tl;dr OP wants to apply real-life circuit physics to IC2, with current/votlage/resistance etc.
It was already explained before why this will not be done.
tl;dr OP wants to apply real-life circuit physics to IC2, with current/votlage/resistance etc.
It was already explained before why this will not be done.
Thaumcraft is fundamentally different; it gives you simple-to-use tools with one purpose. Tech mods are about putting the machines and infrastructure together in different ways to maximize efficiency/throughput or to accomplish fancy tasks, not the machines themselves. (This is where I feel most of the modern FTB mods have gone wrong; they simply give OP machines that serve no purpose other than being OP.)
If you play GT, you need to automate. Next time I see an industrial grinder without any covers or even a hopper attached I'll rip my hair out.
Display MoreThis project allows you to leave the reactor running without having to worry that you will have a hole in the ground. In addition, the EU produces 72,000,000 in the process. The other projects did not exceed 50,000,000.
The heat makes a difference only if you are using Quad Fuel.
I know it's inefficient if you all time take care of it, but if you wish leave reactor alone, you need save project.
If you need big effi and need save try this:
http://www.talonfiremage.pwp.b…md4xhskebe948w042ihnhwbnk
The vent cooling exceeds the heat generated, meaning this will cool down by itself even while fuel rods aren't depleted.
Other MOX designs do, in fact, generate more than 50 million EU per cycle, and with less fuel rods than you have here.
Anyone want to try for a "Most EU/t in a 4-chamber, efficiency be damned" setup? I hit 305 EU/t but it required some abomination of single/dual/quad cells in a messy setup. I can get 300 with five quads or a symmetrical setup using four quads and two duals, which is rather unpleasant. I'm sure other nuclear engineers could do better.
Recently, I picked up a Custom Ore Gen. mod in order to deal with some of these factors. I don't feel vMC world gen. was designed around the heavy resource requirements that these mods ask for, so some alteration to base iron and diamond yields may seem necessary. Plus, it adds an extra level of customization to your gameplay, lol...
Have you made and used the IC2 Miner/Advanced Miner? Automine a few chunks and you'll have more resources than you can spend in short order. There's actually just as much iron in a chunk as coal.
To expand on the Steam Tools idea:
Steam Jackhammer: Same as Bronze Jackhammer, but runs on steam. 100mB steam per operation.
Steam Drill: Similar to a Mining Drill, but runs on steam. 250mB steam per operation.
Steam Saw: Similar to an Electric Saw, but runs on steam and cannot be used to craft planks/sticks. 100mB steam per operation.
Steam Pack: Steam tools have no internal storage, so you must wear a Steam Pack in order to use one. A Steam Pack can be filled by inserting it in a Pressurized Steam Tank, filling up to a maximum of 100000mB (100 buckets) Steam. While worn, leaks steam at a rate of 1 mB per tick. Iron Steam Packs hold half as much and leak twice as much steam.
Pressurized Steam Tank: A tank that can accept steam input from all sides, but does not output steam by default! You will need a Pump Module to extract from this. The Steel version holds 1000 buckets of Steam, whereas the Bronze version holds only half as much. Has a GUI that shows the amount of steam inside, and a slot for filling your Steam Pack.
Electric Steam Boiler: A multiblock that provides a way to convert EU and water to steam! Has a 300-second warmup time during which EU is consumed but not water. Accepts any machine casings behind it in a 3x3xN solid block, N <= 5. Maximum input of 8192 EU/t and does not accept Overclocker Upgrades. Steam will automatically be ejected to an adjacent inventory if present. Turns on when provided with both EU and water (use a Redstone Machine Controller to make it togglable).
Configuration:
Has a lossy base conversion ratio of 1 EU -> 1.1mB steam and a base output of 100 mB/t. Machine casings add to this number. You can mix-and-match machine casings freely, like with the Industrial Blast Furnace.
Upgradeable with Kanthal and Nichrome Heating Coils in sets of 4; each upgrade increases Steam per EU by 0.5 mB (so the steam output doesn't change, but it uses less EU). This number is capped at 2 mB/EU regardless of your casing setup.
Yes, you can have a EU Loop by using a Steam Turbine with Carbon Rotor (your surplus will be like 200 EU/t). But if you want to spend 90 Advanced Machine Casings for 200 EU/t (which burning the coal used to make the turbine rotor would probably already give you) instead of making a Fusion Reactor, go for it.
-Recipes-
Steam Jackhammer:
Steam Drill:
Steam Saw:
Steam Pack: (Iron version recipe replaces all Steel parts with Iron versions)
Pressurized Steam Tank: (Bronze version recipe replaces all Steel parts with Bronze versions)
Electric Steam Boiler:
Oh, the Electrum is for Basic/Advanced Circuits. Perhaps I should've been clearer.
You can't use that for MOX because it will cool the reactor down quickly. It's also highly inefficient for uranium.
The forestry DL 404'd. Try https://dl.dropboxusercontent.…orestry-A-2.3.1.1-700.jar.
Should add somewhere that the Steam Grinder can be used to make Lapiz Lazuli Dust from Lapis. I had skipped it since it wasn't really needed. Took a while to figure out how to obtain the dust =P
NEI wasnt much help honestly
I knew I was missing something with the grinder, thanks!
The Experimental Recips are crap.
You're probably used to playing with OP mods in FTB where you can dig a 36x36 hole by right clicking and a 2-billion liter tank only cost an ender pearl and some plastic to make. You're supposed to actually invest resources into making strong stuff, not spend nothing and get extremely good items in return.
Then why did you make a giant unnecessary post explaining "Why Creosote Should Be Fuel"? If the liquid is already a fuel type, it isn't relevant.
But... creosote already burns in a semifluid generator? I'm confused.
Looks like there are two Rock Crusher recipes for the same ore sometimes:
The first one overrides the second one, so you never get byproducts. This affects only Iron and Gold.
Galacticraft ores also aren't oredict-registered, so you can't process them at all without smelting the ore block (since the ingots seem to be properly registered). This affects all ores. Galacticraft Core's ores seem to have hardcoded macerator recipes, but Galacticraft Mars' ores don't.
That means no basic pipes
GT has pipes, which are way better than BC pipes.
Unless you spend a long time balancing all configs, you'd have to do real Hardmode GT (GT + IC2 + nothing) or your pack will be easy. Literally any other mod can break GT balance when not carefully configured, even Railcraft.
Plus, the real fun in minecraft isn't progressing to endgame, it's designing original contraptions and architecture, for which the "difficulty" of mods has no real bearing on.
anything noteworthy in that new forestry build?
Supposed to fix MJ buffering for forestry machines without BC, according to Covert.
It takes only if it has enough energy left for at least one action. If it's empty you cannot recharge it off a batpack/lappack.
It used to be 4 UUM (4M EU) for 9 lapis.
Now it's 2.6 UUM (26M EU) for 1 lapis.
The full obscurator only has one mode which does a single face of a block, making it rather annoying to paint construction foam during construction projects. Perhaps a mode could be added to the obscurator so it obscures all six sides with the current texture? Would be extremely convenient.
Also the empty obscurator does not recharge from any sort of batpack/energypack, which is weird.