Posts by Blackpalt

    Thanks for going through them all, i might have gone just a little bit overboard :)


    Things should cool down for a while now thought. Think iv'e tried to make at least one reactor for every case you asked for (high output, high efficiency and no running cost). Unless you do something like add more cases i dont think i can add that many more if any. ile probably go over them once more and se if i can find anything that might be possible to improve however i doubt it.


    A bit off topic, ive been playing the latest version of Monster and noticed a very nice thing. The addon Big reactors go very well toghether with IC2 and nuclear power. The fuels used there are compatable with the IC2 nuclear fuels and gives a very smoth transition from the early game with big reactor into a mid game with mox reactors and radioisotope generators for ic2 without having to rely on regular nuclear power. Most of all it allows for the production of MOX fuel a lot earlier on as you dont have to wait for a few days to get the plutonium needed for the mox fuel.


    Just out of curiosity, how does the transition into ic2 and nuclear power usually go for you guys? Especially mox reactors are a bit difficult with the increase in lifetime on the fuels, it adds upp to a lot of time.

    improved 2 chamber reactor


    EU/tick: 550
    Efficiency:18,35
    Building cost: 201 copper, 84 tin, 322 iron, 20 lead, 28 gold, 7 diamond, 22 redstone, 2 glowstone, 2 lapis, 49 rubber
    Running cost, 36 u-238, 2 copper, 1 iron


    http://www.talonfiremage.pwp.b…mldxfl6z4lyh39rfijmpdnfpw


    I Actually managed to make an efficiency 4 three chamber reactor, really happy about this one.
    Mark 1 EA
    EU/tick: 600
    Efficiency 20
    Building cost: 312 copper. 106 tin, 496 iron, 24 lead, 40 gold, 16 diamond, 28 redstone, 2 glowstone, 2 lapis, 67 rubber
    Running cost: 36 u-238, 2 copper, 1 iron


    http://www.talonfiremage.pwp.b…4xqiqvycrna05jvuoxfq4hr9w

    Oh very nice, didnt even think you could get that much cooling out of a reactor, should replace my max output 6 chamber reactor



    Feels like the larger reactor sizes aren't that good thought. If i wanted high output i would probably go for my zero running cost 450 eu/tick 15 efficiency 0 chamber reactor and if i wanted high efficiency i would probably go for my zero running cost, 800 eu/tick 4 chamber reactor. i dont even wanna think how much time it would take to produce enough plutonium to run that monstrosity :) you need to use up 20*3*9 =540 Regular fuel rods before you can start this up, that would take at least a few weeks for me which is why in practice i will probably work mostly with the small mox reactors


    However it is very entertaining trying to build as high output as is possible and by the looks of it you are the winner :)

    True, even if it exchanges it asap it will still lose some heat. can't truly automate it.


    Should be a nice and cheap alternative for the first reactor thought. They are a lot cheaper than the normal components and you should be able to rebuild regular reactors into those things since they use similar components.


    Should work nicely for single player, which is mostly where im at. Checking up the reactors every few hours aint really that much of an inconvinience

    Testing a new type of design, i think it should work. A nice perk of these is that they cost no diamonds


    6 chamber
    Mark 1 EB
    EU/tick: 1300
    Efficiency: 18,55
    Building cost:322 copper, 142 tin, 450 iron, 36 lead, 56 gold, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost:84 u-238, 4 copper, 2 iron
    http://www.talonfiremage.pwp.b…hihid7to47vvy4f4ghqhaw8d0


    Very high efficiency
    EU/tick: 825
    Efficiency: 20,65
    Building cost: 256 copper, 114 tin, 375 iron, 36 lead, 44 gold, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost: 64-u238, 2 copper, 1 iron


    http://www.talonfiremage.pwp.b…eh4nzrynmmoiwo2ahwonzm4pg


    3 chamber
    Mark 1 EB
    EU/tick: 650
    Efficiency: 18,55
    Building cost: 170 copper, 80 tin, 257 iron, 24 lead, 28 gold, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost:42 u-238, 2 copper, 1 iron


    http://www.talonfiremage.pwp.b…6xusoyiq4qjgzpnr31jqjz238


    Mark 1 EB
    EU/tick: 700
    Efficiency: 17,5
    Building cost: 194 copper, 91 rin, 285 iron, 24 lead, 32 gold, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost: 64 u 232, 2 copper, 1 iron


    http://www.talonfiremage.pwp.b…47im3yva46dm60e4tr64imgr8


    4 chamber
    Mark 1 eb
    eu/tick: 800
    Efficiency: 17
    Building cost: 194 copper, 91 tin, 293 iron, 28 lead, 32 gold, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost: 60 u-238


    http://www.talonfiremage.pwp.b…rcmaxrmcr53nretatk5ijh5ck


    2 chamber
    Very High output, bad efficiency


    Mark 1 EC
    EU/tick: 900
    efficiency: 10
    Building cost: 152 copper, 74 tin, 230 iron, 20 lead, 24 gold, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost: 108 u-238


    http://www.talonfiremage.pwp.b…6fkzfd2h1qc34vp1ap97dkeok


    Decent efficiency, high output
    mark 1 ec
    eu/tick 700
    Efficiency:14
    Building cost: 152 copper, 74 tin, 230 iron, 20 lead, 24 gold, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost:60 u-238, 4 copper, 2 iron


    http://www.talonfiremage.pwp.b…i6zwblgs2rm9z3y9sgbffva6s


    5 chamber
    very high output, same as my previous 6 chamber reactor, but a lot cheaper, how nice :)


    Mark 1 EC
    eu/tick: 1400
    Efficiency: 14
    Building cost: 280 copper, 125 tin, 395 iron, 32 lead, 48 gold, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost: 120 u-238, 8 copper, 4 iron


    http://www.talonfiremage.pwp.b…vpy8ckel6au3p9vin0dm4ho44


    Decent output, decent efficiency
    Mark 1 EB
    EU/tick: 900
    Efficiency: 18
    Building cost 232 copper, 103 tin, 338 iron, 32 lead, 40 gold, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost: 60 u-238


    http://www.talonfiremage.pwp.b…ijiw5cz32ii8dzqzbxmfhs76c


    Im quite sure there are more combinations out there that you can make. In theory the construction of this reactor type is very simple, the heat output must be a multiple of 36. Just try around different reactor configuration untill you find one where heat is a multiple of 36 and the rest is simple. Max heat you can handle is around 500 for 6 chamber reactors.


    EDIT: Update, you can do these kinds of designs also, as long as the remainder of the cooling can be divided by 5 you can take care of that with reactor vents
    5 chamber
    Mark 1 EA
    EU/tick 1000
    Efficiency: 20
    Building cost 309 copper, 118 tin, 401 iron, 32 lead, 44 gold, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost:60 u-238 2 copper, 1 iron


    http://www.talonfiremage.pwp.b…9qf4df7c597c7vveher7owmz8

    Blackpalts not very psyched about work reactor post:


    (for omicron to review)


    0 Chamber reactors:
    high output, low efficiency, zero running cost


    Mark 1 EC
    EU/tick: 500
    Efficiency 10
    Building cost: 123 copper, 29 tin, 228 iron, 12 lead, 8 gold, 10 diamond, 12 redstone, 2 glowstone, 2 lapis, 19 rubber
    Running cost: 60 u-238


    http://www.talonfiremage.pwp.b…0xkhllq3ggk15t0gs5hl6rc3k


    High output and efficiency zero cost reactor


    Mark 1 EB
    EU/tick: 450
    Efficiency:15
    Building cost: 130 copper, 43 tin, 266 iron, 12 lead, 10 diamond, 8 redstone, 2 lapis, 2 glowstone, 7 rubber
    Running cost: 36 U-238


    http://www.talonfiremage.pwp.b…x7j5p4au109wrzmwzd6a6trv8


    edit: 450 EU/tick from one block is pretty insane in my opinion. Should be excelent to build towers of these as they have decent efficiency, no running cost and their energy per block is as good as it gets. should't be that hard to automate


    1 Chamber
    Low output, high efficiency, zero running cost


    Mark 1 EB
    EU/tick: 425
    Efficiency 17
    Building cost: 160 copper. 61 tin, 270 iron, 16 lead, 20 gold, 9 diamond, 18 redstone, 2 glowstone, 2 lapis, 37 rubber
    Running cost: 30 U-238


    http://www.talonfiremage.pwp.b…kc2wncenwdbxyo2bdoaa6v6fo


    High output, low efficiency, zero running cost


    Mark 1 EC
    EU/tick: 700
    Efficiency: 11,65
    Building cost: 173 copper, 35 tin, 349 iron, 16 lead, 16 diamond, 8 redstone, 2 glowstone, 2 lapis, 2 rubber
    Running cost: 72 u-238


    http://www.talonfiremage.pwp.b…ifzgxzhw3qljchl1qiefzjo7o


    2 Chamber:
    High output, low efficiency, zero running cost


    Mark 1 EB
    EU/tick: 750
    Efficiency: 15
    Building cost: 216 copper, 75 tin, 437 iron, 20 lead, 16 diamond, 8 redstone, 2 glowstone, 2 lapis, 7 rubber
    Running cost: 60 u-238


    http://www.talonfiremage.pwp.b…y62obg6286faom2d3wtys6qkg


    Now im just being a bit silly


    Half scale version of SpwnX reactor. Zero cost with gregtech iridium reflectors. only good thing about this one compared to the 4 chamber version is that it takes less space, thats it


    Mark 1 EA+
    Eu/tick: 250
    Efficiency 25
    Building cost:160 copper, 58 tin, 239 iron, 20 lead, 32 gold, 7 diamond, 24 redstone, 2 glowstone. 2 lapis, 55 rubber
    Running cost:12 U-238, 13,5 copper, 24 tin, 24 coal


    http://www.talonfiremage.pwp.b…g5vlpv5sviu5o0mrilnd02ses


    3 Chamber:
    Budget version of omicrons 3 chamber reactor, a bit lower output and efficiency, a lot cheaper to build, zero running cost


    Mark 1 EB
    EU/tick 550
    Efficiency: 18,35
    Building cost: 199 copper, 90 tin, 336 iron, 24 lead, 24 gold, 5 diamond, 20 redstone, 2 glowstone, 2 lapis, 43 rubber
    Running cost: 36 U-238


    http://www.talonfiremage.pwp.b…zpw9zxt3gd7db7t5ve6kbhetw


    High output, low efficiency, zero running cost


    Mark 1 EC
    EU/tick: 800
    Efficiency: 13,35
    Building cost:250 copper, 79 tin, 413 iron, 24 lead, 32 gold. 16 diamond, 24 redstone, 2 glowstone, 2 lapis, 55 rubber
    Running cost 72 U-238


    http://www.talonfiremage.pwp.b…f90m73kfrk8y4069lz2bz03cw


    4 Chamber:
    A lot cheaper version of SpwnX max efficiency reactor, although his version is cheaper after a substantial amount of time (in gregtech), this one should be better for regular ic2. Might be interesting if you are swimming in tin, coal and copper and want to trade it for power


    Mark 1 EA+
    EU/tick: 500
    Efficiency: 25
    Building cost: 273 copper, 102 tin, 403 iron, 28 lead, 48 gold, 8 diamond, 32 redstone, 2 glowstone, 2 lapis, 79 rubber
    Running cost: 24 U-238, 20 copper, 32 tin, 1 iron, 32 coal


    http://www.talonfiremage.pwp.b…a6tl2nq9wo014gghcdpob6vkk


    High output, low efficiency


    Mark 1 EB
    EU/tick: 900
    Efficiency: 15
    Building cost: 265 copper, 108 tin, 451 iron, 28 lead, 28 gold, 10 diamond, 22 redstone, 2 glowstone, 2 lapis, 49 rubber
    Running cost: 72 U-238, 6 copper, 3 iron


    http://www.talonfiremage.pwp.b…fwqxi2mckos0qvva7lqm2136c


    Low output, high efficiency, zero running cost


    Mark 1 EA
    EU/tick: 800
    Efficiency:20
    Building cost: 328 copper, 129 tin, 550 iron, 28 lead. 40 gold, 18 diamond, 28 redstone, 2 glowstone, 2 lapis, 67 rubber
    Running cost: 48 U-238


    http://www.talonfiremage.pwp.b…ypiky177pgez7q4g5kyp8w2dc


    5 Chamber:
    High output, low efficiency


    Mark 1 EB
    EU/tick: 1200
    Efficiency:15
    Building cost: 378 copper, 135 tin, 663 iron, 32 lead, 32 gold, 24 diamond, 24 redstone, 2 glowstone, 2 lapis, 55 rubber
    Running cost: 96 U-238, 8 copper, 4 iron


    http://www.talonfiremage.pwp.b…13eg2w8gota2ufl4wu90yu9z4


    Low output, high efficiency, zero running cost


    Mark 1EA
    EU/tick: 800
    Efficiency: 20
    Building cost: 293 copper, 119 tin, 491 iron, 32 lead, 32 gold, 8 diamond, 24 redstone, 2 glowstone, 2 lapis, 55 rubber
    Running cost: 48 U-238


    http://www.talonfiremage.pwp.b…5qvym46y7aduzb5665bp965w4

    Ive been making them one and one which is the reason why they are one and one, now that you comment on it i should probably bake them all together into one for readability. I didnt intend for them to become so many, it just kinda happened.

    Could you calculate how many cycles it would require for your version to pay itself off. the difference in cost is 2 copper and 1 iron per cycle. My reactor costs 10-20? iridium less on the reflectors, which in iron/copper amounts to an insane amount of cycles.


    Just to break even with the construction cost would require days if not months to break even. The difference in cost is something like


    60 copper, 30 iron, 20 gold and 6 diamonds


    Thats at least a good 30-40 cycles 2 hours and 47 minutes a pop. Im guessing with at least 80+ cycles before your reactor is cheaper than mine.


    Edit: i checked with the reactor planer and its roughly 1000 uu matter vs 1500 uu matter in construction cost. with mine having a running cost that is 7,2 UU matter more per cycle. i got it to roughly 69 cycles before your reactor is more effective. or 189 hours real time. Ofc this is not correct with updated costs and everything however i think its safe to say that it requires a LOT of time.


    I do agree with you, yours is cheaper in the long run. However we are talking some serious amounts of time.

    Am i missing something here, what makes your reactor more efficient in the long run? you need twice as much iridium (which is crazy expensive) and output is the same, running cost is about the same (except the cost for quad core)


    Efficiency and output is the same. A lot cheaper to build (especially in gregtech) what am i missing?

    Thanks
    Think its gonna be hard to get more on that list now, most of the designs are quite optimized now.


    How do you evaluate what goes on the list, is it something like cheapest, most efficient and most power for every size reactor or something similar. Would be easier to design reactors with something specific in mind.

    It's time for the bigger reactors!


    Cheaper 1000 eu/tick 6 chamber reactor


    Mark 1 EA
    EU/tick: 1000
    Efficiency:20
    Building cost: 396 copper, 153 tin, 657 iron, 36 lead, 48 gold, 22 diamond, 32 redstone, 2 glowstone, 2 lapis, 79 rubber
    Running cost: 60 u-238


    http://www.talonfiremage.pwp.b…zkp9ynvk4yranpdd9x31o2t78


    Cheaper 1200 eu/tick 6 chamber reactor


    Mark 1 EB
    EU/tick: 1200
    Efficiency 15
    Building cost: 346 copper, 145 tin, 599 iron, 36 lead, 32 gold, 12 diamond, 24 redstone, 2 glowstone, 2 lapis, 55 rubber
    Running cost: 8 copper, 4 iron, 96 u-238


    http://www.talonfiremage.pwp.b…m4s6g80jq1hhme9481jxo4x1w


    And the biggest mox reactor i think is possible to make, feel free to prove me wrong thought


    Mark 1 EC
    EU/tick: 1400
    Efficiency: 14
    Building cost: 400 copper, 155 tin, 711 iron, 36 lead, 32 gold, 24 diamond, 24 redstone. 2 glowstone, 2 lapis, 55 rubber
    running cost: 8 copper, 4 iron, 120 u-238


    http://www.talonfiremage.pwp.b…hv8q0pet7n0vvomrxh1xuup1w

    Okay, new try


    Small high efficiency, low cost 0 chamber reactor, moderate running cost. Should be a very nice startup MOX reactor since it uses very little plutonium. And after a few cycles of this you should be able to have enough plutonium for the larger mox reactors. this one could be running quite quickly while producing a lot of energy relative to its cost


    0 chamber
    Mark 1 EA
    EU/tick : 200
    Efficiency: 20
    Building cost: 84 copper, 53 tin, 148 iron, 12 lead, 8 gold, 2 diamond, 16 coal, 12 redstone, 2 glowstone, 2 lapis, 19 rubber
    Running cost: 12 U-238, 4 copper. 16 tin, 16 coal


    http://www.talonfiremage.pwp.b…ybkw2839io12ku1woq4rjqozk


    My current startup plan is to build a few nr 3 beginners reactors http://www.talonfiremage.pwp.b…d83b78y8enonfoolys5g23280. Should give me enough plutonium for this mox reactor within a few cycles (manymany hours :P). With the first mox reactor working one should be able to reach the higher output a lot quicker and cheaper than with more conventional reactors. Since the components are the same you can upgrade them later to a bigger reactor when you have more plutonium


    What do you guys think?