Posts by bearbin
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jaidens111, your mods are in the wrong order, make sure that the redpower and buildcraft pakages are in the right order.
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I am subscribed and I can say that this is a very good lets play.
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Tall Grass: No, Haxblock
How is tall grass a haxblock? You get it if you hit it with shears. -
Can you please update buildcraft?
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EDIT: Sorry didnt read last page.
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If this happens - count me in.
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Lightsensors are possible now:
Run 1 solar panel to a Energy-O-Mat and the to your power storage or a mass fab. When the solar is on the power flows through the Energy-O-Mat and it emits redstone current.
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Why not juts use 1 uninsulated copper cable
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Allow me to give you alternative to this power regulator.
Make a device that simply detect flow on the cable. If there is energy flow, do a redstone signal. This alone will allow more possibility of combination with other existing material like flow control, only with just 1 block of detector, or detector that you can manually adjust trigger range.
There already is one - its called a Energy-o-Mat
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7897555747535239042 I just spawned in and there is a big cave right there. There are also tonnes of rubber trees. I think you even spawn on top of one.
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I got a better idea, why not create a wind detector which can detect where wind is . When some one right clicks the wind detector it shows the windspeed, so that you can know if your wind mill will produce power. Then when the wind detector is placed into the wind mill, it will improve the consistency of EUs per tick. So For instance instead of the EUs fluctuating between 1-3 the wind mill would produce 3 EU each tick.
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|We need this
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When I put some cobblestone in the furnace and then took it out just before it was done I could put some iron dust in and the done counter did not reset.