Whatever you do... DO NOT SUGGEST LIGHTNING....... I'm not going to continue that sentence. *runs and hides*
Posts by Geo Terra
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Find your .minecraft folder and open the ModLoader.txt file and copy-paste the contents here. Then we can help.
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Question is, what addon?
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cpw has been telling me that the author was unable to reach an agreement with making the FML HD fix compatible with optifine too.
Well, I found out today that sp614x is working on a fix to make Optifine compatible with Forge #138.
Proof: http://www.minecraftforum.net/…ew__findpost__p__15843780
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Your best bet is to downgrade Forge to build 105:
http://lexmanos.no-ip.org:8080/job/Forge/105/ -
Going back to the topic, are there plans to change IC2 to reflect the changes to Forge?
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Mojang has failed to reach an agreement to integrate optifine and Forge has failed to reach an agreement to make the FML HD fix compatible. That and obfuscating magiclauncher is making optifine's author no good.
Nevermind Mojang, I believe that sp614x (Optifine authour) will find a way, he's good at finding his way around MC and Forge code.
(Screw MagicLauncher, I use MultiMC)
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Oh, Rick, Forge has native support for textures up to 128x built in as of 3.3.7.
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If only mojang would integrate stuff like forge and optifine into minecraft so you only have to drop your stuff in the mods and textures folder.
If only...
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[AddOn v1.15] Advanced Solar Panel 1.2
Could someone ban its IP?, because its already the 4th Account of it.
I was about to report this one... I agree with Greg, could someone just nuke this one's IP?
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So I guess it's safe to say this will be fixed and released rather soon. Good to know.
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Since most, if not all, of the mods I play with require Forge I usually follow the Forge changelog quite closely.
A little while ago, I was shocked when I found out that the Forge devs have built their own ModLoader into Forge itself after, what I take to be, a spat with Risugami over including ML in the FTB modpack (please don't start a flame war over it, I've had enough of it from the RedPower thread). At this point I began debating with myself over asking this question.
Just today, I decided to take another look at the changes that Forge has made recently, and was completely shocked when I found (on Build #136), that Forge (and I take it cpw had a hand in it (love that guy)) that Forge now has it's own built in fix for the 4096 Block ID's (purportedly based off of mDiyo's work).
So, my question is, are there plans for IC2 to be updated with the following changes to Forge once these builds fall under the "Recommended" category? A simple yes or no will suffice for me.
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We need cpw to change something before we can roll out a critical bugfix. Quit blaming it on me.
So we're looking at a Forge bug instead?
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I was about to report the spanish bot myself, but I think someone got to it before me.
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While I can see the validity of wanting a shred of realism in Minecraft/IndustrialCraft, the reactors are already complicated enough code-wise and to those who haven't figured out the mechanics of such.
While I would agree with something to this effect, I (personally) am only beginning to understand the inner working of the reactors and would not want a change like this to come along and 'nuke' what I currently already understand.
So, sorry, bud. Not today.
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I actually wouldn't mind seeing a few advertisements on your blog, if it's putting money into your pocket and helps you to keep developing IC2, Then why not?
I concur. Go for it Al!
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Your best bet for a hosted server would to check out mossycobble or Killerbeez Gaming. Just google them.
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No, thats not stupid enough to do that. I'm waiting for "GIVZ DA FUCKIN RELEASE OF IC2 OUT" or something like that.
Either or.
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Is Kentington still working on this?
I believe so. Keep in mind that he's either still quite busy with school or life. He will continue when he comes back, or he will come back and release the source so that someone else could take over.