How do you get Americium and Europium in survival? The Quantum IV and V Chests/Tanks need plates of those in order to craft...
The ores matching textures is a core feature of GT6 and one of the reasons it is not compatible with GT5, so a simple Port is not possible.
Aww, well it was worth a try. I guess i'll just have to deal with my slightly ugly discolored planets.
1.1 - Update to GT6.00.01 (required). GT Ores do now use Textures of Galacticraft Stone.
Would it be possible to backport the texture matching of GT ores on planets to a GT5 version? Especially since you're maintaining that mod now *wink wink nudge nudge*
-Fixed all the messed up recipes.
-Ores have right textures back.
-Input slots of steam machine fixed.
Quick reupload. Forgot to fix all steam machines.
Thanks for the quick fix! Still having some weird recipes that only happen with this mod installed though, such as these:
Now all of these recipes give Endium ingots from Hardcore Ender Expansion, including a vanilla hopper. Before in 5.08.01, the hopper was giving Draconium ingots. I know these are from other mods, but GT 5.07.06 doesn't have this problem. No other mods changed (except Forge version, of course). Any ideas?
EDIT: Well, apparently none of this weirdness is happening on my server, which is really all I care about. So never mind, I guess...
EDIT 2: Nope, it's still happening. Came back with a server restart.
Hey Blood Asp,
With version 5.08.01 i'm getting a bunch of weird recipe changes, such as
Alloy Smelter: 2x Caesium Ingots + Mold (Casing) -> 3 Gold Item Casings (IC2).
Smelting: Vanilla Hopper -> 9 Draconium Ingots (From Draconic Evolution mod, also HEE Endium Block turns into 9 Awakened Draconium Ingots)
Almost all Polarizer recipes only giving Magnetic Iron rods
I'm still trying to see what else seems changed, but these are some weird examples. None of this behavior is seen in normal GT 5.07.07 and Forge < 1355 with all other mods exactly the same. Any ideas off the top of your head what might be causing this?
I have got a problem on our ProjectPhoenix Server. There are chunks loaded and won't unload. There are no chunkloaders inside these chunks.Code
/sampler chunkinfo -809 -468 [13:05:05] [Server thread/INFO]: Chunk at -809 / -468 (-809 / -468), dim 0: [13:05:05] [Server thread/INFO]: loaded: true, populated: false, lit: false [13:05:05] [Server thread/INFO]: relit: true, ticked: false, ready: false [13:05:05] [Server thread/INFO]: EBS alloc: 4 / 16, 0 with msb array (xxxx............) [13:05:05] [Server thread/INFO]: Tile entities: 0 [13:05:05] [Server thread/INFO]: Entities: 0
This is the chunkinfo and here is the question. What does relit means?
I'm having the same issue here. I noticed it happening recently on my server, some chunks would stay loaded, i.e. chunks containing my Railcraft boilers would stay loaded but my tree farm wouldn't, so it kills my steam production. No chunkloaders at all. With everyone off the server, I still have anywhere between 300-700 chunks still loaded according to sampler. Even a server restart doesn't do anything. I don't know if the problem is even related to Fastcraft, but I don't think I have had this problem before and then saw it reported by BakermanLP here recently. Any ideas? Does FastCraft even touch chunkloading behavior at all?
I'm trying to use FastCraft 1.19 with the Beyond Reality mod pack and the 64x Sphax texture pack for it on a GTX 770 with 2GB of VRAM, and about 6GB of memory allocated to Java (modpack won't run with less), and i'm getting spammed in the console with
########## GL ERROR ##########
@ Post render
1285: Out of memory
and have about 1-5fps. Also, all my textures are black. I'm assuming this means I don't have enough vram? It runs "alright" without FastCraft, except for some really annoying tick lag that causes stuttering, that FastCraft seems to eliminate. Any way to get it to work with the texture pack?