The question isn't about the poles, but about the way the laser-connections in between them are meant to be animated, rendered and calculated.
Posts by Alblaka
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Spontanously decided to rework Luminators as a temporary solution, turning them into custum-rendered neon pipe-like things.
Will stick to ground, wall, ceiling, only to solid blocks or fences/cables.
Any other exception for non-solid blocks they need to stick to, i've forgotten? -
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(Also, don't ask Al for ***. Possible, but if you ask, you might be macerated.)
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Block-based laser fences are definitely possible. Would need some advanced concept though, to make them more CPU effective then the standard implementation, given players would use them frequently.
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I already said a couple of times now, i will not implement an automatization machine for that single purpouse.
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On my install Mining Drill doesn't give off any sounds at all o.o
Help! Somebody fix that please!
Wait a sec... damnit.
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Tell me how you want to compress an unlimited number of maps into a single value from -32000 to 32000 and i will do it.
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Depending on the sort of laser animation you want to have (moving beam, glowing translucent thingy, block) ranges from possible to impossible.
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IS Crippling when you try to build a factory
Known, not yet fixed.
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Blocks: gravel, sand*, fire, leaves, coal ore**, clay block**, diamond ore**, uranium ore**, ice***, tall grass, dandelion, rose, brown and red mushrooms, cactus, sugar cane, wool, vines, lily pad.
Gravel: Why?
Sand: Macerate cobble
Fire: No, Haxblock
Ores: No, Haxblock
Ice: Compress snowballs
Tall Grass: No, Haxblock
flowers = use bonemeal with UUM'd bones
cactus, sugar cane, wool, vines: Valid, will be added
Lily Pad: Wth is that? -
Thanks for setting some of this information straight. Apologies for asking an additional question here, but is/was (in case a change is in the works) any truth to the assertion that the daylight check cause(d) excessive server lag in large arrays? Or was that another cause (the chunk stuff, maybe) ?
Daylight checks theoretically could have causes a minimal CPU spike all 128 frames (6 secodns), which of course, if there are thousands of Solar Panels at once, could cause a valid CPU-spike.
The algorythm was redone and uses a static variable stored in the MC lightmap now, thus after 1.30 Solar Panels should be less CPU intensive. Dunno whether it will fix the whole Server-lag issue, though, as i'm not sure whether it's the cause.Never used a wind mill, have you? Placed at the build limit, a wind mill will generate about 30% more EU/t during the day - and it keeps working at night. It's just a little harder to set-up.
Let me ask you something: Is it somehow MORE fun for you if your machines don't work as well? I have yet to understand the mindset of people who make recommendations that don't solve the issues but only introduce inefficiency and misery to the equation.
Hint: In 1.8 standard maximum height is 255. -
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New Machines:
-Lathe (or "Machine Tool")New Objects:
-Lead Ore
-Lead Ingot
-Lead Dust
-Lead Plating
-Lead Shielding
-Fine Metal Parts
-Wall Clock
-Flintlock Rifle
-Flintlock Pistol
-Flintlock
-Long Barrel
-Short Barrel
-Musket Cartridge
-Lock
-Key
-Metal Fishing Rod
-Metal Hunting Bow
-Hazmat Suit
-Improved PainterNew Formulas:
RE Battery (req. Lead)
Improved Painter (req. Lead)Except for the Hazmat Suit i can't see a single new idea that would actually fit in and complement IndustrialCraft.
And actually the Hazmat/Rubber Suit is on our list since the implementation of rubber.Sorry for smashing you down like that, but everything you listed would rather fit into a "Rinvaleks Mo' Iron Tools" mod then IC, given noone will waste any iron on stuff like a Iron Bow if he can instead build machines and grab a Mining Laser.
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Mirrors? Uhh... i think it COULD be possible, given you write a accordingly complex renderer. But yes, per default it could be possible without modifying Minecrafts baseclasses.
Don't dare to ask, this would be REEEEALLY advanced graphic engineering.. a think i've got no clue of. -
Too mention the obvious:
No. -
MeCs Illusion Blocks, anyone? :3
The idea of glass mimic'ing a different texture is neat.
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Just use the other thread, please.