Posts by csandazoltan

    Boozeception
    UI for keg:
    - Slots for ingridients (3-5 i don't comprehend the methods completely 8))
    - Little window for peeking the brew's color
    - Slot for mug


    BC compatibility
    - Perhaps a method to continously supply the ingridients for a certain brew, and output for tank (like an automatic crafting table) of course this way brewing time would be incrased... (this way you would feel more industrial with boozeception)
    - Yield indicator (expectable yield in mugs or buckets :thumbup: )
    Packaging
    - With canning machine (to bottles)
    - "Flasking" machine (to tin or glass flasks)
    - Packager (putting flasks into 6packs :thumbup: )
    (of course these need BC compatibility - as seen above - to supply the machines with booze from tanks)


    Agriculture
    Placable Cropnalizer "machine"
    - Connectable to power via cabbles (low voltage machine)
    - Slot for unknown seeds
    - Progress indicator (slower or faster than the handheld version)
    - Continous mode switch, substitute for 3 times scanning in handheld (more power usage, more time to analyze)
    BC compatibility
    - Accepting unknown seeds via transport pipe
    - Stores or spits out analyzed seeds (fully analyzed in continous mode)

    Firstly i would like to thank for this very clever mod.


    This makes my life in minecraft much easier... and faster... ;)


    Anyway. May I ask, that you plan to update this addon for 1.23? My friends and me are waiting for it, because we can't update to 1.23 until you update the adv. machines too. Obviously this does not work with 1.23 it crashes with "wrenchable block" java error.


    The possible bug: In SMP the 3 machines that you put into the game, does not consume energy when "heated" like induction furnace. I don't know that it is intentional or just a glich.


    I'm looking forward for you reply and the update ;)


    Great job so far! :Industrial Diamond: