How do you get Americium and Europium in survival? The Quantum IV and V Chests/Tanks need plates of those in order to craft...
The ores matching textures is a core feature of GT6 and one of the reasons it is not compatible with GT5, so a simple Port is not possible.
Aww, well it was worth a try. I guess i'll just have to deal with my slightly ugly discolored planets.
1.1 - Update to GT6.00.01 (required). GT Ores do now use Textures of Galacticraft Stone.
Would it be possible to backport the texture matching of GT ores on planets to a GT5 version? Especially since you're maintaining that mod now *wink wink nudge nudge*
-Fixed all the messed up recipes.
-Ores have right textures back.
-Input slots of steam machine fixed.
Quick reupload. Forgot to fix all steam machines.
Thanks for the quick fix! Still having some weird recipes that only happen with this mod installed though, such as these:
Now all of these recipes give Endium ingots from Hardcore Ender Expansion, including a vanilla hopper. Before in 5.08.01, the hopper was giving Draconium ingots. I know these are from other mods, but GT 5.07.06 doesn't have this problem. No other mods changed (except Forge version, of course). Any ideas?
EDIT: Well, apparently none of this weirdness is happening on my server, which is really all I care about. So never mind, I guess...
EDIT 2: Nope, it's still happening. Came back with a server restart.
Hey Blood Asp,
With version 5.08.01 i'm getting a bunch of weird recipe changes, such as
Alloy Smelter: 2x Caesium Ingots + Mold (Casing) -> 3 Gold Item Casings (IC2).
Smelting: Vanilla Hopper -> 9 Draconium Ingots (From Draconic Evolution mod, also HEE Endium Block turns into 9 Awakened Draconium Ingots)
Almost all Polarizer recipes only giving Magnetic Iron rods
I'm still trying to see what else seems changed, but these are some weird examples. None of this behavior is seen in normal GT 5.07.07 and Forge < 1355 with all other mods exactly the same. Any ideas off the top of your head what might be causing this?
Next version: Thaumcraft support fixed, railcraft recipes fixed, forestry honey fixed, Gem dust -> plates (for lenses) recipes fixed.
Item ids and a few broken textures left as known issues.
Some problems left i forgot to fix?
I don't know if this will help, but here's a list of the broken Item IDs that I found from GT 5.07.06:
How to read this list: Groupings include the range of items from your list of broken items. For example: Golden Cider = 32128, Idun's Apple Juice = 32129, etc until Holy Water = 32137, where there is a gap (which is when you go to the next group).
:32128 - Golden Cider
:32137 - Holy Water
:32200 - Potato on a Stick
:32214 - Cookie Shaped Dough
:32220 - Buns
:32224 - Chumburger
:32230 - Breads
:32234 - Steak Sandwich
:32240 - Baguettes
:32244 - Large Steak Sandwich
:32250 - Raw Veggie Pizza
:32252 - Raw Mince Meat Pizza
:32200 - Empty Glass Arrow Head
:32208 - Holy Water glass Arrow Head
:32225 - Regular Glass Vial Arrow (Empty Glass Arrow)
:32233 - Regular Holy Water Arrow
:32250 - Light Glass Vial Arrow
:32255 - Light Slowness Arrow (Glass Arrow filled with stretched Laming Brew)
I have got a problem on our ProjectPhoenix Server. There are chunks loaded and won't unload. There are no chunkloaders inside these chunks.Code
- /sampler chunkinfo -809 -468
- [13:05:05] [Server thread/INFO]: Chunk at -809 / -468 (-809 / -468), dim 0:
- [13:05:05] [Server thread/INFO]: loaded: true, populated: false, lit: false
- [13:05:05] [Server thread/INFO]: relit: true, ticked: false, ready: false
- [13:05:05] [Server thread/INFO]: EBS alloc: 4 / 16, 0 with msb array (xxxx............)
- [13:05:05] [Server thread/INFO]: Tile entities: 0
- [13:05:05] [Server thread/INFO]: Entities: 0
This is the chunkinfo and here is the question. What does relit means?
I'm having the same issue here. I noticed it happening recently on my server, some chunks would stay loaded, i.e. chunks containing my Railcraft boilers would stay loaded but my tree farm wouldn't, so it kills my steam production. No chunkloaders at all. With everyone off the server, I still have anywhere between 300-700 chunks still loaded according to sampler. Even a server restart doesn't do anything. I don't know if the problem is even related to Fastcraft, but I don't think I have had this problem before and then saw it reported by BakermanLP here recently. Any ideas? Does FastCraft even touch chunkloading behavior at all?
I'm trying to use FastCraft 1.19 with the Beyond Reality mod pack and the 64x Sphax texture pack for it on a GTX 770 with 2GB of VRAM, and about 6GB of memory allocated to Java (modpack won't run with less), and i'm getting spammed in the console with
########## GL ERROR ##########
@ Post render
1285: Out of memory
and have about 1-5fps. Also, all my textures are black. I'm assuming this means I don't have enough vram? It runs "alright" without FastCraft, except for some really annoying tick lag that causes stuttering, that FastCraft seems to eliminate. Any way to get it to work with the texture pack?
Is there a way to make the Universal Macerator adhere to the recipes disabled in the DynamicConfig? Or is there a recipe section for the Universal Macerator that i'm missing? I've disabled some recipes related to Osmium Ore for the Railcraft rock crusher and the centrifuge, because they give basically free iridium with Mekanism installed. It works well, except the Universal Macerator doesn't seem to take into account that the rock crusher recipe is disabled and still adds it in to itself. Right now the only workaround is to remove the Universal Macerator recipe completely, but i'd prefer not to do that. I love how much you can configure with the configs but this particular functionality seems to be missing.