[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Well, the "promoted" way would be Coal -> Oil/Gas -> Nuclear -> Fusion.

    Feeding a single boiler with 30 charcoal/min should be possible without too much lag and equals about 300EU/t. Enough to reach MV age withoug much trouble. Oil from other mods is usually quite limited for GT usage. You usually use up one source within a few hours. But the GT Oil drill can supply much bigger amounts. It is just annoying to search for a good oil chunk. Turning it into nitrodiesel should get you to 500-800EU/t quite easy. IC2 Biogas can reach similiar outputs when using a Destillation tower, but that is likely still too expensive for you. Then next are IC2 Reactors. Recently i boosted their output a lot, but made them also more expensive to build (Titanium = EV Tech). A simple EU output Thorium reactor can reach 224EU/t, using a fluid mox reactor cycling cooling cells and GT Highpressure Turbines i could reach about 8800EU/t from 4 Quad Mox cells.

  • In my current game I looked at a few options for early electric:

    1. Mine coal, turn into coal coke with RC ovens, use coal coke and creosote to power large bronze boiler (GT)
    2. Harvest wood, turn into charcoal with RC ovens, use charcoal and creosote to power the boiler
    3. Harvest wood, turn into charcoal with charcoal pile igniter, use charcoal to power the boiler

    I settled on #3 for a few reasons. First I've been trying to stick to GT for most things. I like the charcoal pile. One max size pile takes 10 minutes to process, and gives enough charcoal to run the boiler for about 30 minutes. There's a little setup time (and mining), but you could always alternate between two piles. I just wish you could get coal coke from the pile. As for the wood, I didn't even bother with a tree farm. I just harvest 10 big spruce (timber mode turned on) and that's enough for the pile. Not sure why but I don't like tree farms, maybe because there isn't a GT tree farm.

    I do use coal coke for steel in the BBF but that only requires a few ovens. I really didn't want to build a million of those to run a large boiler.

    After that, for me it's about transitioning to oil. BloodAsp's addition of GT oil and processing is a nice feature and filled a big tech gap in the mod.

  • Well, the "promoted" way would be Coal -> Oil/Gas -> Nuclear -> Fusion.

    Feeding a single boiler with 30 charcoal/min should be possible without too much lag and equals about 300EU/t. Enough to reach MV age withoug much trouble. Oil from other mods is usually quite limited for GT usage. You usually use up one source within a few hours. But the GT Oil drill can supply much bigger amounts. It is just annoying to search for a good oil chunk. Turning it into nitrodiesel should get you to 500-800EU/t quite easy. IC2 Biogas can reach similiar outputs when using a Destillation tower, but that is likely still too expensive for you. Then next are IC2 Reactors. Recently i boosted their output a lot, but made them also more expensive to build (Titanium = EV Tech). A simple EU output Thorium reactor can reach 224EU/t, using a fluid mox reactor cycling cooling cells and GT Highpressure Turbines i could reach about 8800EU/t from 4 Quad Mox cells.

    30 charcoal / min? Do you mean a RC boiler? The GT bronze boiler from what I've seen consumed like 1 coal every second.

  • 30 charcoal / min? Do you mean a RC boiler? The GT bronze boiler from what I've seen consumed like 1 coal every second.

    Which version do you use? In the newer versions, the bronze boiler requires one charcoal every 2 seconds, the better boilers require more.

  • Which version do you use? In the newer versions, the bronze boiler requires one charcoal every 2 seconds, the better boilers require more.

    I'm using 5.08.33. However, I managed to cut down on lag by a whole lot by re-configuring the supplier pipes to "bulk50" instead of "partial" or "infinite", and also I've reduced the overall amount of logistics pipes.


  • ^ +1

    It's technically possible to replicate neutronium wtih UUM, but the replication time is affected by the atomic weight, which is considered to be 100k for neutronium iirc, so at LV it takes almost a month to replicate 1 neutronium dust (to be clear, that's after you have enough UUM), and then I think 5.09 might require you to put it in a blast furnace or something to get an ingot. Making molten neutronium in a fusion reactor takes 144 minutes to get enough for an ingot.


    Making Neutronium in Fusion requires 16/1 Americium and Naquadria (NqX).

    Naquadah products can not be duplicated with UUM.
    Naquadah veins are very rare.
    After lots and lots of processing you can expect roughly 5% of Naquadria out of total ores.

    For a stack of Neutronium you need 16 stacks of Naquadria, say processing something like 320 stacks of Naquadah/Enriched Naquadah ore Mix.
    Good luck with that.

    By the time you can at last obtain Neutronium, What legit incentive to use it for tools/turbines?
    You need 101 Neutronium ingots to craft a single Neutronium Turbine.
    Considering even the extended durability it is never worth the trouble.
    Same for tool heads.
    Why would you spend so much resources for tool heads or turbines that last just 16 times longer than HSS-G

    To be worth it. Neutronium should have infinite durability.

    And considering material cost of Neutronium fusion. I'd say, replicating sound like a better option.

  • Growing crops became harder in GT5uE?. My tine and coppon bushes unable to reach last stages without fertilizer and a hydration cell related material block beneath it. I remember that they grew fine even in shitty conditions in GT5 about a year ago.

    UPD: Nice changelog.

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  • I know, this is an issue quite a while in GregTech, but have anybody done anything with machine tier penalty? The fact what i have to sacrifice majority of my fuel i put time and effort to harvest and refine to use high tech machines is driving me crazy. And every time when i am thinking about using HV machine i am remember what 4 LV will handle it as fast and they won't suck my batteries dry.
    It is realy sad what almost every problem in gregtech balance is resolved by nerfing everything. And why is there have to be heavy tiering in the power sources? Why is it have to be encouraged to change your powersource if you for example would like to imagine running large coal power plant?

    "No! Coal is for the LV stage! Use oil. Its better!"
    "Still using your diesel generator of yours? I affraid it is no longer viable. Go build reactor now!"

    Everytime i ask people on servers and they are talking about "the thing" as only viable solution.
    I'm sorry. I had to speak out. I just struggling because one part of mod is so inspiring then the other part is so frustrating.

    OK. Complains aside.
    Blood Asp, since we got oil production covered, do you have plans to include vehicles to the mod? It would be preaty exiting to mine coal with excavator or level down forests with bulldozers. And preaty rewarding to. Although it would be quite difficult to pull out, since you got to make mod playable in multiplayer, but this would be a nice feature what would stand apart from standart routine like "thing to fly, thing to make a huge hole, some pipes and processing machines'

    Edited once, last by EvGamer (March 18, 2016 at 7:15 PM).

  • I know, this is an issue quite a while in GregTech, but have anybody done anything with machine tier penalty? The fact what i have to sacrifice majority of my fuel i put time and effort to harvest and refine to use high tech machines is driving me crazy. And every time when i am thinking about using HV machine i am remember what 4 LV will handle it as fast and they won't suck my batteries dry.


    There isn't any obligation to upgrade a machine to a higher tier other than if a specific recipe requires one.

    You see a "higher end" machine follows the GT philosophy of "2x Speed; 4x Power Usage". So most of the time, you're better off making more lower end machines. you can get an extra 50-100k eu/t from the best plasma in the MK3 fusion reactor by using all LV machines to do your processing.

    Upgrade what you need. IMO, GT is more of a mod about balancing efficiency with your infrastructure. Don't feel like you need to upgrade them.


    It is realy sad what almost every problem in gregtech balance is resolved by nerfing everything. And why is there have to be heavy tiering in the power sources? Why is it have to be encouraged to change your powersource if you for example would like to imagine running large coal power plant?
    "No! Coal is for the LV stage! Use oil. Its better!"
    "Still using your diesel generator of yours? I affraid it is no longer viable. Go build reactor now!"

    Everytime i ask people on servers and they are talking about "the thing" as only viable solution.


    I've been playing with this mod and mods in general for a long time and I don't think any power source can out live it's use unless something else is objectively better in every possible way.

    MFR Tree Farm > Pyrolyse Oven > Boiler > Turbines is a fantastic power source throughout the entire game. If you aren't making enough EU... then build more tree farms!

    IMO, the best way to play GT and even modded MC in general is to find your own ways to do things that make the game fun for you. Don't let people tell you how to play the game.

  • There isn't any obligation to upgrade a machine to a higher tier other than if a specific recipe requires one.

    You see a "higher end" machine follows the GT philosophy of "2x Speed; 4x Power Usage". So most of the time, you're better off making more lower end machines. you can get an extra 50-100k eu/t from the best plasma in the MK3 fusion reactor by using all LV machines to do your processing.

    Upgrade what you need. IMO, GT is more of a mod about balancing efficiency with your infrastructure. Don't feel like you need to upgrade them.

    That is the problem. There is a tonn of high tier machines what leaved untouched because of this "philosophy". You arent getting the satisfaction by making high tier machine because it is nearly useless or it's application so narrow, what you feel like being fooled.

    I've been playing with this mod and mods in general for a long time and I don't think any power source can out live it's use unless something else is objectively better in every possible way.

    MFR Tree Farm > Pyrolyse Oven > Boiler > Turbines is a fantastic power source throughout the entire game. If you aren't making enough EU... then build more tree farms!

    I know, i know. But i also know about plans of nerfing fossil fuel by polution and idea of discouraging players from using coal as main power source and making power sources tier related.

  • It has been a while and i still have not the main features finished i wanted in this update, but so there is something for you guys to do i updated GT.

    GT 5.09.20

    This update is again one that has many internal changes and little testing. So make sure to backup and prepare for some Bugs.

    *Fixed heavy oil not generated(other oil types pumped might change as random generator was changed).
    *Changed some Crop stats to fix crossbreeding (by Nidan).
    *Fixed broken gui of modular armor(by miuirussia).
    *Fix Fusion Reactor starting without enough energy in buffer(by techlone).
    *Fix Forestry Log&Planks above meta 15 not changed by GT.
    *Added compatibility for Nuclear Control monitors to large turbines.
    *Fixed large turbine output above optimal flow incorrect.
    *Added sharpness entcant to HSS metals.
    *Made Large Fluid Cells cheaper and higher stacking.
    *Improved stats of sense.
    *Adding missing drop to Uranium crop.
    *High pressure turbine now deletes normal steam in input hatch to not get stuck by heat exchanger messing up.
    *Added Lathe recipes for wooden bowls.
    *Fixed mox fuel rods in fluid reactors.
    *Fixed impossible recipe in implosion compressor.
    *Added Silicone soft hammer.
    *Added assembling machine recipe for rotors.
    *Fixed Adv Miner II not stopping at bedrock.
    *Fixed Adv Miner II destroying Oil Sands.
    *Made HV Magic Energy Converter pre fusion tier.
    *Added Fluid Filter cover(shutter cover that only lets pass fluids it is set to. set by right click with fluid container).
    *Added Regulator cover(pump cover with adjustable L/sec).
    *Fixed shift right click with screwdriver not working (finally lowering values without looping trough up to 64 values).
    *Fixed Item Detector cover.
    *Hiding of all unused ores from NEI (about 3000 entrys removed from NEI, can be reenabled in config).
    *Hiding of recycling recipes (should improve search for the correct recipes a lot. About 30k recipes that no longer show in NEI but still work. Also with config).
    *Fixed Gunpowder unlocking clean dust achievement.
    *First internal works on Tool hardening and Pollution systems. Only about half done.

  • Firstly thanks for the update and working on this in your free time!

    But may I ask that you reconsider adding a Large Diesel Turbine? it is definitely something that would be fantastic to use with Ethanol and Nitro Diesel. It definitely does have use cases.

    if not a large turbine, maybe have a white list of refined fuels that don't have the 75% efficiency nerf in the boilers?

    Again, thanks for the update.

  • Did you try Diesel Generators in a Processing Array?


    I haven't actually tried that, but it was more because I enjoy the mechanics behind the turbine and it would be cool to have that with fuel production.

    There is also the possibility of having it sit between the plasma turbine and the other 3 since there is a pretty large gap between them. Of course I'm not saying that there shouldn't be such a large gap, but that there is definitely a "spot" for it.

  • Diesel "Turbine" somehow sounds wrong to me. Also adding a new turbine is quite a lot of work.

    Processing Array does not work for generators.

    Yeah I understand that it's a lot of work, but I feel like refined fuels definitely need something like turbines.

    What about allowing them to be used in boilers?