I did sounds cool, but a bit unrealistic, still a cool idea
Posts by F4113nb34st
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the idea that makes other ores from grinding one type
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simple request for recipe hooks for the electrolyzer
something along these lines:addElectrolyzerRecipe(*IN*, *OUT*, *DIRECTION*)
all is self-explainitory except DIRECTION which would be:
0 = works both ways (electrolyzing and de-electrolyzing)
1 = only electrolyzeable
-1 = only de-electrolyzeablemainly requested this because it irks me to override a base class file for AdvGenerators
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ok everyone, fixes for all so-far reported bugs are out
don't forget to get the lastest version of fallencore (which has the fix for the wrench crash)
cfg options will be out sometime in the near future -
ok new fix for the wrenching bug is out!
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@ANY_ONE_WITH_WRENCH_ISSUES: currently working on fixing that, don't need a error report this time because IK what I accidentally did wrong
Neikei911: thanks for reporting them, they'll be fixed in a jiffy -
nope just put it in the mods folder
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sounds like some ligit ideas, don't worry, there's alot more coming before I'm done with this addon
edit: also just so you know this addon isn't supposed to be the leftovers of GregTech -
kk I will look into it
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that would be due to id conflicts, uses the cfgs to make sure there are none
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chaoschamp: sounds a bit op
Steve: kk I'll look into it -
ok everyone, lots of awesome new toys to play with (guess how much it hurts to be shocked by 32768 eu?!)
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Rare Earth Extractor
Discription:
Consumes certain materials to make rare earth.
Mechanics:
Provide with energy and one of the following materials and it will consume the material to create rare earth:
Rare earth slowly fills the bar until it is full and then produces a rare earth dust.
Here are the default items it accepts as well as the amounts of rare earth they produce:
Cobblestone: 1/320th
Netherrack: 1/128th
Clay: 1/48th
Obsidian: 1/10th
Soulsand: 1/10th
Items and amounts are configurable.Crafting Recipe:
Magnets:
To get magnets you must specially refine rare earth.
First combine rare earth with an iron ingot to get a rare earth chunk:
Next, compress the chuck to get a dead magnet:
Finally energize the magnet in a electrolyzer to get a magnet:
Magnets are used in plasma technology to prevent the molten plasma from burning through it's comtainer.Iridium Stone:
To get iridium stone, further reinforce reinforced stone with an iridium plate.
This stone is so awesome that only its owner (whoever placed it) or people on creative can break it!
Recipe:Plasmafier:
Discription:
The plasmafier heats uum to tempatures exceeding 3000C which turns it into a gaseous state.
This process however consumes lots of eu and uum.
Mechanics:
Put uum into the left slot, and it will be slowly consumed and turned into plasma.
Plasma will slowly fill the central guage.
To get the plasma out, put a cell into the right-top slot and it will be filled and put into the right-bottom slot.
It takes 512,000 eu and 10 uum to make one plasma cell.
Recipe:Plasma Core:
The central part of plasma technology is the plasma core.
To make one suspend the molten plasma between four magnets with advanced alloy to support it all:PESD(Plasma Energy Storage Device):
The plasma energy storage device it a high-tech battery that stores eu in gasseous plasma.
To make one, support some advanced circuits and a plasma core with some carbon plates and iridium plates:Plasma Cable:
The plasma cable is a high-tech cable that sends energy through a conduit of molten plasma.
This wonderful cable can transmit 1,000,000,000 eu in one packet, but suffers a 3eu per block loss.
To make it, combine a plasma core with some refined iron and cover it all with some carbon plates:PESU(Plasma Energy Storage Unit):
Discription:
A bigger cousin to the PESD, this huge battery can store up to 1,000,000,000 eu!
Mechanics:
Outputs 32768 eu/tick, stores up to 1,000,000,000 eu.
Otherwise acts just like a mfsu.
Recipe:IV-Transformer:
For usage with the PESU, there is an insane-voltage transformer.
This high-tech transformer converts 32768 eu/tick to 2048 eu/tick and back.
Recipe:Back To Main:
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updated to fallencore 4.0.0
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ok updated to fallencore 4.0.0, sorry there are no new toys this time, maybe next update
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now updated to work with fallencore 4.0.0
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ok fallencore has been updated. vast internal changes that make coding with fallencore even more awesome, rest of my mods soon to follow
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actually, Forestry has always been considered cheating
and also via the method discribed by Greg above ^ ^ ^ ^ ^ you can discharge items slowly as well -
it's advgenerators: [Addon v1.112]AdvGenerators²v3.1.0-It's out again!!!
as for actual void generators, those are coming out after the update I'm currently working on -
see if the problem persists with just DeFence + F4113nC0r3 + IC2 + MCForge installed