Posts by Anarack


    I see a small problem with that: currently the controller's inventory slot is used for mining pipes for both the drilling rig and the advanced miner ii.

    Ill be honest I completely forgot about that. Considering how much distance the miner might have to travel, if it works the same as the ic2 ones never really used, I would of thought it would use a input bus for all the pipes.


    Or when there's no oil for the drilling rig to pump? I just tried the oil drill for my first time (in previously playthroughs I used oilberries or oilsands ore instead), and I don't see a way to do that, even looking at the source for the drill (I haven't tried the advanced miner ii). It looks like one needs to use a pickaxe (or a tool that counts as one, such as a drill) to recover the mining pipes.


    I might also want to retract the mining pipes if I want to move on to get a different kind of oil, or stop the advanced miner ii and move it somewhere else. I'd write up an issue for it, but I'm not sure what to suggest for signaling to the multiblock that I want to retract the mining pipes - with the IC2 miner, the Wiki says one removes the drill to tell it to start retracting the mining pipes, but the drilling rig and advancer miner ii don't have removable drill bits.

    What about using the numbered circuit do do it? Have one setting for mining and then remove it or use a diffrent one to retract the pipes and have it be placed in the multi block controllers inventory.


    Does 1 HU correspond to 1mB of Hot Coolant? If so, should I expect to have the reactors reported HU/t output as that amount of coolant per tick, or do I need to worry about the losses you mentioned in #5?

    1 HU equals 1 mb of hot coolant and it is produced each reactor tick which happens once a second.
    As for number 5 im not sure what hes talking about with heat loss unless it is referring to failing to create a hot coolant system that can keep up with the reactor and letting it build up heat to a possible boom. Mabey author such clarify what he means by loss in this case.

    So, over at the TerraFirma Craft forums they told me that GT has a "world unification" feature that can't be turned off, unlike its inventory and machine unification.


    I'm wondering if there is a workaround using minetweaker or another method that you guys could recommend. Basically there are multiple types of TFC copper and iron ores, all of which unify to one type of TFC copper or iron when picked up. Turning off inventory unification and giving TFC unification precedence in the configs doesn't help, apparently GT still tries to unify all of TFC's ores registered under the same ore dictionary value to a single type of TFC ore. If I remember correctly, TFC's mod authors use metadata to delineate between their various ores.


    What do you guys think? Is there any way of fixing this short of writing my own compatibility mod?

    While I haven't checked in a while did you look in the unification config? but ya ores should not be unifying in any case.

    How about just adding configs to change loss of generators should anyone want that?


    Or finally adding multiblock generators?


    Today i started building my first Reactorcraft multiblock turbines and they just look really impressive. But no idea how to get 200k RF/t out of a single connection to turn it into EU later.

    The only way I know of is to use a TE tesseract because it has unlimited bandwidth for energy.
    (or at least that's what people have been saying and I haven't found a cap yet)

    Was doing some testing with boilers to find out about what there output is and here is what I found.



    Bronze Boiler 33,333 L/s 33.3 Buckets/s
    Steel Boiler 50,000 L/s 50 Buckets/s
    Titanium Boiler 66.666 L/s 66.6 Buckets/s
    Tungsten Steel Boiler 83,333 L/s 83.3 Buckets/s


    The only thing I wounder about is why Tungsten is so different from the pattern of the other boilers.


    NOTE: Thees are estimates based timing the boiler based on max efficiency from debug tool and how long it takes to fill up 1K Bucket tank with steam with the highest tier output hatch and AE extra cells addon for the tank.

    Last I tried they didn't work in any of the boilers sadly.


    Please, everyone knows Familiar yet Different is way better, especially when playing with large mods.

    Well last I checked it didn't have ANY of the mods that I use so on a regular basis except ic2 and even that was really broken so I stopped using it and the creator disapered last I checked and it wasn't being updated.


    Is it being updated?

    Each energy hatche consume two amperage, and a transformer can only output 4, so you need 8 amp to fully suply energy to all 4 hatches, what i did was puting 2 hatches close and an energy buffer of 4 slots to feed those two, made the same on the outer side to avoid connection, then all you need is enough power on bateries to suply it (8 lithium 32v batery, 4 each buffer, because each batery is 1 amp output).

    It is intended, multiblicks dont have an inside inventory, and Greg wants you to plan before doing your stuff or you lose.

    If thats the case why dose it eat the material if you log off and then the machine disables itself which is very annoying for any sort of crafting system because then you have to go hit it with a hammer.

    i used map writers on both awaken nightmare and Kirara, and is pretty good, we can keep recorded where we already explored, so it helps with teleporting later on.


    I just tested the alpha sheity version, just as i foretold, rainbow underground , okay not that much, but i did not see anything that resemble redstone or diamnods, found almost none iron and gold, so unless it is not suposed to be like that, we have a problem...
    Besides, i saw that now we can break the granite with iron pickaxe easily, break equals destroy it, so to mine we still require diamond pickaxe, so it is a better thing.
    But i prob did something very wrongly because every time i try to log in, the first try give me a fatal error and toss me at the multiplayer section (wtf) , then on the second try it goes normal (i supose...) ,so anyone can help me? what version of forge is suposed to use, and MC?

    I get this as well.