Same applies to using Magnetizer-based jumps and rubber trampolines :O
Posts by Alblaka
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Hand-carried "Pocket Launcher" coming with Industrium Conflict update.
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@Delay:
Nope.
Would increase the CPU calculation unnecessaryly.Example: You have an energy line needing 10 ticks to reach the target.
Without your suggestion: X CPU used each tick.
With your suggestion:
1. tick: X CPU used
2. tick: 2 X CPU used
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10. and everything beyond tick 10 X CPU used. -
Well, that's like... my oppinion as well
Though mainly it's my oppinion of the current enchantment system being missdesigned as hell and thus my disintention to support it in any way.
As long as I'm leading the IC² team, we probably won't permit enchantments for anything beyond Bronze pickaxes.Btw, i assume treetaps are unenchantable?
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I thought this was going to be a mislabeled suggestion thread.
Same here.
Gotta lock the thread and leave it for the lulz.
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BatBoxes and LVTs are supposed to be picked up by a pickaxe due to their low tier.
We could still make them wrenchable, though.
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Still possible to some degree...
> Withdraw coolant cells from the reactor > Lead them into a "empty reactor" > send cooled cells back into the heater reactor.Question is whether you can use redpower/BC to differentiate between heated and cold cells.
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*headdesk*
Why in gods name did i use a byte in first place... Got infected by Mojangs "save-bits"-manic.You could have just said "the values reachable by hydration/nutrients can exceed their types maximum" though.
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2 main issues of 1.2:
-Golems can be turned into an infinite high-yield iron farm. Full inven in ~20 minutes, if set up properly.
-New ID range makes us consider moving all out blocks to a new ID-set, effectly ruining old saves unless converted. Jeb said something about an official Map converter, probably need to check that one out. -
Consider poking the bukkit porting team about inconsistent NBT-tags then.
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RocketScienceFails
I hate your name.Agreed, fixed it for him.
PS: Amusingly, it doesn't update the username on already posted threads. Let's wait for him to reply :§
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Transporters only teleport players and their inventory. Item cost calculation is for items in inventory.
Teleporting Items per se is not an intended functionality.
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Q: is it possible under the right conditions to breed redwheat with out having any redstone in the first place to make fertilizers or hydration cells?
Hmmm... yes. Can't tell for sure, but if you put up a "perfect" crop except for nutrients, it should still work out.Q: Which is more important for plant growth: Hydration, Nutrients, or Air Quality?
Per default all are weighted equally, however, CropCards do have the possibility to alter that weighting individually and some of the current crops already do.Q: does bone meal actually boost nutrient storage like fertilizer?
Yes -
Would've implemented it scaffold-like, but i wasn't the one implementing it
PRetty much agreed on it being a more useful behavior.
Texture will stay equal for it, though.
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Can't be true.
You should probably use "Shouldn't be happening", the term you used indicates you're aware of all possible outcomes of something based upon 0 and 1's
Either this is a more exotic error or Luigi missread some instructions and picked a wrong log or whatever.@Luigi: Showing up a video of what exactly is happening / you are doing is the best bet to find a quick fix.
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i think so far albaka is trying to make
I think i've mentioned a few times i'm not doing anything IC²-relevant currently, because i don't have the time to.
Cept for that, your post sort of refers to what i'm intending to do. Still have some issues designing a more efficient algorythm, though.
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hacked seed with 31 grow gain resistance values don't grow. anti cheat technology?
Nope, but "perfect seeds" trivially require "perfect conditions". Which should be near impossible to achive currently.
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AlbOS prototypes already contains custom-rendered lists.
Storing "infinite" amounts of items within a TE isnt an issue either.Storing cropseeds in a special chest and accessing them via sorted lists > easyly possible.
Will take some time, time i currently don't have though ^^'
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Quite wrong, it's a deprecated and removed hook we need to update to. Use 1.3.3.12 Forge version, not the newest one, untl we release a patch for the newest version.