Posts by nugarin

    As said, the E-Net is still WIP, the packet system will return, but in a different form, so it will be possible to connect 10k batboxes and a generator to another batbox, but the moment you plug a CESU in, it will blow up. Voltage explosions are also still WIP.

    I had a similar issue and I solved it as follows - 4 different inputs all fed to their own buffering sbatbox(up to 32eu/t for each)
    All these batboxes feed through 4 lines to a central batbox. 4 lines pass through switches that are surrounding a CC computer.
    CC computer has 4 redstone torches on the sides to invert a redstone signal - this is required for safety, so all switches are disconnected by default, unless the switching program is running.
    Switching program runs in a loop - turns on all sides, but one and keeps it going perpetually. Lost couple of batboxes to get the delays right, but 2 seconds deactivation of all switches, followed by activation of the next switch seemed to be reliable enough.

    Switching code:

    Display Spoiler


    local s = redstone.getSides()
    for i=1,#s do
    write(s)
    end

    local sides = {"front","left","back","right"}
    local sideIdx = 1
    local sideTime = 5
    local sideIdle = 2

    while true do
    sleep(sideTime)
    redstone.setOutput(sides[sideIdx], false)
    sideIdx = sideIdx + 1
    if (sideIdx > 4) then
    sideIdx = 1
    end

    sleep(sideIdle)
    print(sides[sideIdx])
    redstone.setOutput(sides[sideIdx], true)

    end