I support this, I think that teleporters are stupidly expensive as well, and it would be nice to be able to use them for something
Posts by F4113nb34st
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In addition, it would be unnessesary for one to worry about wasting eu for a craft that has no profit % because the eu drain and time for the craft would be negligable
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obviously, there would be special cases in which the machine has a 0% chance to save resources
in addition, the machine could be made to require different amounts of energy and time for harder crafts like mfsu's and quantum armor -
all the trolls and flamers that say this is like a mass fab might as well say:
"a solar panel is just like a wind mill, because you set it up, walk away and it makes eu, we should get rid of it" -
ok, my turn to give my two cents
I like the idea personally, since I love make utopias
however I think there should be some changes,
one, eu consume should be configurable
two, it should be like a furnace where a craft takes x amount of seconds
three, since it's not clear what you mean by "more efficient crafting table", it should have a random chance to not use up each of the materialsI think the idea is very logical, after all robotic hands would cause alot less waste then steve and his hammer and saw
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its amusing how many people failed to read the second post of this thread
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2. I commend you for not making a 1000m eu storage blockI think this is a crack against me
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nice mod, I would hate it personally though
since I like everything easy-peasy
also not sure if you know about this, it's what I used for a mod that required really long entity paths a while back
to reduce lag, I made the entities always path toward a block in the direction of the player instead of the player itself so it had to make a much shorter path for each entitynot sure if thats relavent for your mod, but it really helped me
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dang, I didn't even know 1.3.2 was out, good thing I checked
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I don't know, I've been really busy with school and all, so I don't really have much free time for modding right now
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redled72
hey ya, now that you meantion it, I see the soartex in it,
good soartex is my fav tp and now it compat with advgens
MatLaPatate
good ideas, I'll do that in next update
Marval
umm.... this updated for 1.2.5 -
sweet textures, I love 'em
do they go with a specific texture pack? or are they standalone? -
Someone can't do it because it needs to change original GUI of BatBox/MFE/MFSU and this is in source-code of IC2.
so? all you have to do is decompile the src of ic2, edit it, and recompile
might make this as an addon, idk i'll see if I have time
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nope not dead again, I'm just waiting till 1.3.2 to continue development
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love the idea, it's insane how many times I open my mfsu and realize I forgot to take off my armor
plus this would be so simple to code, that it would literally take about 5 mins -
the barbed wire thing is a bug, i'm going to fix it in the 1.3.2 update
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i'm glad you like it
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maybe, I'm suspecting my internet is giving out randomly during the upload cause my internet isn't very good
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it might be, assuming any ic2 code that it uses didn't change from 1.97 to 1.103