are you kidding?! you couldn't "just do an iteration on connectd water blocks", it would be so cpu intensive it's not even funny
Posts by F4113nb34st
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lol, but I don't want to copy anyone, so it probably won't happen
and don't worry pesu's are comming soon -
you have no idea what you are talking about! what you prepose would require decent or higher coding knowledge which, if you had, would eliminate the need for asking for help.
I can help you with the basics, but i'd advise to start low till you have more coding knowledge -
I don't know, i would probably have to get permission from it's creator,
however I will be adding in some sort of advanced recycler to adv generators once the contest is over -
don't worry, it's on my list, it will be coming out in a few days now (it's a big addon and i have to basically recode it)
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smp version is back!
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F4113n C0r3
WARNING: The update to F4113nC0r3 4.0.0 greatly changed much of the internal code. All addons for previous versions will not be compatible, except for BiomeGenerators!!!
Have you ever wanted a way to make your mod more concise,
Or perhaps your here because a mod said you need this.
Either way, you are at the right place
What it is:
This addon is a api designed to make making an addon as easy as posible.
It's features include:
single line crafting item creating (items used in crafting recipes only),
easy config creating/access,
automatic block/item/gui id properties (even looks for open id's!)
automatic loading management (so id's don't get screwy)
gui and container handling
tileentity hooks
tileentity super classes for handling of gui opening, energy net handling, generators, and machines
single method block with multiple tile entities initiation
simplifies the process of making a tile entity
from: making the block, tileentity, container, and gui classes,
to: making a tile entity and super simple container and gui classes
audio support
full in code documentation (new and improved since 1.106!)
sample mod for copy and paste simplicity and examples of usage
distributable with your mod!
and more to come!Downloads:
Universal:
http://www.mediafire.com/?wi9b9vy64xi02su
SRC(for modders):
http://www.mediafire.com/?d94dbbl2t2xxztn
Older Versions:
http://www.mediafire.com/?oc2j6ku2f5abl
Change Log:
http://f4113n.x10.mx/phpbb/viewtopic.php?f=12&t=5
Copyright:
I, the creator of this addon, F4113nb34st, give permission for addon creators to distribute this addon with their addon as long as the link is in this forum.
Any usage of this mod, distribution or otherwise, must follow the terms and conditions stated by Alblaka here: http://forum.industrial-craft.…?page=Thread&threadID=344 -
despite that fact that i asked people to pm me requests, ok
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all the pieces (including the ic2 one) are a bit better than iron
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lol i know i saw you update request post before it was deleted
that's actually what got me started on updating my addons...
it will probably not be done for a couple more days, however, since it is a big addon and i have to mostly recode it -
ty for the warm welcome
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don't worry all this is no longer a month old thread, i'm back in action!
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five things:
1. Are you really a creepy little 6-year-old like your avatar?
2. Based off the truthfulness of your location I'm betting point 1 is right
3. Like everyone else said you come to modders not other way around
4. 12 versions? seriously?! that is the best exaggeration you could come up with?! I bet this is your first modpack and that you are working on it solo
5. I would like to expressly deny you from the use my addonsthank you, that is all
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not anymore!!!
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back in action!
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I know how to fix your name bug:
if the mushrooms are two different item objects:
make sure you add a name for them with ModLoader.addName(ITEM, "NAME");
if the mushrooms are different damage values of a single item object (like dyes):
add in the item class:Code
Display Morepublic String getItemNameIS(ItemStack itemstack) { int i = itemstack.getItemDamage(); switch(i) { case 0: // '\0' return "STRING1"; case 1: // '\001' return "STRING2"; } return null; }
with the case _ being the damage value
and the return being a string you need in a bit (it can be anything)
and then in your mod_ class load() method:
STRING1 is the string from before and INGAMENAME is the name of the item in gamehope this helped
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sorry all for my lack of involvement in updates/etc. i was really busy with school and real life (uggggg.....)
i will try to update all of my mods as soon as i can find a way to get the mcp to decompile ic2
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last time i looked at it the api is deffinitely not enough to make an ic2 addon, that merely gives you a way to make stuff you add in seperately work smoothly with ic2, if you want to make a ic2 addon you should definitely decompile it,
there is a tut in released addons section for that (kind of odd place for it
)
edit: the api has been expanded and is now plenty for most addons
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yes i found out what was causing that bug
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I would think the creator of the mod knows how to install mods and use the same config files.don't get me wrong, i'm not implying that he doesn't know how, i'm saying that he must have overlooked a config file (even I do sometimes) or his archiver is not copying or something