Posts by Rick

    Here is my next design:
    http://www.2shared.com/file/-xse6MAU/Uranumator.html


    Its pretty much a fully completed reactor with a nice control room. Its has 3 floors. The bottom floor is where the cooling system is housed the middle floor is where the redstone circuits are housed and the top floor is the control room and acces to the reactor for refueling. I made is so that you can acces all floors easily. The control room got a nice system with lights :). Most of the building is supposed to be underground and only the top floor will be above ground.


    Whole reactor fits in 1 chunk easily. The detector system is very sensitive. At the first signs that less buckets are coming out it will shutdown. If you want to run it with less uranium just change the redstone repeater which is directly wired to the detector. Longer delays means it will keep running with less buckets that pass the detector block. Through dont expect it to run with like 4 uranium.


    Tell me what you think about this one :).

    Unless you got mods recycling requires tons of babysitting while mass fab is pretty easy to handle. Btw it costs 8 items to make 1 scrap and you need 9 scrap for 1 scrapbox so you need 81 item per scrap box. Diamond got 4% chance so that means you need 81*25 = 2015 items to make 1 diamond and if you want to do this at a reasonable speed you would need alot of recyclers.

    I know what mcedit can do to redstone and lights so you always have to put some redstone torches and/or lights to update the blocks so they work normally. Through in complicated redstone circuits this can be a problem sometimes. Also dont forget to put it in 1 chunk i forgot that the first time and now I got another nice hole in my test world and destroyed that pesky npc village.


    As for the classification part i dunno how you want to test it in a less time consuming way. I tested mine about 20 times and if i look to what it should do in theory it should never ever blow up so if we are going to make such classification there should be a cap at which it will be declared failsafe. But it will still take lots of time.


    Also if a filter is wired to a 0.4 sec timer it can only cool 1250 max per tick. This is just simple maths since 0.4 sec means 2.5 buckets per second and each bucket cools 500 heat so 500*2,5=1250.

    Well autofeeding uranium is possible but only for top row and if its really needed 2th row (but it has a high chance to just pop out then). Even 3th row can be used through but you gotta try it like 999 times before it actualy goes in there. Through if you are auto feeding uranium it should be a mark 1 or have it shutdown after some cycles or you risk a nice hole in your map.

    We learn alot of stuff from each other this way i mean i was thinking a bit too much on 2d planes :). I need to make a design that fits in 1 chunk and has a containment chamber of atleast 4 blocks thick to prevent it from raping your entire base if it explodes. No mater what you do risk will always be there even with my system. Its not foolproof for instance which in smp environments can be quite handy (just imagine a noob destroying a critical wire and blowing everything up...).


    But we are pretty close to the 'perfect' reactor now i think :).

    The shutdown system of my reactor is build (purely by luck i didnt intended it) precisely in a chunk so that could explain that it just cant explode. When the chunk with the reactor is loaded the emergency shutdown is loaded too at exactly the same time thus making is impossible to blow up. Good point to remember for a tutorial iam going to make later on.


    Just mcedited your reacor in my world gonna check it out. Very nice compact design only things to note are too much transposers and no containment chamber if it blows up it will destroy your entire reactor and its surroundings. I try to isolate the redstone circuits and cooling system from the reactor if it blows up they will remain intact (through i failed on last one with only 2 layers of reinforced stone but you get the idea :)). But the way you used the 3th dimension to fit your entire design in 1 chunk is nice.

    So i flew far away to unload the chunks then flew back at diferent speeds and repeated alot of times but i just cant make it explode. I did it like 20 times but it just keeps running normally. So far it seems this system works.
    Through what i noticed is that the buckets seem to stop moving while the chunk is getting loaded could this explain the meltdowns? The item detector prolly shutsdown the reactor while the chunk is loading thus preventing a fatal meltdown in a few seconds (from 0 to 14000 heat takes only 13 seconds in my reactor and since its already at ~4000 heat).


    MCedit file:
    http://www.2shared.com/file/3V5UhoLH/Tamed_mk5_reactor.html


    Now have fun if it explodes post it here and describe when/why it exploded :)

    I think i make a tutorial for a CASUC reactor when i got time. With the new redpower 2 update it should be completely safe now and i wont have to change the design every day now :). But i dont know if you want to use redpower 2.

    http://imageshack.us/photo/my-images/190/20111028093922.png/


    Just see the distance between the buckets for proof its on a 0.2 timer. This was done with redpower 2 pre3 (did it changed back in pre3b?). Only thing i did was changing my timer from 0.4 to 0.2.


    Also the redstone circuit is working perfectly now and is a bit smaller. After you turn the reactor on there will be 5 secs that it wont matter what the output is of the item detector block (which is located on the empty bucket tube). This is to ensure the reactor can heat up and start turning filled buckets into empty ones. After those 5 secs the item detector will be active and as long as it sees empty buckets going out the reactor will stay on. Only thing i gotta do now is optimalise the timings but i do that later. I post some screens of the instalation later dont have time for that atm.

    I had a 50 by 50 and about 4-5 floors cactus farm (yes that is freaking huge). I used it to feed like 20 recyclers and a autocrafting table so the scrap got turned to scrap boxes automatically. Now i have redpower i think you can use the scrapboxes with deployers. Then ad a sorting system and voila a fully automatic cactus to diamond and other stuff converter :)


    Loop the stuff you dont want back to the recyclers.

    While messing around with redpower 2 pre3 i noticed machines work properly now when wired to a 0,2 timer. This would mean double cooling capacity. Currently modifying my reactor and testing it out.


    Edit: it works it now easily cools http://test.vendaria.net/index…UXUUUUUXUUUUUXXXXXXXXXXXX
    use 2 deployers through they dont work as fast as filters/transposers do.


    Edit2: Made a new reactor with detector block does require some wiring to make the sensor system automatically turn on after a certain time as you can see in the screenshot here:
    http://imageshack.us/photo/my-images/217/20111028014338.png/


    So to start the reactor this would be the steps you have to take:
    -Load the reactor with uranium
    -Hit the lever
    -Win

    Nice test you dont there. Maybe the reason it bugs isnt related to the reactor but to how redstone (or redpower in this case) works when loading chunks? Maybe if one blows up all your 64 reactors would blow up due to the reason being a global one. Just a theory through :). I seen it happen 2 times on my world on singleplayer and on brickedkeyboards server so we know its there but its still a mystery why it happens.


    Detector block for empty buckets should be activated once reactor reaches its working heat (which is ~4000 in this case). Else it would shutdown before it can even heat up to 4000 heat. Problem is this is done rather easily by a manual switch but how to do it fully automatically? Iam thinking of a timer that will activate the sensor after a while for instance it takes 4 seconds to reach 4000 heat so sensor will go on after 5 secs. It will still be safe because the reactor cannot meltdown in just 4 secs. However i cant think up a fully automatic one that adapts itself to the reactor design.


    Also i read that ic2 is getting some sort of reactor control block so even this system may get outdated over time.