Yes, though it's not THAT hard to create a module-based contraption.
Posts by Alblaka
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Cromatron doesn't waste anything, but merely supplys 100% hydration and fertilization coverage. Unless it randomly removes items, it definitely is not wasting any sort of ressources. It's only con is as well ensuring 100% WeedEx coverage, which can be harmful to plants.
I guess you just didn't realise how much ressources your farm actually drains
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Part XII
Hunting the dead beast,
a duel amongst comrades,
and an enforced sparring match. -
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English please?
You could have expressed that in a more polite way.You must take screenshots of your progress, to show up how you have designed and built the entry. As well, this can be used for tutorials, later on.
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Part XI
Sneaking into a temple,
a seal to be found and used,
starting a new quest. -
And thus the eternal fight between modderators and spambots reached the IC Forum, at last.
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Can you build the Solar SPAMatron in a superflat world? And also, do booze barrels work when moved by frames?
Yes, dunno.
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HAYO style of 9001 GIBBLE!!!11
there is no manual and rules strictly forbid to make one (due no source code revealing rule) (and without source data any manual will be
BSHAYO)The no-source-data-reveal exclusively applies to the crop-system. Everything else is possible, as long as you don't put up posts containing unnecessary masses of directly decompiled IC source (given it's not meant to be public). You are very well permitted to hand out information regarding how these mechanics work in detail though.
In the end, everyone is free to write a more detailed guide. But hey, brewing is a fun concept. If you want some "serious" stuff, just get yourself some reed, a few ounces of redpower and abused vanillas retardedly OP brewing system to spam speed-drinks en masse :O I've had my fun writing that pseudo-guide, and i'm sure many people had fun reading it, as well.
PS: Aaaaand, not to be forgotten, theres a YT guide of Direwolf about brewing.
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Part X
An angry man,
A happy man,
and a demon recruiting vassals. -
Part IX
A capitallish town,
a wonderful bathhouse,
and a fool slamming his head against a townwall. -
Part VIII
The knightly cook
and a true story,
resulting in a demonic pact. -
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Put this in seperate Suggestion threads, this won't work out.
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One of your other mods uses an outdated IC²-API. F.e. TC. Delete it's IC-folder.
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nanosaber deal HURGE amount of damage to any electric item, this allow to disable nanosuit in few hits but shoud not destroy any items.
I remember to have given NanoSabers the ability to DESTROY Nano&Quantum Suits. though i agree, it definitely shouldn't onehit a Nanosuit, probably a numerical oversight.
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For the spamatron, can we have the factory that produces solar panels stationary and the moving machine places tubes that deliver the solar panels to the deployers?
Nope, factory must be mobile, itself. Otherwise it wouldn't be a challenge at all. (Because there are auto-crafting solar panel factorys since a few month. adding a deployer-frame to it isn't worth a contest). -
Unless stated, other mods or mod-addons are not allowed.
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How about enchantable, infinite-use iridium tools?
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Yes, because energy loss is based upon packets.
If you have a powerline with a total loss of 10EU from point A to point B, sending LV yields far more total loss, compared to HV or even EV.
A LV package consists of 32 EU. Means, for every 32 EU sent, you loose 10, which is about one third.
If you, however, send 2048er packages (EV), you still loose 10 EU for each packet. And 10 of 2048 is less then 1%.