Hello, i was thnking of easy ways to see how your Eu was doing, and thought of redstone. However, for me its a bit comlicated to redstone up a whole network of wires blah blah blah...
To get to the point, i propose a few blocks:
NAME: Redstone Output Luminator
(Call me old school, but...)
- When powered with EU, gives off a redstone signal
-Otherwise, same as original luminator
- Possibly crafting recipe with liminator in the middle and redstone surrounding it?
RLR = x1/2/4 Redstone Luminator
L = Luminator, R = Redstone, _ = blank
Name: EU power luminator Detector
Depending on the input of EU, the light level of the Luminator chagnes. I imagine this would reqiure some time to code, but something like:
I assume the code would be something like this, because of IC machnes exploding above a certain lvl of energy.
This block would be useful for determining how much energy there is...not. Therefore increase the amount of EU it can take to 511 EU [0-511 because of Binary?] Then:
EU = Light Level
0-31 = 0
32-63 = 1
64-95 = 2
96-127 = 3
128-159 = 4
160-191 = 5
192-223 = 6
224-255 = 7
256-287 = 8
288-319 = 9
320-351 = 10
352-383 = 11
384-415 = 12
416-447 = 13
448-479 = 14
480-511 = 15
Think i got that right...
So the more EU that goes through, the brighter the level.
LIM = x1 EU Sensor
G = Glass, L = LV Transformer, M = MV Transformer, I = Luminator
Which brings up another thing...
Name: LIGHT SENSORS! [HAYO!]
Description: MY LIGHT SENOSORS WILL BLACK OUT THE...wait a minute. They won't block the sun, but they will sense it! Or light levels, more specifically. The sensor is located on top of the block, and the output goes on the other 5 faces of the block, which can be re-orientated like a MFSU etc. with a wrench. [When you right click with the wrench, the sensor faces you.] Maybe out puts
Now, i dont know how output would work, but these things will [somehow] tell you the level of light! [Binary switches? 4 switches can represent a maximum value of 15, which incidently is the max light level! BINARY FTW] This might use a whole row of textures...
Maybe a way to determine the light level, then change the face to represent that?
Or just use plain old numbers for textures. Umm...
SLS = x1 Light Sensor
C = Circuit/Advance Circuit, L = Luminator/Solar Panel, S = Solarpanel/Luminator, G = Glass/Replace top row with same pattern as bottom, Maybe put a Machine/Advanced Machine somewhere?