and tin and lot of iridium ;P ), AND NO TO SURVIVAL OF THE FITTEST, I already hate hunger like that, just, no don't make it worst
Sad for the admin anchor, invutri said in his opinion 2 nether stars were worth free chunkloading.
Oh well, with high stat enderbloom I'll be able to lag even more the server with pipes going everywhere to feed the anchors some enderpearls, might be less fun for the server to handle than some admin anchors considering I'll probably use the nethers to do some portal contraptions.+1 for Twilight forest ! it's been heavily nerfed and you can only access the better bosses after beating the previous ones. Oh god I love this mod.
We need a modder to make people using tech stuff (Thaumostatic harness excluded) in the twilight get debuffs, like blindess, slowness, weakness and poison so that they need to take the tech armor off. -1 for the uncrafting table though, everything else is too fun to be disabled (Trasnmutating powder or whatever it's called ftw!)+69 for Roguelike dungeons. I once played with it. I died with a lot of worthwile botania stuff (Well it was worthwile because I was generating mana with a few dayblooms so mana was hard to get for me, by this time I was a lazy ass though) and I enjoyed raiding it. But you should disable the IC2 iridium loot in these dungeons. Raiding 5 dungeons gets you enough iridium to get the qsuit.
+9999999999 for BC! The only nerfs I would see is having the quarry disabled, the filler killing items, pipes requiring plates, the iron pipes would need steel rings and the diamond pipes would need a GT filter (the item, not the machines).
Hunger overhaul and Spice of Life are a must have. I like the percepective of having every foxes dying after 2 hours again and again :p
So, here's my list :
Tech = GT6, IHL, IC2, Forestry, Buildcraft, Railcraft, AE2, Extracells, MPS OR GTextras (depending on how fast GTextras adds stuff to the powerarmor, I'm really looking forward to this mod but the 3D armor is something I'm missing) and maybe Nuclear Control
Adventure = Twilight forest, Roguelike Dungeons, Galacticraft, Highland or Biomes O plenty (I like it's dimensions)
Survival of the fittest = Spice Of Life, Hunger Overhaul, Enviromine (with some stuff disabled but I like it's oxygen thingy, even though it might not work with Galacticraft)
Other = Reglogic, as request OpenCumputers, Chisel 2, Carpenter's blocks, Bilbiocraft and Bibliowood and maybe Ztones. And I would let TC 1% chance of getting on the server, even though I really like the stuff it adds I feel like it takes us too far from the main goal.
[spoiler=This mod list would be amazing]
IHL, GT6, IC2, BC, Forestry, RC
GC, TF, RD, BOP
SOL, HO, Enviromine
Redlogic, OC, Chisel 2, Carpenter's blocks, BiblioC and BiblioWood, Ztones
That would bring us a 20 mods modpack, that is pretty great imo considering we have Enviromine, Spice of Life and Roguelike Dungeons which don't add anything new to the world (RD brings dungeons, but I mean it doesn't add more stuff). We have 15 mods on Kirara4 adding new items, mechanics and such, here with this list we have 17 mods adding new items and mechanics but TC isn't on and this is a huge improvement. -
@Kìrara future : I mostly repaired my computer, my fan is now working better ( my computer doesn't go from 20 degree c to 80 in less than 5 minute of playing minecraft ), and I figured out what happened with my 4 out 8 gigs of RAM not working
Hope after the exams I can rejoin
Also, one thing I miss horribly when I am on kirara is Buidcraft, pls, just pls, include it
with nerfed recipes ofc, pipe sealant using plastic, transport/fluid pipes being GT pipes + special glass, and DEAD mj/RF pipes being heavily expensive.I mean we have forestry, why no BC ;P
-
Wrong thread Mementh xD
-
What happened to you Invultri :O ?
-
Problem with TE, I have TE + AE2 on my modpack, and no GT or EIO, and the recipe is still here, but sadly, there is no way to disable it as modtweaker fails to remove it because of TE api + Handler from what I understood/tested. Same thing goes to IC2, because of the API , there is no way to disable recipes
My solution is add quadrum, add some special glass, make the glass require stainless steel / another end game metal and use the glass in the crafting of the basic machine frame.
-
Choco, just a question, do you have any documentation on how to make GUI + tile entities with working sideness please ? It's for my evil plans... ( create a small fusion reactor mod working with experimental and classic , as Speiger doesn't want to include it in the main mod ), here is how it will work ( note that not existing items will be custom ) :
- Extract electrolysed cell into deuterium
-place deuterium in the 2 slots in the reactor ( there is a total of 3, 2 input of D, 1 output of plasma, the fusion would be passive, so it creates plasma over time only using deuterium, but I am gonna make the fusion reactor very expensive, requiring beacons for passive ignition xD )
-use 4 plasma cells by placing them on the first slot in a plasma extractor and place an empty energy Crystal ( must be this one ) in the second slot, and get your fully charged energy Crystal out of the reaction ( note that this is proof of concept, I want to make them require constant EU draw but I don't think this is possible ). -
It will be here eventually, Speiger is fast at making things, but ATM the priority is to make everything stable ( unlike experimental which adds things even if it's E-net is broken, duh ), and it's already pretty stable for the most part
Speiger : gonna make those textures