You know: Halloween.
Which stylish player wouldn't wear a Pumpkin over the course of Halloween? :O
Posts by Alblaka
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Note: 3 layers of RSTone is the theoretical maximum to absorb any explosion. For most (exspecially Mark I) reactors 1 layers is fully sufficient.
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I am Afraid I had not heard of such a thing Link please?
P.S. y u so Furry Alb?
As i'Ve said, i'm not exactly using it, wouldn't know the link anymore. But you could bug Flan about it, he created the doc.
@PS: I'm not infuryriated or something.
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The limitation of block IDs to 255 is very fundamental in MC and used+restricted to that in lots of different places. It's not really feasible to increase it.
Unless Mojang does it by themselves.Btw, there IS already a public google doc table with all possible IDs listed (GUIs, Entitys, Blocks, Items)... Just noone bothers using it :3
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Do us a favour. Click Logout at the top and don't come back.
The sheer... "antiknowledge" of some people makes me just say:
^ This ^ -
Ah, the olde one.
Fixed that one in the past (IC1) already, but since we rewrote everything, ofc it's back in now.
Just don't equip pumpkins for the time being -
Agree with Al. Garbage ores (and the garbage tools you make out of them) is what I hate most in most mods.
I think bronze is semi-useless, but if you don't like it you don't have to make any, which makes it perfectly okay. Digging through rock and finding nothing but useless stuff is failblog.
Now, you need Bronze for Alloy and tools
But yes, if you got access to quantum suit and stuff, bronze armor becomes useless... for now. -
To mention the obvious, the design is a CPU eater.
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Alblaka won't add a new ore for just one use.This.
As well there is already a config toggle to disable coin crafting. Thus you can just disable it, spawn a fixed amount of them as admin and then have a realistic limited economy.
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The point is
Loads of ores = Loads of chest space wasted for loads of useless ores with 1-3 uses each.I've implemented only 2, later 3 ores, because every of them serves a specific important function.
Tin: All sorts of containers, batterys, gas cans...
Copper: Bronze, cables, circuits and anything else derivative from cables
Uran: DerpIf you can list me a couple of good, balanced uses for each new ore you want to have, i could consider adding it.
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To be more precise: Bukkit-related issue.
Nothing i'm repsonsible for OR can fix.
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Standard operation times for all 3 machines are 300, with 2 EUt consumption. It's 35 (1 EUt) for the recycler and somewhat <= 100 (3EUt) for the ElecFurnace
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The reader code has a real trouble with inconsistent measurements (Windmill, Watermill), causing it to mess up the actual display.
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... You're not meant to execute it or actually do ANYTHING with it, except for copying it into your .minecraft/mods folder
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1. Such stuff usually goes per PM.
2. Either you're extremely proficiscent or unknowing, because adding multithreading to MC isn't exactly easy.
3. Trivially you're not allowed to use AdFly on modified IC² files.
4. So far i can't remember giving you permission to publish any modification of IC² files, at all :3 -
I am not a coder, but I don't think the explosion code is able to handle blocks being deployed while it's calculating which blocks are getting destroyed.
This.
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Too mention the obvious: Watermills are meant to be crafted 2 for each recipe. I've got no clue how that slipped through the IC porting.
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If you install three different high-quality mods and neither works, you are doing something wrong.
Might listening up every single step you take while installing the mods? Probably it's just a minor flaw.
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Jup, they issue is not the bugs going unnoticed, the problem is people spamming the forum with already known bugs because noone has time to update the official known-thread, noone is using the inofficial fun bugtracker, and there's no public access to the intern TODO list.
Most bugs brought up are known, yet not fixed.