Posts by F4113nb34st

    ok, no crash log is standard on MC, luckily modloader makes one for you


    how you get to it is by finding modloader.txt in the minecraft folder, I need that to say anything for certain, however I suspect that your problem is that you forgot to add into minecraft_server.jar the sz.class file, or you have a mod that overwrited it because it was installed after my addon was.

    Kane Hart: the coords are now stored on your guy so other poeple cannot teleport to your TP link, as to the config, Ik sry I couldn't get it to work and I thought that fixing the major link bug was more important. However I can quickly make a new version that allows you to disable two of the teleporters. (the problem with the other config was that it wouldn't work if I tried to use the variables outside of the main class file)


    thorbo: good idea but I think using teleporters is better for 2 reasons:


    #1: it makes sense to use a teleporter, because you link 2 teleporters together not a teleporter to a battery


    #2: it somewhat reduces the OP-ness of the portableteleporter because then you have to get a teleporter for it to work

    @lordkabel26: I think your problem is that it is loading my addon before IC2, try one of these:


    #1: install IC2 into minecraft.jar to force it to load first


    #2: move the line "mod_IC2=on" to the top of the list in modloader.cfg


    your problem could also be that rei's minimap changes a mthod that my addon calls.......


    if that's the case it's not nessisarily my mod, more of rei's being anti-mod


    edit: can you give my a list of the files in the rei's minimap.zip? and could i see the config file for it (if it has one)?




    Kane Hart: thanks :D

    that wouldn't work because all of one item has the same instance variables, ei it thinks that every portableteleporter is one item so that would be like version 1.00, the way that it works now is that it store the coords on the player not the item, i could have an infinite number of PT colors but i choose 3 for simplicity and to not make it too OP

    it's actually not going to be so much a geo generator as a new nuclear generator kindof..... the normal adv geogenerator is going to be what you are thinking of, go look at my main addon thread for what that geo generator is going to be like...... lol, i need a new name for it.......

    No that's not normal... it still can't find xpos....


    try installing modloader, modloadermp, minecraftforge, IC2, and portableteleporters on a clean minecraft.jar


    if it works then it's a compatibility issue


    also you could try looking in the .zip file for that mod and seeing if there is a sz.class file, if so the definitly a compat issue

    that is probably fixable, your problem is either:


    1#: you installed rei's minimap wrong or


    2#: the two mods use the same block id's (in this case open minecraft/config/IC2AG.cfg and change the values)



    edit: you definitly installed rei's minimap wrong (or he has a code bug) because there is no mention of any of my class files in the error log

    that's caused by you forgeting to copy the sz.class file into minecraft.jar, or it being overridden by another mod that uses the sz.class


    if your problem is the first case correction is easy, if it's the second then the two mods are incompatible (plz give me the mod name and i will ask the creator if i can make a compatibility file)

    I give you permission to get someone to port BioDiamonds, PortableTeleporters, MoreCompositeArmors, and/or AdvancedGenerators into Bucket on the condition that they have a link in any threads that distribute the modified addons have a link back to the relevent addon threads and/or the F4113b34st's Addons thread




    there you go :D

    Advanced Generators²


    This is it. This is the future of AdvGenerators.


    Lol we all have probably seen that line before,
    and know a certain mod that made version two by adding
    a squared symbol to the end of its name
    and now I use it because truly this is a new beginning for advgenerators


    Have you ever wanted to have a way to feed your power hungry machines,


    or run that Mass Fabricator? Or maybe you are short on materials and want a way to get some fast?


    Well now you can!


    With Advanced Generators!!!


    Thanks to chaoschamp for some textures!


    Alternate Texture Packs:


    Sphax by Chocohead: http://bdcraft.net/forum/advgenerators%C2%B2v330


    Information:


    Slag Generators, Thermal Generators, Turbine Solar Generators, and Slow Grinders


    Wood Gassers, Electric Wood Gassers, and Stone Macerators


    Ocean Current Gens and Wave Gens


    Plasma Tier Items


    Misc. Crafting Items


    Downloads:


    Universal:


    http://www.mediafire.com/download.php?m3hxe6ao72s2zjo


    Older Versions:


    http://www.mediafire.com/?0u9y933g9k87i


    How to Install:


    Correctly install: Industrialcraft 1.112, and F4113nC0r3 4.0.3 or higher


    Next put .zip file into mods folder (or drag and drop all the files into minecraft.jar)


    Done!!!


    Change Log:


    http://f4113n.x10.mx/phpbb/viewtopic.php?f=12&t=6


    Contest Results are out!


    Before I declare the winners, I would like to thank everyone who participated
    and extend my apologies to everyone who didn't win
    all results were considered as extensively and fairly as I could manage


    and now the winners!


    From DZCreeper and SpwnX, we have the recycler:
    The Slow Grinder will slowly process inputed materials drastically increasing chance to produce scrap
    in addition, the slow grinder will have queue slots and will automatically output scrap to nearby mass fabs


    From I Don't Now, we have the pump:
    The Trace Minerals Pump has a small chance to fill water cells with ore dusts whenever an attatched adv miner drills through ore
    in addition, it will have a tiny chance to fill water cells with a rare mineral (that has not yet been implemented) that has amazing uses whenever an attached miner drills through a block in certain special chunks for the first time


    From I Don't Now, we have the wind mill:
    The Tunnel Wind Mill works best when in specially constructed wind tunnels (more details to come)


    From SpwnX and sliderpro, we have the water generators:
    The Ocean Current Generator produces eu when submerged at the bottom of an ocean
    The Wave Generator produces eu when on the shores of an ocean with increaced output during storms


    Congratulations everyone you did amazing,


    I would also like to mention serveral honorable mentions (for unrelated topics)


    From I Don't Know, we have the Decrafter
    The Decrafter decrafts the objects in its inventory into thier base parts


    From Lefty, we have the dynamo
    The Dynamo produces eu when there is a mob on top of them (think hampster treadmill)


    Good job everyone, it was awesome going through all the wonderful ideas (and so hard to decide on the best ones)


    Definition of WIP:


    Please do not troll/complain about a lack of features/content, this is a work in progress and I will be releasing more content as I go


    Thank you for your patience.


    Hope you like it!!!


    F4113nb34st