Looks very nice will take a look at it.
Posts by DreamMasterXXL
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Are the script sets you provided so kindly seven months still usable in their state? I am too lazy to check everything manually by hand. Anyone using them?
You mean the collected scripts or the Pack scripts?
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Version 1.0.9.0----16.07.2016
Mod Upgrade:
Gregtech 5.09.22.20custom
Gt New Horizons Core Mod 1.1.63
Open Modular Turrets 2.2.3.221
Changed/added Recipes:Forbidden magic (70% nerfed)
Thaumic Energistics (Done with this Mod recipe changes)Code and Config changes:
GT New Horizons Core Mod (Added Essentia Processor and circuit for Thaumic Energistics)
Gregtech (added Spring and small Spring as Shaped recipe)Quests:
same small fixes.
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Version 1.0.8.9----13.07.2016
Mod Remove:
Better Hud 1.3.4
New Mods :Default World Generator 0.1b13
Mod Upgrade:
IC2 Nucear Control 2.4.1a
Changed/added Recipes:
IC2 Nuclear Control (Added Recipe for Vanilla Kit)
Thaumic Energistics (70% done with the mod)
Warp Theory (fix some bug)
Code and Config changes:Custom Main Menu (change aq bit the configs and pics thanks @Technus)
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Version 1.0.8.8----10.07.2016
Mod Upgrade:
Enchiridion 2.0.2a
Mod Upgrade:
Better Questing 1.0.132
Block Limiter 0.5.1a
Bloody Quest 1.1.0
Craft Tweaker 3.0.10
Draconic Evolution 1.0.2h1custom
Galacticraft 3.0.12.462aGS2.6Custom
Gregtech 5.09.22.17custom
Gt New Horizons Core Mod 1.1.61
GTTweaker 1.1.1
Hunger Overhaul 1.0.0.103
Mod Tweaker 0.9.6.173
RF Expansion 1.0.13
Standard Expansion 1.0.85
Storage Drawers 1.10.0
Thaumic Tinker 2.5.527
Utility World 1.0.9Changed/added Recipes:
Blood Arsenal (Nerf the whole mod and put most of the Stuff in Thaumonomicum)
Blood Magic (Put all Thaumcraft Stuff in one file)
Forestry (Change Bee House Recipe to be early game available. Need Core Mod 1.1.61)
Harvestcraft (Changed Skillet and Sauce Pan recipe not using Plastic anymore, Adding Rainbow Curry recipe, Change Tofu recipe to be early game available)
Magic Bees (Change Frames need Singularity first researched)
Thaumcraft(remove the upgrade recipe because not working well(NBT data). We have to look what we can do about the Wand recycling and upgrades, rearranged the Script files)
Thaumic Machine (Change the Core recipe and change all Researches was bugged before)
Tinkers Construct (remove Alu Ingot casting and adding Alu Brass Ingots to the Smeltery)Code and Config changes:
Block Limiter(duct taped crash with Berry Medly)
Blood Arsenal(Change LP Values a bit)
Forbidden Magic (Added back Block via Chisel)
GT New Horizons Core Mod (Added a Wooden Casing for Bee Houses, Added 16x insulated Cables, Add Blood Infused Iron Blood Wand cap, Fix Piko Circuit, Adding Field Generators to Assembler)
Gregtech (Added 16x insulated Cables, change cable recipe using Rubber sheet Shaped Recipe (32 EU only), change some Graphics from Fluid regulators and Fluid Filter and changed Ids to be not overridden, Added LuV, ZPM and UV Mob Rep, Change Pile Igniter recipe to be LV Steel, Added Blood Aps pollution system but not have any effects now, Name fixes Assembly Line (Blood Asp), Rise generator internal EU storage to counter production bug (Blood Asp), rebalancing sifting output (Blood Asp), make GT trigger ic2 achievements (Blood Asp), Finished adding all component assembly line recipes (Blood Asp), fix ic2 crash (Blood Asp), change Electric Tiers, Adding new Tooltip to Assembly Line, Add Argon Gas, Adding Blood Infused Iron to GT, visual changes, fix Stuff, Turbine tooltip fixes(Muramasa))Quests:
A lot of fixes not remember.
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Hi everyone
I'm trying to modify the recipe of titanium tetrachloride using the chemical reactor, but it seems the synthax is not the correct because the recipe doesn't show at all (or I'm missing something important). The same occurs with the electrolyzer recipe of the magnesium chloride dust. Using last version of the addon (1.4.1).
Down here is the script in txt format.Can i have the Minetweaker log?
I using GT Tweaker 1.10. New GT Tweaker verion is remade by Techlone and maybe somethings not working well. If you can report this bug/issue to github maybe he can fix it if it is a bug.
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Version 1.0.8.7 30.06.2016 (public Release)
New Mods:
Aqua Creeper 1.0.1
Blood Quests 1.0.0
Craft Tweaker 3.0.9
Custom Main Menu 1.9.2
Gregtech 5.09.22.12Custom (Major changes need to be tested very carefully)
Resource Loader 1.3Mod Remove:
Gemblocks for Greg 1.5.0(inside 5.09 code)
Gergtech 5.08.33.xx
Minetweaker 3.10.B
TC Node Tracker 1.1.2Mod Upgrade:
Adventure Backpacks 0.8ebeta25
Better Questing 1.0.124
Blood Magic 1.3.3.24custom(Custom Altar)
Biome O Plenty 2.1.0.2027
Buildcraft 7.1.17
Draconic Evolution 1.0.2g1custom(Custom Multiblock structures cfg)
Ender Core 0.2.0.36
Ender IO 2.3.0.427
Extra Cells 2.3.14b194
Forestry 4.2.14.62
Gadomancy 1.7.1
Galacticraft 3.0.12.462GS2.6Compat
Gt New Horizons Core Mod 1.1.56
Modtweaker 0.9.5.172
Open Modular Turrets 2.2.2.219
Storage Drawers 1.9.9
Utility Worls 1.0.8(Garden Dimension)
Thaumic Tinkerer 2.5.526
Changed/added Recipes:Blood Magic (a full rework of the Mod)
Buildcraft (added Cobblestone structure Pipe only for Cosmetically things)
Pams Harvestcraft (Fix cotton/Seeds recipe, adding blue and blackberry juice)
Tinkers Construct (Remove Nugget ,Block and Ingot Casting from Ardite, Manyullyn and Cobalt)
Witchery (adding recipe for Null Catalyst)Code and Config changes:
Blood Magic(Now we get 3 Different Blasters and 3 Different Bazookas, i increase the values a lot so Bazooka 3 have a Damage from 1000 and 1500 Second Damage but the recipe is ultra hard, changing LP needed for Sigils, Added own Blocks to the Altar so you need now Tier 3 Titanium Blocks and Glowstone on Top, Tier 4 Tungstenstell Blocks on Top Bloodstone and Tier 6 Iridium Blocks and Crystal Blocks on top. Monsters have now custom values of sacrifice lp.)
Core Mod (added Reinforced Glass recipe to the Core mod code,)
Draconic Evolution (adding a lot of config options, Tools can get much more upgrades, Multiblock Energy storage are changed Base version using 320 Mio RF and the next x7 next x7 ....., Need now as Core Avaritia Neutronium Blocks and as Hull Charged Draconium Blocks, Fixe some recipes)
Gendustry (change Bees script to support new GT Metal and Gem Blocks)
Gregtech (Change Version to 5.09 and add all the stuff we add to 5.08. Disabled GT Bees because we add via Gendustry (will change this later when i edit the Bees in java code)Steam Turbines configs changes need to be tested, Now you can feed gt machnies with rf to 100 EU = 360 RF, 100 RF = 20 EU (10% loss, 20% loss) unificated Endium Ore from HEE, Added Manyullyn to Material Enum, Adding remove Nuggets out of Ingots shaped recipe via code)
Waila(disabled Blood Altar and Alchemic Brewer support)Quests:
Fixing Legendary Quests, fixe some bugs.
Misc:
Added a own Custom Main menu and change Quest book Pictures.
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I'm trying to add a recipe for Quartz Glass from Applied Energistics 2 using Quartzite dust, but it doesn't seem to be working. Here is the script:# Adds a recipe for Quartz Glass using Quartzite dust.
recipes.addShaped(<appliedenergistics2:tile.BlockQuartzGlass * 4>,
[[<ore:dustQuartzite>, <ore:blockGlassColorless>, <ore:dustQuartzite>],
[<ore:blockGlassColorless>, <ore:dustQuartzite>, <ore:blockGlassColorless>],
[<ore:dustQuartzite>, <ore:blockGlassColorless>, <ore:dustQuartzite>]]);When I load the game, it says it cannot resolve appliedenergistics2:tile.BlockQuartzGlass * 4. What am I doing wrong?
using /mt hand and the copy it into your script. If you want to have 4 items the *4 is ouside the <> as *error user name found* write earlier.
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I find modpack: newhorizons and he use gregtech mod (gregtech-5.08.33.27) + (GTNewHorizonsCoreMod-1.7.10-1.1.43) this is first alternative.
Second alternative is your gregtech (gregtech-5.09.22pre.jar)What alternative is better ?
It's better to using the regular version 5.09 of you are not using my whole pack. Maybe you run in errors because some mods and materials are missing.I modified Gt 5.08 a bit but only for the Modpack Gt new Horizons. New Materials are added like from Ender Io Draconic Evolution or Stevens Carts. A ebf tier 3 is added and more larges cells. In the core mod most of Gt machines in the Luv Zpm and uv category are added. We have new batteries for this tiers and new crafting items like motors and conveyor belts. A new low tier tin pipe for items and many more.
The new features like the new machines from 5.09 are not included but I am planing this soon make a custom Gt 5.09 version. -
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Version 1.0.8.6----09.06.2016 (Pre Release of the public Release)
Mod Upgrade:
Adventure Backpack 0.8e24
Applecore 1.3.2
Better Questing 1.0.121(No reset any more and hidden Quests works)
Flood Light 1.2.1.134
Forbidden Magic 0.575
Gregtech 5.08.33.27
RF Expansion 1.0.11
Spice of Life 1.3.2
Thaumic Exploration 1.1.55
Changed/added Recipes:Draconic Evolution (adding all recipe to Avaritia 9x9 Table)
Code changes:
Gregtech (Oxygen recipe using now Circuit int the EBF to work now)
Quests:Fixing a lot of Quests. Hope te most work is done here
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