I use it, I know some obscure community modpacks have it, MysteryDump also use it iirc and yeah, here is the new exiting addition :
Posts by Mine_Sasha
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Chocohead : I know, that's why I referenced them as pulse/clock levers, as they acted as redstone timers, at least for me, another way to make this bug was to try to place a lever on a non solid ceiling and if there was a block next by, it would perform the bug iirc
Wait never mind, I don't think it acted like a redstone clock, weird, I really thought it did though ( retested ).
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Sad ;c Also, that's the old auto pulse lever ? It was OP with minefactory reloaded xD
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Yeah, thx, derp
Aaaaaah, minefactory when it still used redstone impulses ( Hope reloaded reintroduce them xD , but first, put EU compat back :O ).
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The Green battery... How was it named again >.<'
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Gonna test compatibility with IC2 classic
It's not dead, I don't remember if it was Calclavia.com or another site, but you can still find it, in the form of resonant engine ( which has realistic DC wires now ).
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Ok, w.... t.... F O.o
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KK, but one question, why did you put refined iron as plateIron in the OD, from what I understand, that's for IC2 exp compatibility, but it's me or almost all you ingots are OD as plate ? xD
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So... You will try to fix bugs now ?
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Well, if you wish, why not dividing by 50 ( 4 for eu cost and 12.5 for balance ? ), this should be ok ?
Also, derp from my side, I compared a big reactor to the IC2 classic reactor
My friend had a design with around 500 eu /t with my balancing, but i dunno how he did it....
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I can't do more than ~65 RF per block effiency... It's far from good, so if someone provides with a better design, preferably the most fuel efficient one ( that uses the less Uranium per RF ), I will use this one instead.
Please, refer yourself with the post above to see the conditions it should have ( max size ).
Then take the efficiency, divide it by 100 ( 4 for EU then 25 for balance sake ) and we will have our values
Just to give an idea, this standard efficiency reactor produces 187 eu/tick, by ofc following my conditions, meaning that if we would make the most efficient BR, it would rival the IC2 reactor, yet not completely outstanding it
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Well, let's do the math :
[Most efficient passive Big reactor RF output in RF/tick, in fuel efficiency] * 0.25 = x
Now, here are factors I will include for the sake of balance :
-Max size reactor can only be 7*7*7 ( casing included ), to prevent titan OP reactors
-The original RF production will be divided by 25, again for the sake of balance, this also should encourage people to try to come up with efficient designs to prevent 3x3x3 ( casing included ) single rod reactors which produces an already WTF amount of powerGonna do the math with BR planner, brb
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And they doesn't exist in IC2 ( only real superconductors that works are from UE ), and my idea was to use it on mass fabs
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I agree that if balanced, it is pretty fun to play around with, I only hope that the BR dev is gonna add a config option for the type of power the reactor output ( RF, kJ, EU ) and ofc meltdowns ( but I still prefer IC2 reactors )
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Big reactor CAN be fun if you do it the way Bevo did it ( hard recipes, IC2 Uranium only, steam only, balanced output, capped max size ), but IC2 reactors is a lot cooler to play around with imo, as they require math, and the whole reactor planning is a mini-game by itself , the only thing IC2 lacks is cool models, but otherwise it's better
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Nope, Al-BAKA
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/me approve translation
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Hmm... may be i should use something more vigorous, more fast, as tutorial soundtrack. How about Lord Mantis? http://www.youtube.com/watch?v=ocHhKIAWHhc Those guys are geniuses!
But... there is a wiki. Is wiki is not enough?I am ok with the music... BUT WTF IS THAT FOG, the trailer thing xD But no, more importantly, how da hell did you found this, like I know you can go pretty deep in the darkness of internet after one hour of youtube random video viewing, but this.. Wooh , This is a whole new level... xD
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Dun dun dun