[Suggestion] - Boozeception&Agriculture

  • Boozeception
    UI for keg:
    - Slots for ingridients (3-5 i don't comprehend the methods completely 8))
    - Little window for peeking the brew's color
    - Slot for mug


    BC compatibility
    - Perhaps a method to continously supply the ingridients for a certain brew, and output for tank (like an automatic crafting table) of course this way brewing time would be incrased... (this way you would feel more industrial with boozeception)
    - Yield indicator (expectable yield in mugs or buckets :thumbup: )
    Packaging
    - With canning machine (to bottles)
    - "Flasking" machine (to tin or glass flasks)
    - Packager (putting flasks into 6packs :thumbup: )
    (of course these need BC compatibility - as seen above - to supply the machines with booze from tanks)


    Agriculture
    Placable Cropnalizer "machine"
    - Connectable to power via cabbles (low voltage machine)
    - Slot for unknown seeds
    - Progress indicator (slower or faster than the handheld version)
    - Continous mode switch, substitute for 3 times scanning in handheld (more power usage, more time to analyze)
    BC compatibility
    - Accepting unknown seeds via transport pipe
    - Stores or spits out analyzed seeds (fully analyzed in continous mode)

  • Boozeception
    UI for keg:
    - Slots for ingridients (3-5 i don't comprehend the methods completely 8))
    - Little window for peeking the brew's color
    - Slot for mug

    more gui's? no :thumbdown: I like simple clicking whenever possible

    maybe

    been suggested before alblaka knows people want a crop analyzer overhaul

    true balance is impossible in video games the best one can hope for is to make it really hard to guess which of 2 choices are better.
    and remember kids "NEVER UNDERESTIMATE THE POWER OF JOKES!"