Growing crops became harder in GT5uE
?. My tine and coppon bushes unable to reach last stages without fertilizer and a hydration cellrelated material block beneath it. I remember that they grew fine even in shitty conditions in GT5 about a year ago.
UPD: Nice changelog.
>public boolean isBlockBelow(ICropTile aCrop)
I just tried to build a large bronze boiler following the somewhat confusing instructions in the gregtech survival guide.
It looked like this when I was done:
Layer 1: Input hatch and bus, 4 firebox casings, large bronze boiler, muffler hatch and maintenance hatch.
Layer 2 & 3: Bronze pipe machine casing, surrounded by bronze bricks.
Layer 4: Same as above, but with one output hatch in one corner.
Layer 5: 3x3 Bronze bricks.
At first it was just complaining about all sort of stuff and refusing to do anything, I tried clearing ALL the blocks surrounding it, to make sure NOTHING was blocked, still nothing. Then, as I was writing this post for the first time, to ask if anyone knew what was wrong, I was going to check all the errors I was getting, and then, for no apparent reason, it started working. I'm happy about that, still a few errors, but they didn't seem to stop it from working. Then a few minutes later it just blows up.
What's going wrong here? Could someone maybe explain how to do this?
Does steel or titanium plated BRICKS exist? Use machine casings (I don't remember the name exactly) instead of bricks.
Can't craft LV motors. I have tried to update to .04 and when I entered the game I used NEI shift+click at "question" icon and materials was placed to grid. But I crafted only 3 motors, I have same materials for another motors, but can't craft again.
Oops, I'm blind: LV motor requires 2 iron rods and one magnetic iron rod.
SkyBlock Bronze Age
A little bit of numbers:
424 Bronze plates or
848 Bronze ingots or
7632 tiny dusts (119 stacks) - I use Coppon and Tine as a source
Time to produce:
305280 sec (84 hours) with 1 Extractor or
38160 sec (10 hours) with 8 Extractors
And this is only the beginning - Elecrtical Age awaits!
Mobs are spawning on plated bricks and NEI shows spawning grid.
Why Greg did make a note that plated bricks are NOT TileEntity?
I can't tell if this crash is due to Gregtech, AE2 or Extra Cells.
I'm think ExtraCells.
I had a Fluid Import Bus attached to a MV Gregtech Fluid Extractor that was processing Uranium 238, 235 and Plutonium 244, and the ExtraCells Fluid Bus would extract the fluid into my ME system. Was working fine, then all the sudden, for no reason, I got this crash, and I can't tell who's crash it is to report it. So I'm hoping that someone can point me the way...
Crash Report: Pastebin Link
EDIT: did some more testing. The crash happens as soon as you place the ExtraCells on the Gregtech MV Fluid Extractor, and then connect the ME cable up - as soon as the fluid starts to import, BOOM - crash. So is it a Gregtech issue? A problem with the Fluids? Or ExtraCells?
Another Crash Report: Pastebin Link
PS: on a related note... am I the only one seeing this problem, or has other notice that Molten Uranium 238, 235 and Molten Plutonium 244 look WHITE when they are in pipes and machines, but look fine (Green and Red) when in tanks? Is this a forge issue? I'm not sure cause I'm processing Gregtech ore... so, not sure how to figure it out.
It seems that ExtraCells Import Bus is trying to take liquid from the Fluid Extractor and then the Extractor is trying to decrease amount of liquid and crashed(or push to the Bus). May be the Bus is taking 1000mB and the Extractor have less then 1000, or Greg's machine doesn't see a target to push liquid, something like that.
Try to play with amount of liquid in the Extractor and with Import Bus options.
I don't know what is ExtraCells now, but EC for 1.6.4 AE was buggy addon and some actions caused crashes.
WTF? Covers doesn't act like covers - I have placed a cover to a bronze pipe with steam and the pipe is still damaging. Also the pipe have strange phys model like a 15x15x15 pixel block.
If able, try making two seperate pipelines connecting to different sides (such as top and back), with the machines spaced 0110110 style so they can vent from the sides, with a seperate boiler (or other source) on each line. You can combine them if you really need to somewhere downstream, preferably using shutters to prevent sloshing.
This technique also works with power, and is more useful there because it can reduce the load on your lines and reduce fire risks.
It will not help - steam machines realy receive only half of steam "packet".
By the way, wtf on screens related?
Cables are not igniting.
Strange. Small Coal Boiler produces 6mb/t of steam, one Steam Extractor consumes 2mb/t, so two Extractors consumes 4mb/t. But there is not enough steam from Small Coal Boiler for two Extractors work without interruption.
"ItemList.Crop_Drop_Coppon.get(1);" is the proper way.
This is also not a Metagenerated Item, it is just a regular Item. I have 766 free "IDs" after allocating 32 * 1000 Generated Items to their Prefixes.
I will change that to 1 Item per Prefix +766 Non-OreDicted Items which are similar to that Prefix, rather than 1 Item for 32 Prefixes + 766 random Items, later in 1.8. That way I can have 32000 different Materials, rather than just 1000.
I have a Problem with that piece of Code, it is way too complicated for how it has to be used.
For example you dont need an explicit cast to Long at the "1L". I made that Parameter a long because I don't want to cast precision calculations to long all the time when handling Material Amounts.
The second Problem I have is, that you make a new Array just to give it as Parameter. This is not required and only a Utility Function (in case it has not been found for example, you can add an Array of Replacements). The "..." means only that you can optionally put an Array there.
The Material Properties such as Durability and Quality are all inside my API (gregtech.api.enums.Materials.java). And they are in a Table alike Format if your Tab-size is 4 empty Spaces.
I had looked in GregTech_API, there was "This File contains the functions used to get Items and add Recipes." in comments, but I didn't find nothing. I had tried to look for the method in greg.api.items like ic2api have, but nothing.
I am just using
Trying to make skyblock playable with GregTech by adding new crops and recipes: lapis. glowstone, corundum(Al2O3), antimony.
How the fuck get items in this (Greg's) fucking API? These fucking metagenerated items, how to get "copponFiber" or "fiberCoppon"?
Is there any way I can disable Aluminum ingots (from Tinkers' Construct) to be seen as valid Aluminium ingots in GregTech?
It just breaks the progression
I may be blind or something, but can't find the option in the config...
Try to set ingotAluminium "true" in the Greg's Unification.cfg
Btw, what do you use besides GT on the skyblock? any special presets/other stuff you did?
AE2, ComputerCraft, BetterVanilla+RockGrinder for crafting clay.
I need something now for creating rare materials like lapis lazuli, uranium or antimony. I thought that I would be able to create them with MassGen at 1.7 GregTech, but I'm really disappoint - previous version (1.6.4) was much better. May be Greg will add missed stuff later, I don't know.
Fuck. I need an extractor to make bronze and I need bronze to make an extractor an a boiler. Villagers doesn't sell steel or bronze so cheating again. (Skyblock)
By the way, where is Plasma and Fusion Reactors?
Where is Q/A? It was in the second post.
@above: GregTech massively changes the worldgen, thus vanilla ores are not generated (aside emeralds), replaced by his own. http://imgur.com/a/PH6Ir <- Click it for an overview.
How does "oregen" work? I mean, how veins are generating (biom depend, height) and how often? Does "oregen" work in Nether like in Overworld? Never seen diamonds or uranium veins.