Posts by Mine_Sasha

    Poor clappy ;P


    Can we have me as a boss :D ? My skin used as a ninja boss, if you win, you get some random rare ores :D


    My abilities :


    - No environmental damages ( fire, drowning, fall damage )
    - nanosuit armor + nanosabre ( not an ability but meh :D )
    - 25 heart of health
    - High regeneration


    Combating me would be a quest, once I die, I respawn after 2 MC days for balance, right click me for combat ~~~~~

    Rogue like dungeons are fun... But... Quite OP xD ( stacks and stacks of diamonds, iron, copper and tin and lot of iridium ;P ), AND NO TO SURVIVAL OF THE FITTEST, I already hate hunger like that, just, no don't make it worst :P



    @Kìrara future : I mostly repaired my computer, my fan is now working better ( my computer doesn't go from 20 degree c to 80 in less than 5 minute of playing minecraft ), and I figured out what happened with my 4 out 8 gigs of RAM not working :P


    Hope after the exams I can rejoin :D


    Also, one thing I miss horribly when I am on kirara is Buidcraft, pls, just pls, include it ;(
    with nerfed recipes ofc, pipe sealant using plastic, transport/fluid pipes being GT pipes + special glass, and DEAD mj/RF pipes being heavily expensive.


    I mean we have forestry, why no BC ;P

    Problem with TE, I have TE + AE2 on my modpack, and no GT or EIO, and the recipe is still here, but sadly, there is no way to disable it as modtweaker fails to remove it because of TE api + Handler from what I understood/tested. Same thing goes to IC2, because of the API , there is no way to disable recipes ;(


    My solution is add quadrum, add some special glass, make the glass require stainless steel / another end game metal and use the glass in the crafting of the basic machine frame.

    Choco, just a question, do you have any documentation on how to make GUI + tile entities with working sideness please ? It's for my evil plans... ( create a small fusion reactor mod working with experimental and classic :D , as Speiger doesn't want to include it in the main mod ), here is how it will work ( note that not existing items will be custom ) :


    - Extract electrolysed cell into deuterium
    -place deuterium in the 2 slots in the reactor ( there is a total of 3, 2 input of D, 1 output of plasma, the fusion would be passive, so it creates plasma over time only using deuterium, but I am gonna make the fusion reactor very expensive, requiring beacons for passive ignition xD )
    -use 4 plasma cells by placing them on the first slot in a plasma extractor and place an empty energy Crystal ( must be this one ) in the second slot, and get your fully charged energy Crystal out of the reaction :D ( note that this is proof of concept, I want to make them require constant EU draw but I don't think this is possible :P ;( ).